text: The Eurovision Song Contest, sometimes popularly called Eurovision but not to be confused with the Eurovision network that broadcasts it, is the longest-running annual international TV song competition, held, primarily, among the member countries of the European Broadcasting Union (EBU) since 1956. The competition was based upon the existing Sanremo Music Festival held in Italy since 1951.

text: The

text: Eurovision

text: Song

text: Contest

text: sometimes

text: popularly

text: called

text: Eurovision

text: but

text: not

text: to

text: be

text: confused

text: with

text: the

text: Eurovision

text: network

text: that

text: broadcasts

text: it

text: is

text: the

text: longest

text: running

text: annual

text: international

text: TV

text: song

text: competition

text: held

text: primarily

text: among

text: the

text: member

text: countries

text: of

text: the

text: European

text: Broadcasting

text: Union

text: EBU

text: since

text: The

text: competition

text: was

text: based

text: upon

text: the

text: existing

text: Sanremo

text: Music

text: Festival

text: held

text: in

text: Italy

text: since

text: The Eurovision Song Contest 1991 was the 36th Eurovision Song Contest and was held on 4 May 1991 in Rome. Due to the Gulf War and mounting tensions in Yugoslavia, RAI decided to move the contest from Sanremo to Rome, which was perceived to be more secure.

text: The

text: Eurovision

text: Song

text: Contest

text: was

text: the

text: Eurovision

text: Song

text: Contest

text: and

text: was

text: held

text: on

text: May

text: in

text: Rome

text: Due

text: to

text: the

text: Gulf

text: War

text: and

text: mounting

text: tensions

text: in

text: Yugoslavia

text: RAI

text: decided

text: to

text: move

text: the

text: contest

text: from

text: Sanremo

text: to

text: Rome

text: which

text: was

text: perceived

text: to

text: be

text: more

text: secure

text: Rome is a city and special "comune" (named "Roma Capitale") in Italy. Rome is the capital of Italy and of the Lazio region. With 2,870,336 residents in , it is also the country's largest and most populated "comune" and fourth-most populous city in the European Union by population within city limits. The Metropolitan City of Rome has a population of 4.3 million residents. The city is located in the central-western portion of the Italian Peninsula, within Lazio (Latium), along the shores of Tiber river. The Vatican City is an independent country geographically located within the city boundaries of Rome, the only existing example of a country within a city: for this reason Rome has been often defined as capital of two states.

text: Rome

text: is

text: city

text: and

text: special

text: comune

text: named

text: Roma

text: Capitale

text: in

text: Italy

text: Rome

text: is

text: the

text: capital

text: of

text: Italy

text: and

text: of

text: the

text: Lazio

text: region

text: With

text: residents

text: in

text: it

text: is

text: also

text: the

text: country

text: 's

text: largest

text: and

text: most

text: populated

text: comune

text: and

text: fourth

text: most

text: populous

text: city

text: in

text: the

text: European

text: Union

text: by

text: population

text: within

text: city

text: limits

text: The

text: Metropolitan

text: City

text: of

text: Rome

text: has

text: population

text: of

text: million

text: residents

text: The

text: city

text: is

text: located

text: in

text: the

text: central

text: western

text: portion

text: of

text: the

text: Italian

text: Peninsula

text: within

text: Lazio

text: Latium

text: along

text: the

text: shores

text: of

text: Tiber

text: river

text: The

text: Vatican

text: City

text: is

text: an

text: independent

text: country

text: geographically

text: located

text: within

text: the

text: city

text: boundaries

text: of

text: Rome

text: the

text: only

text: existing

text: example

text: of

text: country

text: within

text: city

text: for

text: this

text: reason

text: Rome

text: has

text: been

text: often

text: defined

text: as

text: capital

text: of

text: two

text: states

text: A hymn is a type of song, usually religious, specifically written for the purpose of adoration or prayer, and typically addressed to a deity or deities, or to a prominent figure or personification. The word "hymn" derives from Greek ("hymnos"), which means "a song of praise". A writer of hymns is known as a hymnodist. The singing of hymns is called hymnody. Collections of hymns are known as hymnals or hymn books. Hymns may or may not include instrumental accompaniment.

text: hymn

text: is

text: type

text: of

text: song

text: usually

text: religious

text: specifically

text: written

text: for

text: the

text: purpose

text: of

text: adoration

text: or

text: prayer

text: and

text: typically

text: addressed

text: to

text: deity

text: or

text: deities

text: or

text: to

text: prominent

text: figure

text: or

text: personification

text: The

text: word

text: hymn

text: derives

text: from

text: Greek

text: hymnos

text: which

text: means

text: song

text: of

text: praise

text: writer

text: of

text: hymns

text: is

text: known

text: as

text: hymnodist

text: The

text: singing

text: of

text: hymns

text: is

text: called

text: hymnody

text: Collections

text: of

text: hymns

text: are

text: known

text: as

text: hymnals

text: or

text: hymn

text: books

text: Hymns

text: may

text: or

text: may

text: not

text: include

text: instrumental

text: accompaniment

text: RAI  Radiotelevisione italiana S.p.A. (commercially styled Rai; known until 1954 as Radio Audizioni Italiane) is Italy's national public broadcasting company, owned by the Ministry of Economy and Finance.

text: RAI

text: Radiotelevisione

text: italiana

text: S.p

text: commercially

text: styled

text: Rai

text: known

text: until

text: as

text: Radio

text: Audizioni

text: Italiane

text: is

text: Italy

text: 's

text: national

text: public

text: broadcasting

text: company

text: owned

text: by

text: the

text: Ministry

text: of

text: Economy

text: and

text: Finance

text: Disco is a genre of dance music containing elements of funk, soul, pop, and salsa. It achieved popularity during the mid-1970s to the early 1980s. Its initial audiences in the U.S. were club-goers from the gay, African American, Italian American, Latino, and psychedelic communities in Philadelphia and New York City during the late 1960s and early 1970s. Disco can be seen as a reaction against both the domination of rock music and the stigmatization of dance music by the counterculture during this period. It was popular with both men and women, from many different backgrounds.

text: Disco

text: is

text: genre

text: of

text: dance

text: music

text: containing

text: elements

text: of

text: funk

text: soul

text: pop

text: and

text: salsa

text: It

text: achieved

text: popularity

text: during

text: the

text: to

text: the

text: early

text: Its

text: initial

text: audiences

text: in

text: the

text: U.S.

text: were

text: club

text: goers

text: from

text: the

text: gay

text: African

text: American

text: Italian

text: American

text: Latino

text: and

text: psychedelic

text: communities

text: in

text: Philadelphia

text: and

text: New

text: York

text: City

text: during

text: the

text: late

text: and

text: early

text: Disco

text: can

text: be

text: seen

text: as

text: reaction

text: against

text: both

text: the

text: domination

text: of

text: rock

text: music

text: and

text: the

text: stigmatization

text: of

text: dance

text: music

text: by

text: the

text: counterculture

text: during

text: this

text: period

text: It

text: was

text: popular

text: with

text: both

text: men

text: and

text: women

text: from

text: many

text: different

text: backgrounds

text: Sanremo or San Remo (locally "") is a city on the Mediterranean coast of western Liguria in north-western Italy. Founded in Roman times, it has a population of 57,000, and is known as a tourist destination on the Italian Riviera. It hosts numerous cultural events, such as the Sanremo Music Festival and the MilanSan Remo cycling classic.

text: Sanremo

text: or

text: San

text: Remo

text: locally

text: is

text: city

text: on

text: the

text: Mediterranean

text: coast

text: of

text: western

text: Liguria

text: in

text: north

text: western

text: Italy

text: Founded

text: in

text: Roman

text: times

text: it

text: has

text: population

text: of

text: and

text: is

text: known

text: as

text: tourist

text: destination

text: on

text: the

text: Italian

text: Riviera

text: It

text: hosts

text: numerous

text: cultural

text: events

text: such

text: as

text: the

text: Sanremo

text: Music

text: Festival

text: and

text: the

text: MilanSan

text: Remo

text: cycling

text: classic

text: Much More is an album by the Swedish singer Carola Häggkvist . The album contains among others the winning song from the Eurovision Song Contest 1991 , `` Fångad av en stormvind '' .

text: Much

text: More

text: is

text: an

text: album

text: by

text: the

text: Swedish

text: singer

text: Carola

text: Häggkvist

text: The

text: album

text: contains

text: among

text: others

text: the

text: winning

text: song

text: from

text: the

text: Eurovision

text: Song

text: Contest

text: Fångad

text: av

text: en

text: stormvind

text: "Fångad av en stormvind" is a song by Swedish singer-songwriter Carola Häggkvist. It was written and produced by Stephan Berg. The song is the best known as Sweden's winning entry at the Eurovision Song Contest 1991 held in Rome, Italy, with 146 points.

text: Fångad

text: av

text: en

text: stormvind

text: is

text: song

text: by

text: Swedish

text: singer

text: songwriter

text: Carola

text: Häggkvist

text: It

text: was

text: written

text: and

text: produced

text: by

text: Stephan

text: Berg

text: The

text: song

text: is

text: the

text: best

text: known

text: as

text: Sweden

text: 's

text: winning

text: entry

text: at

text: the

text: Eurovision

text: Song

text: Contest

text: held

text: in

text: Rome

text: Italy

text: with

text: points

text: Främling (literally "Stranger") is an album from Swedish pop singer Carola Häggkvist, released on 26 March 1983. It was her debut album. On the album charts, the albums peaked at number 1 in Sweden and number 2 in Norway. In Sweden, it is the best-selling album of all times.

text: Främling

text: literally

text: Stranger

text: is

text: an

text: album

text: from

text: Swedish

text: pop

text: singer

text: Carola

text: Häggkvist

text: released

text: on

text: March

text: It

text: was

text: her

text: debut

text: album

text: On

text: the

text: album

text: charts

text: the

text: albums

text: peaked

text: at

text: number

text: in

text: Sweden

text: and

text: number

text: in

text: Norway

text: In

text: Sweden

text: it

text: is

text: the

text: best

text: selling

text: album

text: of

text: all

text: times

text: Albums of recorded music were developed in the early 20th century, first as books of individual 78rpm records, then from 1948 as vinyl LP records played at  rpm. Vinyl LPs are still issued, though in the 21st century album sales have mostly focused on compact disc (CD) and MP3 formats. The audio cassette was a format used from the late 1970s through to the 1990s alongside vinyl.

text: Albums

text: of

text: recorded

text: music

text: were

text: developed

text: in

text: the

text: early

text: century

text: first

text: as

text: books

text: of

text: individual

text: records

text: then

text: from

text: as

text: vinyl

text: LP

text: records

text: played

text: at

text: rpm

text: Vinyl

text: LPs

text: are

text: still

text: issued

text: though

text: in

text: the

text: century

text: album

text: sales

text: have

text: mostly

text: focused

text: on

text: compact

text: disc

text: CD

text: and

text: formats

text: The

text: audio

text: cassette

text: was

text: format

text: used

text: from

text: the

text: late

text: through

text: to

text: the

text: alongside

text: vinyl

text: Folk music includes both traditional music and the genre that evolved from it during the 20th century folk revival. The term originated in the 19th century but is often applied to music that is older than that. Some types of folk music are also called world music. "Traditional folk music" has been defined in several ways: as music transmitted orally, music with unknown composers, or music performed by custom over a long period of time. It has been contrasted with commercial and classical styles.

text: Folk

text: music

text: includes

text: both

text: traditional

text: music

text: and

text: the

text: genre

text: that

text: evolved

text: from

text: it

text: during

text: the

text: century

text: folk

text: revival

text: The

text: term

text: originated

text: in

text: the

text: century

text: but

text: is

text: often

text: applied

text: to

text: music

text: that

text: is

text: older

text: than

text: that

text: Some

text: types

text: of

text: folk

text: music

text: are

text: also

text: called

text: world

text: music

text: Traditional

text: folk

text: music

text: has

text: been

text: defined

text: in

text: several

text: ways

text: as

text: music

text: transmitted

text: orally

text: music

text: with

text: unknown

text: composers

text: or

text: music

text: performed

text: by

text: custom

text: over

text: long

text: period

text: of

text: time

text: It

text: has

text: been

text: contrasted

text: with

text: commercial

text: and

text: classical

text: styles

text: Carola Maria Häggkvist (born 8 September 1966), better known as simply Carola, is a Swedish singer and occasional songwriter. She has been among Sweden's most popular performers since the early 1980s, and has released albums ranging from pop and disco to hymns and folk music. Her debut album, "Främling" (Stranger), sold around one million copies and remains the biggest-selling album in Swedish music history. She has also worked as a songwriter. During her 30-year-long career, she has recorded many top-selling albums and singles and is referred to as Sweden's most prominent female singer. Some of her biggest hits include "Främling" from 1983, "Tommy tycker om mig" (Tommy likes me) from 1984, "Fångad av en stormvind" (Captured by a Lovestorm) from 1991, "All the Reasons to Live" from 1992, "I Believe in Love" from 2001, "Genom allt" (Through it all) from 2005 and "Evighet" (Eternity) from 2006.

text: Carola

text: Maria

text: Häggkvist

text: born

text: September

text: better

text: known

text: as

text: simply

text: Carola

text: is

text: Swedish

text: singer

text: and

text: occasional

text: songwriter

text: She

text: has

text: been

text: among

text: Sweden

text: 's

text: most

text: popular

text: performers

text: since

text: the

text: early

text: and

text: has

text: released

text: albums

text: ranging

text: from

text: pop

text: and

text: disco

text: to

text: hymns

text: and

text: folk

text: music

text: Her

text: debut

text: album

text: Främling

text: Stranger

text: sold

text: around

text: one

text: million

text: copies

text: and

text: remains

text: the

text: biggest

text: selling

text: album

text: in

text: Swedish

text: music

text: history

text: She

text: has

text: also

text: worked

text: as

text: songwriter

text: During

text: her

text: long

text: career

text: she

text: has

text: recorded

text: many

text: top

text: selling

text: albums

text: and

text: singles

text: and

text: is

text: referred

text: to

text: as

text: Sweden

text: 's

text: most

text: prominent

text: female

text: singer

text: Some

text: of

text: her

text: biggest

text: hits

text: include

text: Främling

text: from

text: Tommy

text: tycker

text: om

text: mig

text: Tommy

text: likes

text: me

text: from

text: Fångad

text: av

text: en

text: stormvind

text: Captured

text: by

text: Lovestorm

text: from

text: All

text: the

text: Reasons

text: to

text: Live

text: from

text: Believe

text: in

text: Love

text: from

text: Genom

text: allt

text: Through

text: it

text: all

text: from

text: and

text: Evighet

text: Eternity

text: from

question: genre much more

answer: pop

text: pop

text: pop

text: pop


text: The racing video game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, air, or sea vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings. In general, they can be distributed along a spectrum anywhere between hardcore simulations, and simpler arcade racing games. Racing games may also fall under the category of sports games.

text: The

text: racing

text: video

text: game

text: genre

text: is

text: the

text: genre

text: of

text: video

text: games

text: either

text: in

text: the

text: first

text: person

text: or

text: third

text: person

text: perspective

text: in

text: which

text: the

text: player

text: partakes

text: in

text: racing

text: competition

text: with

text: any

text: type

text: of

text: land

text: air

text: or

text: sea

text: vehicles

text: They

text: may

text: be

text: based

text: on

text: anything

text: from

text: real

text: world

text: racing

text: leagues

text: to

text: entirely

text: fantastical

text: settings

text: In

text: general

text: they

text: can

text: be

text: distributed

text: along

text: spectrum

text: anywhere

text: between

text: hardcore

text: simulations

text: and

text: simpler

text: arcade

text: racing

text: games

text: Racing

text: games

text: may

text: also

text: fall

text: under

text: the

text: category

text: of

text: sports

text: games

text: The , stylized as NINTENDO and often referred to as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit central processing unit, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil. It is the industry's last major successive home console to use the cartridge as its primary storage format, as all succeeding home consoles up until the Nintendo Switch used an optical format. In addition, current handheld systems (such as the PlayStation Vita and Nintendo 3DS) also use cartridges. While the Nintendo 64 was succeeded by Nintendo's MiniDVD-based GameCube in November 2001, the consoles remained available until the system was retired in late 2003.

text: The

text: stylized

text: as

text: NINTENDO

text: and

text: often

text: referred

text: to

text: as

text: is

text: Nintendo

text: 's

text: third

text: home

text: video

text: game

text: console

text: for

text: the

text: international

text: market

text: Named

text: for

text: its

text: central

text: processing

text: unit

text: it

text: was

text: released

text: in

text: June

text: in

text: Japan

text: September

text: in

text: North

text: America

text: March

text: in

text: Europe

text: and

text: Australia

text: September

text: in

text: France

text: and

text: December

text: in

text: Brazil

text: It

text: is

text: the

text: industry

text: 's

text: last

text: major

text: successive

text: home

text: console

text: to

text: use

text: the

text: cartridge

text: as

text: its

text: primary

text: storage

text: format

text: as

text: all

text: succeeding

text: home

text: consoles

text: up

text: until

text: the

text: Nintendo

text: Switch

text: used

text: an

text: optical

text: format

text: In

text: addition

text: current

text: handheld

text: systems

text: such

text: as

text: the

text: PlayStation

text: Vita

text: and

text: Nintendo

text: also

text: use

text: cartridges

text: While

text: the

text: Nintendo

text: was

text: succeeded

text: by

text: Nintendo

text: 's

text: MiniDVD

text: based

text: GameCube

text: in

text: November

text: the

text: consoles

text: remained

text: available

text: until

text: the

text: system

text: was

text: retired

text: in

text: late

text: The PlayStation 2 (abbreviated as PS2) is a home video game console that was developed by Sony Computer Entertainment. It is the successor to the PlayStation, and is the second installment in the PlayStation lineup of consoles. It was released on March 4, 2000 in Japan, October 26, 2000 in North America, November 24, 2000 in Europe, and November 17, 2000 in Australia. It competed with Sega's Dreamcast, Microsoft's Xbox, and Nintendo's GameCube in the sixth generation of video game consoles.

text: The

text: PlayStation

text: abbreviated

text: as

text: is

text: home

text: video

text: game

text: console

text: that

text: was

text: developed

text: by

text: Sony

text: Computer

text: Entertainment

text: It

text: is

text: the

text: successor

text: to

text: the

text: PlayStation

text: and

text: is

text: the

text: second

text: installment

text: in

text: the

text: PlayStation

text: lineup

text: of

text: consoles

text: It

text: was

text: released

text: on

text: March

text: in

text: Japan

text: October

text: in

text: North

text: America

text: November

text: in

text: Europe

text: and

text: November

text: in

text: Australia

text: It

text: competed

text: with

text: Sega

text: 's

text: Dreamcast

text: Microsoft

text: 's

text: Xbox

text: and

text: Nintendo

text: 's

text: GameCube

text: in

text: the

text: sixth

text: generation

text: of

text: video

text: game

text: consoles

text: IBM PC compatible computers are those similar to the original IBM PC, XT, and AT, able to run the same software and support the same expansion cards as those. Such computers used to be referred to as PC clones, or IBM clones. They duplicate almost exactly all the significant features of the PC architecture, facilitated by IBM's choice of commodity hardware components and various manufacturers' ability to reverse engineer the BIOS firmware using a "clean room design" technique. Columbia Data Products built the first clone of the IBM personal computer by a clean room implementation of its BIOS.

text: IBM

text: PC

text: compatible

text: computers

text: are

text: those

text: similar

text: to

text: the

text: original

text: IBM

text: PC

text: XT

text: and

text: AT

text: able

text: to

text: run

text: the

text: same

text: software

text: and

text: support

text: the

text: same

text: expansion

text: cards

text: as

text: those

text: Such

text: computers

text: used

text: to

text: be

text: referred

text: to

text: as

text: PC

text: clones

text: or

text: IBM

text: clones

text: They

text: duplicate

text: almost

text: exactly

text: all

text: the

text: significant

text: features

text: of

text: the

text: PC

text: architecture

text: facilitated

text: by

text: IBM

text: 's

text: choice

text: of

text: commodity

text: hardware

text: components

text: and

text: various

text: manufacturers

text: ability

text: to

text: reverse

text: engineer

text: the

text: BIOS

text: firmware

text: using

text: clean

text: room

text: design

text: technique

text: Columbia

text: Data

text: Products

text: built

text: the

text: first

text: clone

text: of

text: the

text: IBM

text: personal

text: computer

text: by

text: clean

text: room

text: implementation

text: of

text: its

text: BIOS

text: Travellers Tales (UK) Ltd., doing business as Traveller's Tales, is a British video game developer and a subsidiary of TT Games.

text: Travellers

text: Tales

text: UK

text: Ltd.

text: doing

text: business

text: as

text: Traveller

text: 's

text: Tales

text: is

text: British

text: video

text: game

text: developer

text: and

text: subsidiary

text: of

text: TT

text: Games

text:
Gameplay.
Players race around a series of tracks in either single races or a Grand Prix consisting of six courses, collecting rings and using power-ups to obtain First Place. Each playable character has different positive and negative attributes, and can utilize a Special Ability at the cost of 2 rings.

text: Gameplay

text: Players

text: race

text: around

text: series

text: of

text: tracks

text: in

text: either

text: single

text: races

text: or

text: Grand

text: Prix

text: consisting

text: of

text: six

text: courses

text: collecting

text: rings

text: and

text: using

text: power

text: ups

text: to

text: obtain

text: First

text: Place

text: Each

text: playable

text: character

text: has

text: different

text: positive

text: and

text: negative

text: attributes

text: and

text: can

text: utilize

text: Special

text: Ability

text: at

text: the

text: cost

text: of

text: rings

text: Australia, officially the Commonwealth of Australia, is a country comprising the mainland of the Australian continent, the island of Tasmania and numerous smaller islands. It is the world's sixth-largest country by total area. The neighbouring countries are Papua New Guinea, Indonesia and East Timor to the north; the Solomon Islands and Vanuatu to the north-east; and New Zealand to the south-east. Australia's capital is Canberra, and its largest urban area is Sydney.

text: Australia

text: officially

text: the

text: Commonwealth

text: of

text: Australia

text: is

text: country

text: comprising

text: the

text: mainland

text: of

text: the

text: Australian

text: continent

text: the

text: island

text: of

text: Tasmania

text: and

text: numerous

text: smaller

text: islands

text: It

text: is

text: the

text: world

text: 's

text: sixth

text: largest

text: country

text: by

text: total

text: area

text: The

text: neighbouring

text: countries

text: are

text: Papua

text: New

text: Guinea

text: Indonesia

text: and

text: East

text: Timor

text: to

text: the

text: north

text: the

text: Solomon

text: Islands

text: and

text: Vanuatu

text: to

text: the

text: north

text: east

text: and

text: New

text: Zealand

text: to

text: the

text: south

text: east

text: Australia

text: 's

text: capital

text: is

text: Canberra

text: and

text: its

text: largest

text: urban

text: area

text: is

text: Sydney

text: The is an 8-bit handheld game console released by Sega on October 6, 1990 in Japan, in North America and Europe, and Australia in 1992. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx and NEC's TurboExpress. The handheld shares much of its hardware with the Master System and is able to play its own titles as well as those of the Master System, the latter being made possible by the use of an adapter. Containing a full-color backlit screen with a landscape format, Sega positioned the Game Gear as a technologically superior handheld to the Game Boy.

text: The

text: is

text: an

text: handheld

text: game

text: console

text: released

text: by

text: Sega

text: on

text: October

text: in

text: Japan

text: in

text: North

text: America

text: and

text: Europe

text: and

text: Australia

text: in

text: The

text: Game

text: Gear

text: primarily

text: competed

text: with

text: Nintendo

text: 's

text: Game

text: Boy

text: the

text: Atari

text: Lynx

text: and

text: NEC

text: 's

text: TurboExpress

text: The

text: handheld

text: shares

text: much

text: of

text: its

text: hardware

text: with

text: the

text: Master

text: System

text: and

text: is

text: able

text: to

text: play

text: its

text: own

text: titles

text: as

text: well

text: as

text: those

text: of

text: the

text: Master

text: System

text: the

text: latter

text: being

text: made

text: possible

text: by

text: the

text: use

text: of

text: an

text: adapter

text: Containing

text: full

text: color

text: backlit

text: screen

text: with

text: landscape

text: format

text: Sega

text: positioned

text: the

text: Game

text: Gear

text: as

text: technologically

text: superior

text: handheld

text: to

text: the

text: Game

text: Boy

text: Sony Corporation is the electronics business unit and the parent company of the Sony Group, which is engaged in business through its four operating components  electronics (video games, network services and medical business), motion pictures, music and financial services. These make Sony one of the most comprehensive entertainment companies in the world. Sony's principal business operations include Sony Corporation, Sony Pictures Entertainment, Sony Interactive Entertainment, Sony Music Entertainment, Sony Mobile (formerly Sony Ericsson) and Sony Financial. Sony is among the Semiconductor sales leaders by year and as of 2013, the fourth-largest television manufacturer in the world, after Samsung Electronics, LG Electronics and TCL.

text: Sony

text: Corporation

text: is

text: the

text: electronics

text: business

text: unit

text: and

text: the

text: parent

text: company

text: of

text: the

text: Sony

text: Group

text: which

text: is

text: engaged

text: in

text: business

text: through

text: its

text: four

text: operating

text: components

text: electronics

text: video

text: games

text: network

text: services

text: and

text: medical

text: business

text: motion

text: pictures

text: music

text: and

text: financial

text: services

text: These

text: make

text: Sony

text: one

text: of

text: the

text: most

text: comprehensive

text: entertainment

text: companies

text: in

text: the

text: world

text: Sony

text: 's

text: principal

text: business

text: operations

text: include

text: Sony

text: Corporation

text: Sony

text: Pictures

text: Entertainment

text: Sony

text: Interactive

text: Entertainment

text: Sony

text: Music

text: Entertainment

text: Sony

text: Mobile

text: formerly

text: Sony

text: Ericsson

text: and

text: Sony

text: Financial

text: Sony

text: is

text: among

text: the

text: Semiconductor

text: sales

text: leaders

text: by

text: year

text: and

text: as

text: of

text: the

text: fourth

text: largest

text: television

text: manufacturer

text: in

text: the

text: world

text: after

text: Samsung

text: Electronics

text: LG

text: Electronics

text: and

text: TCL

text: The is a home video game console released by Nintendo in Japan on September 14, 2001; in North America on November 18, 2001; in Europe on May 3, 2002; and in Australia on May 17, 2002. The sixth-generation console is the successor to the Nintendo 64 and competed with Sony Computer Entertainment's PlayStation 2 and Microsoft's Xbox.

text: The

text: is

text: home

text: video

text: game

text: console

text: released

text: by

text: Nintendo

text: in

text: Japan

text: on

text: September

text: in

text: North

text: America

text: on

text: November

text: in

text: Europe

text: on

text: May

text: and

text: in

text: Australia

text: on

text: May

text: The

text: sixth

text: generation

text: console

text: is

text: the

text: successor

text: to

text: the

text: Nintendo

text: and

text: competed

text: with

text: Sony

text: Computer

text: Entertainment

text: 's

text: PlayStation

text: and

text: Microsoft

text: 's

text: Xbox

text: Windows Phone (WP) is a family of mobile operating systems developed by Microsoft for smartphones as the replacement successor to Windows Mobile and Zune. Windows Phone features a new user interface derived from Metro design language. Unlike Windows Mobile, it is primarily aimed at the consumer market rather than the enterprise market. It was first launched in October 2010 with Windows Phone 7. Windows Phone 8.1 is the latest public release of the operating system, released to manufacturing on April 14, 2014.

text: Windows

text: Phone

text: WP

text: is

text: family

text: of

text: mobile

text: operating

text: systems

text: developed

text: by

text: Microsoft

text: for

text: smartphones

text: as

text: the

text: replacement

text: successor

text: to

text: Windows

text: Mobile

text: and

text: Zune

text: Windows

text: Phone

text: features

text: new

text: user

text: interface

text: derived

text: from

text: Metro

text: design

text: language

text: Unlike

text: Windows

text: Mobile

text: it

text: is

text: primarily

text: aimed

text: at

text: the

text: consumer

text: market

text: rather

text: than

text: the

text: enterprise

text: market

text: It

text: was

text: first

text: launched

text: in

text: October

text: with

text: Windows

text: Phone

text: Windows

text: Phone

text: is

text: the

text: latest

text: public

text: release

text: of

text: the

text: operating

text: system

text: released

text: to

text: manufacturing

text: on

text: April

text: Following the release of "Sonic Adventure" in 1998, some staff of Sonic Team moved to the United States to form Sonic Team USA. Sega's financial troubles led to several major structural changes at the company in the early 2000s, with development division United Game Artists being absorbed by Sonic Team in 2003, and Sonic Team USA eventually becoming Sega Studios USA in 2004.

text: Following

text: the

text: release

text: of

text: Sonic

text: Adventure

text: in

text: some

text: staff

text: of

text: Sonic

text: Team

text: moved

text: to

text: the

text: United

text: States

text: to

text: form

text: Sonic

text: Team

text: USA

text: Sega

text: 's

text: financial

text: troubles

text: led

text: to

text: several

text: major

text: structural

text: changes

text: at

text: the

text: company

text: in

text: the

text: early

text: with

text: development

text: division

text: United

text: Game

text: Artists

text: being

text: absorbed

text: by

text: Sonic

text: Team

text: in

text: and

text: Sonic

text: Team

text: USA

text: eventually

text: becoming

text: Sega

text: Studios

text: USA

text: in

text: Sonic Gems Collection is a compilation of "Sonic the Hedgehog" video games developed by Sonic Team and published by Sega for the PlayStation 2 and Nintendo GameCube consoles. Unlike Sega's prior "Sonic" compilation "Sonic Mega Collection", which focused on the most popular entries in the series, "Gems Collection" centers more around rare and obscure games.

text: Sonic

text: Gems

text: Collection

text: is

text: compilation

text: of

text: Sonic

text: the

text: Hedgehog

text: video

text: games

text: developed

text: by

text: Sonic

text: Team

text: and

text: published

text: by

text: Sega

text: for

text: the

text: PlayStation

text: and

text: Nintendo

text: GameCube

text: consoles

text: Unlike

text: Sega

text: 's

text: prior

text: Sonic

text: compilation

text: Sonic

text: Mega

text: Collection

text: which

text: focused

text: on

text: the

text: most

text: popular

text: entries

text: in

text: the

text: series

text: Gems

text: Collection

text: centers

text: more

text: around

text: rare

text: and

text: obscure

text: games

text: North America is a continent entirely within the Northern Hemisphere and almost all within the Western Hemisphere. It can also be considered a northern subcontinent of the Americas. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the west and south by the Pacific Ocean, and to the southeast by South America and the Caribbean Sea.

text: North

text: America

text: is

text: continent

text: entirely

text: within

text: the

text: Northern

text: Hemisphere

text: and

text: almost

text: all

text: within

text: the

text: Western

text: Hemisphere

text: It

text: can

text: also

text: be

text: considered

text: northern

text: subcontinent

text: of

text: the

text: Americas

text: It

text: is

text: bordered

text: to

text: the

text: north

text: by

text: the

text: Arctic

text: Ocean

text: to

text: the

text: east

text: by

text: the

text: Atlantic

text: Ocean

text: to

text: the

text: west

text: and

text: south

text: by

text: the

text: Pacific

text: Ocean

text: and

text: to

text: the

text: southeast

text: by

text: South

text: America

text: and

text: the

text: Caribbean

text: Sea

text: Kart racing or karting is a variant of open-wheel motorsport with small, open, four-wheeled vehicles called karts, go-karts, or gearbox/shifter karts depending on the design. They are usually raced on scaled-down circuits. Karting is commonly perceived as the stepping stone to the higher ranks of motorsports.

text: Kart

text: racing

text: or

text: karting

text: is

text: variant

text: of

text: open

text: wheel

text: motorsport

text: with

text: small

text: open

text: four

text: wheeled

text: vehicles

text: called

text: karts

text: go

text: karts

text: or

text: gearbox

text: shifter

text: karts

text: depending

text: on

text: the

text: design

text: They

text: are

text: usually

text: raced

text: on

text: scaled

text: down

text: circuits

text: Karting

text: is

text: commonly

text: perceived

text: as

text: the

text: stepping

text: stone

text: to

text: the

text: higher

text: ranks

text: of

text: motorsports

text: A race track (or 'racetrack', 'racing track' or 'racing circuit') is a facility built for racing of vehicles, athletes, or animals (e.g. horse racing or greyhound racing). A race track also may feature grandstands or concourses. Racetracks are also used in the study of animal locomotion. Some motorsport tracks are called speedways.

text: race

text: track

text: or

text: racetrack

text: racing

text: track

text: or

text: racing

text: circuit

text: is

text: facility

text: built

text: for

text: racing

text: of

text: vehicles

text: athletes

text: or

text: animals

text: e.g.

text: horse

text: racing

text: or

text: greyhound

text: racing

text: race

text: track

text: also

text: may

text: feature

text: grandstands

text: or

text: concourses

text: Racetracks

text: are

text: also

text: used

text: in

text: the

text: study

text: of

text: animal

text: locomotion

text: Some

text: motorsport

text: tracks

text: are

text: called

text: speedways

text: Sonic Riders (  Sonikku Raidzu ) is a 2006 video game spin - off developed by Sonic Team , with production assistance by Now Production , for the PlayStation 2 , GameCube , Xbox and Microsoft Windows . It is the fourth racing game in the Sonic the Hedgehog series , preceded by Sonic Drift , Sonic Drift 2 and Sonic R. The game was released to start off the 15th anniversary of the release of the Sonic the Hedgehog series . For a short while , the Microsoft Xbox version of the game was released with a free Sonic X DVD . This game introduces five new playable characters , the Babylon Rogues and the E- 10000 series . A sequel to Sonic Riders , entitled Sonic Riders : Zero Gravity , was released in 2008 for the Wii and PlayStation 2 , followed by the Kinect - required game Sonic Free Riders for the Xbox 360 in 2010 . This was the last Sonic the Hedgehog game for the GameCube and Microsoft Xbox .

text: Sonic

text: Riders

text: Sonikku

text: Raidzu

text: is

text: video

text: game

text: spin

text: off

text: developed

text: by

text: Sonic

text: Team

text: with

text: production

text: assistance

text: by

text: Now

text: Production

text: for

text: the

text: PlayStation

text: GameCube

text: Xbox

text: and

text: Microsoft

text: Windows

text: It

text: is

text: the

text: fourth

text: racing

text: game

text: in

text: the

text: Sonic

text: the

text: Hedgehog

text: series

text: preceded

text: by

text: Sonic

text: Drift

text: Sonic

text: Drift

text: and

text: Sonic

text: The

text: game

text: was

text: released

text: to

text: start

text: off

text: the

text: anniversary

text: of

text: the

text: release

text: of

text: the

text: Sonic

text: the

text: Hedgehog

text: series

text: For

text: short

text: while

text: the

text: Microsoft

text: Xbox

text: version

text: of

text: the

text: game

text: was

text: released

text: with

text: free

text: Sonic

text: DVD

text: This

text: game

text: introduces

text: five

text: new

text: playable

text: characters

text: the

text: Babylon

text: Rogues

text: and

text: the

text: E-

text: series

text: sequel

text: to

text: Sonic

text: Riders

text: entitled

text: Sonic

text: Riders

text: Zero

text: Gravity

text: was

text: released

text: in

text: for

text: the

text: Wii

text: and

text: PlayStation

text: followed

text: by

text: the

text: Kinect

text: required

text: game

text: Sonic

text: Free

text: Riders

text: for

text: the

text: Xbox

text: in

text: This

text: was

text: the

text: last

text: Sonic

text: the

text: Hedgehog

text: game

text: for

text: the

text: GameCube

text: and

text: Microsoft

text: Xbox

text: The original console in the series was the first video game console to ship 100 million units, 9 years and 6 months after its initial launch. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold as of December 28, 2012. Sony's next console, the PlayStation 3, was released in 2006 and has sold over 80 million consoles worldwide as of November 2013. Sony's latest console, the PlayStation 4, was released in 2013, selling 1 million consoles in its first 24 hours on sale, becoming the fastest selling console in history.

text: The

text: original

text: console

text: in

text: the

text: series

text: was

text: the

text: first

text: video

text: game

text: console

text: to

text: ship

text: million

text: units

text: years

text: and

text: months

text: after

text: its

text: initial

text: launch

text: Its

text: successor

text: the

text: PlayStation

text: was

text: released

text: in

text: The

text: PlayStation

text: is

text: the

text: best

text: selling

text: home

text: console

text: to

text: date

text: having

text: reached

text: over

text: million

text: units

text: sold

text: as

text: of

text: December

text: Sony

text: 's

text: next

text: console

text: the

text: PlayStation

text: was

text: released

text: in

text: and

text: has

text: sold

text: over

text: million

text: consoles

text: worldwide

text: as

text: of

text: November

text: Sony

text: 's

text: latest

text: console

text: the

text: PlayStation

text: was

text: released

text: in

text: selling

text: million

text: consoles

text: in

text: its

text: first

text: hours

text: on

text: sale

text: becoming

text: the

text: fastest

text: selling

text: console

text: in

text: history

text: Abandoning previous ventures in favor of toys in the 1960s, Nintendo then developed into a video game company in the 1970s, ultimately becoming one of the most influential in the industry and Japan's third most-valuable company with a market value of over $85 billion. From 1992 until 2016, Nintendo was also the majority shareholder of Major League Baseball's Seattle Mariners.

text: Abandoning

text: previous

text: ventures

text: in

text: favor

text: of

text: toys

text: in

text: the

text: Nintendo

text: then

text: developed

text: into

text: video

text: game

text: company

text: in

text: the

text: ultimately

text: becoming

text: one

text: of

text: the

text: most

text: influential

text: in

text: the

text: industry

text: and

text: Japan

text: 's

text: third

text: most

text: valuable

text: company

text: with

text: market

text: value

text: of

text: over

text: billion

text: From

text: until

text: Nintendo

text: was

text: also

text: the

text: majority

text: shareholder

text: of

text: Major

text: League

text: Baseball

text: 's

text: Seattle

text: Mariners

text: A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play.

text: video

text: game

text: console

text: is

text: an

text: electronic

text: digital

text: or

text: computer

text: device

text: that

text: outputs

text: video

text: signal

text: or

text: visual

text: image

text: to

text: display

text: video

text: game

text: that

text: one

text: or

text: more

text: people

text: can

text: play

text: After series villain Doctor Eggman releases an ancient monster, protagonist Sonic the Hedgehog vows to stop him collecting the Chaos Emeralds. The other playable characters are flying fox Miles "Tails" Prower, love interest Amy Rose, Knuckles the Echidna, who plans to reassemble the Master Emerald, angler Big the Cat, and E-102 Gamma, one of Eggman's robots.

text: After

text: series

text: villain

text: Doctor

text: Eggman

text: releases

text: an

text: ancient

text: monster

text: protagonist

text: Sonic

text: the

text: Hedgehog

text: vows

text: to

text: stop

text: him

text: collecting

text: the

text: Chaos

text: Emeralds

text: The

text: other

text: playable

text: characters

text: are

text: flying

text: fox

text: Miles

text: Tails

text: Prower

text: love

text: interest

text: Amy

text: Rose

text: Knuckles

text: the

text: Echidna

text: who

text: plans

text: to

text: reassemble

text: the

text: Master

text: Emerald

text: angler

text: Big

text: the

text: Cat

text: and

text: Gamma

text: one

text: of

text: Eggman

text: 's

text: robots

text: Sonic R is a 1997 racing video game developed by Traveller's Tales and Sonic Team and published by Sega for the Sega Saturn, and re-released for Microsoft Windows in 1998. It was re-released for the PlayStation 2 and Nintendo GameCube as part of the "Sonic Gems Collection" in 2005. The player takes control of one of ten "Sonic" series characters and participate in races on various "Sonic"-themed race tracks. The story focuses the characters' efforts to win a series of races and prevent Doctor Robotnik from stealing the Chaos Emeralds and enslaving the world.

text: Sonic

text: is

text: racing

text: video

text: game

text: developed

text: by

text: Traveller

text: 's

text: Tales

text: and

text: Sonic

text: Team

text: and

text: published

text: by

text: Sega

text: for

text: the

text: Sega

text: Saturn

text: and

text: re

text: released

text: for

text: Microsoft

text: Windows

text: in

text: It

text: was

text: re

text: released

text: for

text: the

text: PlayStation

text: and

text: Nintendo

text: GameCube

text: as

text: part

text: of

text: the

text: Sonic

text: Gems

text: Collection

text: in

text: The

text: player

text: takes

text: control

text: of

text: one

text: of

text: ten

text: Sonic

text: series

text: characters

text: and

text: participate

text: in

text: races

text: on

text: various

text: Sonic

text: themed

text: race

text: tracks

text: The

text: story

text: focuses

text: the

text: characters

text: efforts

text: to

text: win

text: series

text: of

text: races

text: and

text: prevent

text: Doctor

text: Robotnik

text: from

text: stealing

text: the

text: Chaos

text: Emeralds

text: and

text: enslaving

text: the

text: world

text: Windows IoT, formerly Windows Embedded, is a family of operating systems from Microsoft designed for use in embedded systems. Microsoft currently has three different subfamilies of operating systems for embedded devices targeting a wide market, ranging from small-footprint, real-time devices to point of sale (POS) devices like kiosks. Windows Embedded operating systems are available to original equipment manufacturers (OEMs), who make it available to end users preloaded with their hardware, in addition to volume license customers in some cases.

text: Windows

text: IoT

text: formerly

text: Windows

text: Embedded

text: is

text: family

text: of

text: operating

text: systems

text: from

text: Microsoft

text: designed

text: for

text: use

text: in

text: embedded

text: systems

text: Microsoft

text: currently

text: has

text: three

text: different

text: subfamilies

text: of

text: operating

text: systems

text: for

text: embedded

text: devices

text: targeting

text: wide

text: market

text: ranging

text: from

text: small

text: footprint

text: real

text: time

text: devices

text: to

text: point

text: of

text: sale

text: POS

text: devices

text: like

text: kiosks

text: Windows

text: Embedded

text: operating

text: systems

text: are

text: available

text: to

text: original

text: equipment

text: manufacturers

text: OEMs

text: who

text: make

text: it

text: available

text: to

text: end

text: users

text: preloaded

text: with

text: their

text: hardware

text: in

text: addition

text: to

text: volume

text: license

text: customers

text: in

text: some

text: cases

text: In the history of video games, the sixth-generation era (sometimes referred to as the 128-bit era; see "Bits and system power" below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century which was from 1998 to 2008. Platforms of the sixth generation include the Sega Dreamcast, Sony PlayStation 2, Nintendo GameCube, and Microsoft Xbox. This era began on November 27, 1998 with the Japanese release of the Dreamcast, and it was joined by the PlayStation 2 in March 2000 and the GameCube and Xbox in 2001. The Dreamcast was discontinued in 2001, the GameCube in 2007, Xbox in 2009 and PlayStation 2 in 2013. Though the seventh generation of consoles started in November 2005 with the launch of the Xbox 360, the sixth generation did not end until January 2013, when Sony announced that the PlayStation 2 had been discontinued worldwide.

text: In

text: the

text: history

text: of

text: video

text: games

text: the

text: sixth

text: generation

text: era

text: sometimes

text: referred

text: to

text: as

text: the

text: era

text: see

text: Bits

text: and

text: system

text: power

text: below

text: refers

text: to

text: the

text: computer

text: and

text: video

text: games

text: video

text: game

text: consoles

text: and

text: video

text: game

text: handhelds

text: available

text: at

text: the

text: turn

text: of

text: the

text: century

text: which

text: was

text: from

text: to

text: Platforms

text: of

text: the

text: sixth

text: generation

text: include

text: the

text: Sega

text: Dreamcast

text: Sony

text: PlayStation

text: Nintendo

text: GameCube

text: and

text: Microsoft

text: Xbox

text: This

text: era

text: began

text: on

text: November

text: with

text: the

text: Japanese

text: release

text: of

text: the

text: Dreamcast

text: and

text: it

text: was

text: joined

text: by

text: the

text: PlayStation

text: in

text: March

text: and

text: the

text: GameCube

text: and

text: Xbox

text: in

text: The

text: Dreamcast

text: was

text: discontinued

text: in

text: the

text: GameCube

text: in

text: Xbox

text: in

text: and

text: PlayStation

text: in

text: Though

text: the

text: seventh

text: generation

text: of

text: consoles

text: started

text: in

text: November

text: with

text: the

text: launch

text: of

text: the

text: Xbox

text: the

text: sixth

text: generation

text: did

text: not

text: end

text: until

text: January

text: when

text: Sony

text: announced

text: that

text: the

text: PlayStation

text: had

text: been

text: discontinued

text: worldwide

text: Microsoft Corporation (commonly referred to as Microsoft or MS) is an American multinational technology company headquartered in Redmond, Washington, that develops, manufactures, licenses, supports and sells computer software, consumer electronics and personal computers and services. Its best known software products are the Microsoft Windows line of operating systems, Microsoft Office office suite, and Internet Explorer and Edge web browsers. Its flagship hardware products are the Xbox video game consoles and the Microsoft Surface tablet lineup. As of 2016, it was the world's largest software maker by revenue, and one of the world's most valuable companies.

text: Microsoft

text: Corporation

text: commonly

text: referred

text: to

text: as

text: Microsoft

text: or

text: MS

text: is

text: an

text: American

text: multinational

text: technology

text: company

text: headquartered

text: in

text: Redmond

text: Washington

text: that

text: develops

text: manufactures

text: licenses

text: supports

text: and

text: sells

text: computer

text: software

text: consumer

text: electronics

text: and

text: personal

text: computers

text: and

text: services

text: Its

text: best

text: known

text: software

text: products

text: are

text: the

text: Microsoft

text: Windows

text: line

text: of

text: operating

text: systems

text: Microsoft

text: Office

text: office

text: suite

text: and

text: Internet

text: Explorer

text: and

text: Edge

text: web

text: browsers

text: Its

text: flagship

text: hardware

text: products

text: are

text: the

text: Xbox

text: video

text: game

text: consoles

text: and

text: the

text: Microsoft

text: Surface

text: tablet

text: lineup

text: As

text: of

text: it

text: was

text: the

text: world

text: 's

text: largest

text: software

text: maker

text: by

text: revenue

text: and

text: one

text: of

text: the

text: world

text: 's

text: most

text: valuable

text: companies

text: The is a 32-bit fifth-generation home video game console that was developed by Sega and released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe as the successor to the successful Sega Genesis. The Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several arcade ports as well as original titles.

text: The

text: is

text: fifth

text: generation

text: home

text: video

text: game

text: console

text: that

text: was

text: developed

text: by

text: Sega

text: and

text: released

text: on

text: November

text: in

text: Japan

text: May

text: in

text: North

text: America

text: and

text: July

text: in

text: Europe

text: as

text: the

text: successor

text: to

text: the

text: successful

text: Sega

text: Genesis

text: The

text: Saturn

text: has

text: dual

text: CPU

text: architecture

text: and

text: eight

text: processors

text: Its

text: games

text: are

text: in

text: CD

text: ROM

text: format

text: and

text: its

text: game

text: library

text: contains

text: several

text: arcade

text: ports

text: as

text: well

text: as

text: original

text: titles

text: , released in Europe as Sonic Drift Racing, is a kart racing video game developed and published by Sega for the Game Gear. The game serves as a sequel to "Sonic Drift", and was released in Japan and Europe in March 1995, and later in North America in November 1995. It added three characters: Knuckles, Fang the Sniper, and Metal Sonic, and marked the first time the last two were playable characters.

text: released

text: in

text: Europe

text: as

text: Sonic

text: Drift

text: Racing

text: is

text: kart

text: racing

text: video

text: game

text: developed

text: and

text: published

text: by

text: Sega

text: for

text: the

text: Game

text: Gear

text: The

text: game

text: serves

text: as

text: sequel

text: to

text: Sonic

text: Drift

text: and

text: was

text: released

text: in

text: Japan

text: and

text: Europe

text: in

text: March

text: and

text: later

text: in

text: North

text: America

text: in

text: November

text: It

text: added

text: three

text: characters

text: Knuckles

text: Fang

text: the

text: Sniper

text: and

text: Metal

text: Sonic

text: and

text: marked

text: the

text: first

text: time

text: the

text: last

text: two

text: were

text: playable

text: characters

text: Windows Mobile is a family of mobile operating systems developed by Microsoft for smartphones and Pocket PCs.

text: Windows

text: Mobile

text: is

text: family

text: of

text: mobile

text: operating

text: systems

text: developed

text: by

text: Microsoft

text: for

text: smartphones

text: and

text: Pocket

text: PCs

text: A video game is an electronic game that involves human or animal interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word "video" in "video game" traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial.

text: video

text: game

text: is

text: an

text: electronic

text: game

text: that

text: involves

text: human

text: or

text: animal

text: interaction

text: with

text: user

text: interface

text: to

text: generate

text: visual

text: feedback

text: on

text: video

text: device

text: such

text: as

text: TV

text: screen

text: or

text: computer

text: monitor

text: The

text: word

text: video

text: in

text: video

text: game

text: traditionally

text: referred

text: to

text: raster

text: display

text: device

text: but

text: as

text: of

text: the

text: it

text: implies

text: any

text: type

text: of

text: display

text: device

text: that

text: can

text: produce

text: two-

text: or

text: three

text: dimensional

text: images

text: Some

text: theorists

text: categorize

text: video

text: games

text: as

text: an

text: art

text: form

text: but

text: this

text: designation

text: is

text: controversial

text: Windows Embedded Compact, formerly Windows Embedded CE and Windows CE, is an operating system subfamily developed by Microsoft as part of its Windows Embedded family of products. Unlike Windows Embedded Standard, which is based on Windows NT, Windows Embedded Compact uses a different hybrid kernel. Microsoft licenses Windows CE to original equipment manufacturers (OEMs), who can modify and create their own user interfaces and experiences, with Windows CE providing the technical foundation to do so.

text: Windows

text: Embedded

text: Compact

text: formerly

text: Windows

text: Embedded

text: CE

text: and

text: Windows

text: CE

text: is

text: an

text: operating

text: system

text: subfamily

text: developed

text: by

text: Microsoft

text: as

text: part

text: of

text: its

text: Windows

text: Embedded

text: family

text: of

text: products

text: Unlike

text: Windows

text: Embedded

text: Standard

text: which

text: is

text: based

text: on

text: Windows

text: NT

text: Windows

text: Embedded

text: Compact

text: uses

text: different

text: hybrid

text: kernel

text: Microsoft

text: licenses

text: Windows

text: CE

text: to

text: original

text: equipment

text: manufacturers

text: OEMs

text: who

text: can

text: modify

text: and

text: create

text: their

text: own

text: user

text: interfaces

text: and

text: experiences

text: with

text: Windows

text: CE

text: providing

text: the

text: technical

text: foundation

text: to

text: do

text: so

text: The is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox. The Dreamcast was Sega's final home console, marking the end of the company's 18 years in the console market.

text: The

text: is

text: home

text: video

text: game

text: console

text: released

text: by

text: Sega

text: on

text: November

text: in

text: Japan

text: September

text: in

text: North

text: America

text: and

text: October

text: in

text: Europe

text: It

text: was

text: the

text: first

text: in

text: the

text: sixth

text: generation

text: of

text: video

text: game

text: consoles

text: preceding

text: Sony

text: 's

text: PlayStation

text: Nintendo

text: 's

text: GameCube

text: and

text: Microsoft

text: 's

text: Xbox

text: The

text: Dreamcast

text: was

text: Sega

text: 's

text: final

text: home

text: console

text: marking

text: the

text: end

text: of

text: the

text: company

text: 's

text: years

text: in

text: the

text: console

text: market

text: Windows NT is a family of operating systems produced by Microsoft, the first version of which was released in July 1993. It is a processor-independent, multiprocessing, multi-user operating system.

text: Windows

text: NT

text: is

text: family

text: of

text: operating

text: systems

text: produced

text: by

text: Microsoft

text: the

text: first

text: version

text: of

text: which

text: was

text: released

text: in

text: July

text: It

text: is

text: processor

text: independent

text: multiprocessing

text: multi

text: user

text: operating

text: system

text: In video games, power-ups are objects that instantly benefit or add extra abilities to the game character as a game mechanic. This is in contrast to an item, which may or may not have a benefit and can be used at a time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in "Bubble Bobble". Well known examples of power-ups that have entered popular culture include the power pellets from "Pac-Man" (regarded as the first power-up) and the Super Mushroom from "Super Mario Bros.", which ranked first in UGO Networks' "Top 11 Video Game Powerups".

text: In

text: video

text: games

text: power

text: ups

text: are

text: objects

text: that

text: instantly

text: benefit

text: or

text: add

text: extra

text: abilities

text: to

text: the

text: game

text: character

text: as

text: game

text: mechanic

text: This

text: is

text: in

text: contrast

text: to

text: an

text: item

text: which

text: may

text: or

text: may

text: not

text: have

text: benefit

text: and

text: can

text: be

text: used

text: at

text: time

text: chosen

text: by

text: the

text: player

text: Although

text: often

text: collected

text: directly

text: through

text: touch

text: power

text: ups

text: can

text: sometimes

text: only

text: be

text: gained

text: by

text: collecting

text: several

text: related

text: items

text: such

text: as

text: the

text: floating

text: letters

text: of

text: the

text: word

text: EXTEND

text: in

text: Bubble

text: Bobble

text: Well

text: known

text: examples

text: of

text: power

text: ups

text: that

text: have

text: entered

text: popular

text: culture

text: include

text: the

text: power

text: pellets

text: from

text: Pac

text: Man

text: regarded

text: as

text: the

text: first

text: power

text: up

text: and

text: the

text: Super

text: Mushroom

text: from

text: Super

text: Mario

text: Bros.

text: which

text: ranked

text: first

text: in

text: UGO

text: Networks

text: Top

text: Video

text: Game

text: Powerups

text: Microsoft Windows (or simply Windows) is a metafamily of graphical operating systems developed, marketed, and sold by Microsoft. It consists of several families of operating systems, each of which cater to a certain sector of the computing industry with the OS typically associated with IBM PC compatible architecture. Active Windows families include Windows NT, Windows Embedded and Windows Phone; these may encompass subfamilies, e.g. Windows Embedded Compact (Windows CE) or Windows Server. Defunct Windows families include Windows 9x; Windows 10 Mobile is an active product, unrelated to the defunct family Windows Mobile.

text: Microsoft

text: Windows

text: or

text: simply

text: Windows

text: is

text: metafamily

text: of

text: graphical

text: operating

text: systems

text: developed

text: marketed

text: and

text: sold

text: by

text: Microsoft

text: It

text: consists

text: of

text: several

text: families

text: of

text: operating

text: systems

text: each

text: of

text: which

text: cater

text: to

text: certain

text: sector

text: of

text: the

text: computing

text: industry

text: with

text: the

text: OS

text: typically

text: associated

text: with

text: IBM

text: PC

text: compatible

text: architecture

text: Active

text: Windows

text: families

text: include

text: Windows

text: NT

text: Windows

text: Embedded

text: and

text: Windows

text: Phone

text: these

text: may

text: encompass

text: subfamilies

text: e.g.

text: Windows

text: Embedded

text: Compact

text: Windows

text: CE

text: or

text: Windows

text: Server

text: Defunct

text: Windows

text: families

text: include

text: Windows

text: Windows

text: Mobile

text: is

text: an

text: active

text: product

text: unrelated

text: to

text: the

text: defunct

text: family

text: Windows

text: Mobile

annotations: follows single

question: genre sonic riders

answer: racing video game

text: racing video game

text: racing video game

text: racing video game


text: In biology, a mutation is the permanent alteration of the nucleotide sequence of the genome of an organism, virus, or extrachromosomal DNA or other genetic elements. Mutations result from errors during DNA replication or other types of damage to DNA, which then may undergo error-prone repair (especially microhomology-mediated end joining), or cause an error during other forms of repair, or else may cause an error during replication (translesion synthesis). Mutations may also result from insertion or deletion of segments of DNA due to mobile genetic elements. Mutations may or may not produce discernible changes in the observable characteristics (phenotype) of an organism. Mutations play a part in both normal and abnormal biological processes including: evolution, cancer, and the development of the immune system, including junctional diversity.

text: In

text: biology

text: mutation

text: is

text: the

text: permanent

text: alteration

text: of

text: the

text: nucleotide

text: sequence

text: of

text: the

text: genome

text: of

text: an

text: organism

text: virus

text: or

text: extrachromosomal

text: DNA

text: or

text: other

text: genetic

text: elements

text: Mutations

text: result

text: from

text: errors

text: during

text: DNA

text: replication

text: or

text: other

text: types

text: of

text: damage

text: to

text: DNA

text: which

text: then

text: may

text: undergo

text: error

text: prone

text: repair

text: especially

text: microhomology

text: mediated

text: end

text: joining

text: or

text: cause

text: an

text: error

text: during

text: other

text: forms

text: of

text: repair

text: or

text: else

text: may

text: cause

text: an

text: error

text: during

text: replication

text: translesion

text: synthesis

text: Mutations

text: may

text: also

text: result

text: from

text: insertion

text: or

text: deletion

text: of

text: segments

text: of

text: DNA

text: due

text: to

text: mobile

text: genetic

text: elements

text: Mutations

text: may

text: or

text: may

text: not

text: produce

text: discernible

text: changes

text: in

text: the

text: observable

text: characteristics

text: phenotype

text: of

text: an

text: organism

text: Mutations

text: play

text: part

text: in

text: both

text: normal

text: and

text: abnormal

text: biological

text: processes

text: including

text: evolution

text: cancer

text: and

text: the

text: development

text: of

text: the

text: immune

text: system

text: including

text: junctional

text: diversity

text: The Appaloosa (also known as Southwest to Sonora) is a 1966 American Western film Technicolor (set in the 1870s) from Universal Pictures starring Marlon Brando, Anjanette Comer and John Saxon, who was nominated for a Golden Globe for Best Supporting Actor for his portrayal of a Mexican bandit. The film was directed by Sidney J. Furie, and shot in Wrightwood, Antelope Valley, and Lake Los Angeles, California, St. George, Utah, and Colorado City, Arizona.

text: The

text: Appaloosa

text: also

text: known

text: as

text: Southwest

text: to

text: Sonora

text: is

text: American

text: Western

text: film

text: Technicolor

text: set

text: in

text: the

text: from

text: Universal

text: Pictures

text: starring

text: Marlon

text: Brando

text: Anjanette

text: Comer

text: and

text: John

text: Saxon

text: who

text: was

text: nominated

text: for

text: Golden

text: Globe

text: for

text: Best

text: Supporting

text: Actor

text: for

text: his

text: portrayal

text: of

text: Mexican

text: bandit

text: The

text: film

text: was

text: directed

text: by

text: Sidney

text: Furie

text: and

text: shot

text: in

text: Wrightwood

text: Antelope

text: Valley

text: and

text: Lake

text: Los

text: Angeles

text: California

text: St.

text: George

text: Utah

text: and

text: Colorado

text: City

text: Arizona

text: Tiger horses are gaited , spotted horses with a coat color much like the Appaloosa . The tiger horse can exhibit various ambling gaits including various lateral gaits called the `` Glider Gait '' or Indian shuffle , stepping pace , and running walk , as well as the diagonal Fox Trot . Registered horses must exhibit gaits without artificial aids and while flat - shod .

text: Tiger

text: horses

text: are

text: gaited

text: spotted

text: horses

text: with

text: coat

text: color

text: much

text: like

text: the

text: Appaloosa

text: The

text: tiger

text: horse

text: can

text: exhibit

text: various

text: ambling

text: gaits

text: including

text: various

text: lateral

text: gaits

text: called

text: the

text: Glider

text: Gait

text: or

text: Indian

text: shuffle

text: stepping

text: pace

text: and

text: running

text: walk

text: as

text: well

text: as

text: the

text: diagonal

text: Fox

text: Trot

text: Registered

text: horses

text: must

text: exhibit

text: gaits

text: without

text: artificial

text: aids

text: and

text: while

text: flat

text: shod

text: A gene is a locus (or region) of DNA which is made up of nucleotides and is the molecular unit of heredity. The transmission of genes to an organism's offspring is the basis of the inheritance of phenotypic traits. Most biological traits are under the influence of polygenes (many different genes) as well as geneenvironment interactions. Some genetic traits are instantly visible, such as eye colour or number of limbs, and some are not, such as blood type, risk for specific diseases, or the thousands of basic biochemical processes that comprise life.

text: gene

text: is

text: locus

text: or

text: region

text: of

text: DNA

text: which

text: is

text: made

text: up

text: of

text: nucleotides

text: and

text: is

text: the

text: molecular

text: unit

text: of

text: heredity

text: The

text: transmission

text: of

text: genes

text: to

text: an

text: organism

text: 's

text: offspring

text: is

text: the

text: basis

text: of

text: the

text: inheritance

text: of

text: phenotypic

text: traits

text: Most

text: biological

text: traits

text: are

text: under

text: the

text: influence

text: of

text: polygenes

text: many

text: different

text: genes

text: as

text: well

text: as

text: geneenvironment

text: interactions

text: Some

text: genetic

text: traits

text: are

text: instantly

text: visible

text: such

text: as

text: eye

text: colour

text: or

text: number

text: of

text: limbs

text: and

text: some

text: are

text: not

text: such

text: as

text: blood

text: type

text: risk

text: for

text: specific

text: diseases

text: or

text: the

text: thousands

text: of

text: basic

text: biochemical

text: processes

text: that

text: comprise

text: life

text: The Appaloosa is an American horse breed best known for its colorful spotted coat pattern. There is a wide range of body types within the breed, stemming from the influence of multiple breeds of horses throughout its history. Each horse's color pattern is genetically the result of various spotting patterns overlaid on top of one of several recognized base coat colors. The color pattern of the Appaloosa is of interest to those who study equine coat color genetics, as it and several other physical characteristics are linked to the leopard complex mutation (LP). Appaloosas are prone to develop equine recurrent uveitis and congenital stationary night blindness; the latter has been linked to the leopard complex.

text: The

text: Appaloosa

text: is

text: an

text: American

text: horse

text: breed

text: best

text: known

text: for

text: its

text: colorful

text: spotted

text: coat

text: pattern

text: There

text: is

text: wide

text: range

text: of

text: body

text: types

text: within

text: the

text: breed

text: stemming

text: from

text: the

text: influence

text: of

text: multiple

text: breeds

text: of

text: horses

text: throughout

text: its

text: history

text: Each

text: horse

text: 's

text: color

text: pattern

text: is

text: genetically

text: the

text: result

text: of

text: various

text: spotting

text: patterns

text: overlaid

text: on

text: top

text: of

text: one

text: of

text: several

text: recognized

text: base

text: coat

text: colors

text: The

text: color

text: pattern

text: of

text: the

text: Appaloosa

text: is

text: of

text: interest

text: to

text: those

text: who

text: study

text: equine

text: coat

text: color

text: genetics

text: as

text: it

text: and

text: several

text: other

text: physical

text: characteristics

text: are

text: linked

text: to

text: the

text: leopard

text: complex

text: mutation

text: LP

text: Appaloosas

text: are

text: prone

text: to

text: develop

text: equine

text: recurrent

text: uveitis

text: and

text: congenital

text: stationary

text: night

text: blindness

text: the

text: latter

text: has

text: been

text: linked

text: to

text: the

text: leopard

text: complex

text: The leopard complex is a group of genetically-related coat patterns in horses. These patterns range from progressive increases in interspersed white hair similar to graying or roan to distinctive, Dalmatian-like leopard spots on a white coat. Secondary characteristics associated with the leopard complex include a white sclera around the eye, striped hooves and mottled skin. The leopard complex genes are also linked to abnormalities in the eyes and vision. These patterns are most closely identified with the Appaloosa horse breed, though its presence in breeds from Asia to western Europe has indicated that it is due to a very ancient mutation.

text: The

text: leopard

text: complex

text: is

text: group

text: of

text: genetically

text: related

text: coat

text: patterns

text: in

text: horses

text: These

text: patterns

text: range

text: from

text: progressive

text: increases

text: in

text: interspersed

text: white

text: hair

text: similar

text: to

text: graying

text: or

text: roan

text: to

text: distinctive

text: Dalmatian

text: like

text: leopard

text: spots

text: on

text: white

text: coat

text: Secondary

text: characteristics

text: associated

text: with

text: the

text: leopard

text: complex

text: include

text: white

text: sclera

text: around

text: the

text: eye

text: striped

text: hooves

text: and

text: mottled

text: skin

text: The

text: leopard

text: complex

text: genes

text: are

text: also

text: linked

text: to

text: abnormalities

text: in

text: the

text: eyes

text: and

text: vision

text: These

text: patterns

text: are

text: most

text: closely

text: identified

text: with

text: the

text: Appaloosa

text: horse

text: breed

text: though

text: its

text: presence

text: in

text: breeds

text: from

text: Asia

text: to

text: western

text: Europe

text: has

text: indicated

text: that

text: it

text: is

text: due

text: to

text: very

text: ancient

text: mutation

text: Equine recurrent (periodic) uveitis (moon blindness, recurrent iridocyclitis) is an acute, nongranulomatous inflammation of the uveal tract of the eye, occurring commonly in horses of all breeds, worldwide. The causative factor is not known, but several pathogeneses have been suggested. It is the most common cause of blindness in horses. In some breeds, a genetic factor may be involved.

text: Equine

text: recurrent

text: periodic

text: uveitis

text: moon

text: blindness

text: recurrent

text: iridocyclitis

text: is

text: an

text: acute

text: nongranulomatous

text: inflammation

text: of

text: the

text: uveal

text: tract

text: of

text: the

text: eye

text: occurring

text: commonly

text: in

text: horses

text: of

text: all

text: breeds

text: worldwide

text: The

text: causative

text: factor

text: is

text: not

text: known

text: but

text: several

text: pathogeneses

text: have

text: been

text: suggested

text: It

text: is

text: the

text: most

text: common

text: cause

text: of

text: blindness

text: in

text: horses

text: In

text: some

text: breeds

text: genetic

text: factor

text: may

text: be

text: involved

text: Equine coat color genetics determine a horse's coat color. There are many different coat colors possible, but all colors are produced by the action of only a few genes. The simplest genetic default color of all domesticated horses can be described as either "red" or "non-red", depending on whether a gene known as the "Extension" gene is present . When no other genes are active, a "red" horse is the color popularly known as a chestnut. Black coat color occurs when the Extension gene is present, but no other genes are acting on coat color.The "Agouti" gene can be recognized only in "non-red" horses; it determines whether black color is uniform, creating a black horse, or limited to the extremities of the body, creating a bay horse.

text: Equine

text: coat

text: color

text: genetics

text: determine

text: horse

text: 's

text: coat

text: color

text: There

text: are

text: many

text: different

text: coat

text: colors

text: possible

text: but

text: all

text: colors

text: are

text: produced

text: by

text: the

text: action

text: of

text: only

text: few

text: genes

text: The

text: simplest

text: genetic

text: default

text: color

text: of

text: all

text: domesticated

text: horses

text: can

text: be

text: described

text: as

text: either

text: red

text: or

text: non

text: red

text: depending

text: on

text: whether

text: gene

text: known

text: as

text: the

text: Extension

text: gene

text: is

text: present

text: When

text: no

text: other

text: genes

text: are

text: active

text: red

text: horse

text: is

text: the

text: color

text: popularly

text: known

text: as

text: chestnut

text: Black

text: coat

text: color

text: occurs

text: when

text: the

text: Extension

text: gene

text: is

text: present

text: but

text: no

text: other

text: genes

text: are

text: acting

text: on

text: coat

text: color

text: The

text: Agouti

text: gene

text: can

text: be

text: recognized

text: only

text: in

text: non

text: red

text: horses

text: it

text: determines

text: whether

text: black

text: color

text: is

text: uniform

text: creating

text: black

text: horse

text: or

text: limited

text: to

text: the

text: extremities

text: of

text: the

text: body

text: creating

text: bay

text: horse

text: A horse breed is a selectively bred population of domesticated horses, often with pedigrees recorded in a breed registry. However, the term is sometimes used in a very broad sense to define landrace animals, or naturally selected horses of a common phenotype located within a limited geographic region. Depending on definition, hundreds of "breeds" exist today, developed for many different uses. Horse breeds are loosely divided into three categories based on general temperament: spirited "hot bloods" with speed and endurance; "cold bloods," such as draft horses and some ponies, suitable for slow, heavy work; and "warmbloods," developed from crosses between hot bloods and cold bloods, often focusing on creating breeds for specific riding purposes, particularly in Europe.

text: horse

text: breed

text: is

text: selectively

text: bred

text: population

text: of

text: domesticated

text: horses

text: often

text: with

text: pedigrees

text: recorded

text: in

text: breed

text: registry

text: However

text: the

text: term

text: is

text: sometimes

text: used

text: in

text: very

text: broad

text: sense

text: to

text: define

text: landrace

text: animals

text: or

text: naturally

text: selected

text: horses

text: of

text: common

text: phenotype

text: located

text: within

text: limited

text: geographic

text: region

text: Depending

text: on

text: definition

text: hundreds

text: of

text: breeds

text: exist

text: today

text: developed

text: for

text: many

text: different

text: uses

text: Horse

text: breeds

text: are

text: loosely

text: divided

text: into

text: three

text: categories

text: based

text: on

text: general

text: temperament

text: spirited

text: hot

text: bloods

text: with

text: speed

text: and

text: endurance

text: cold

text: bloods

text: such

text: as

text: draft

text: horses

text: and

text: some

text: ponies

text: suitable

text: for

text: slow

text: heavy

text: work

text: and

text: warmbloods

text: developed

text: from

text: crosses

text: between

text: hot

text: bloods

text: and

text: cold

text: bloods

text: often

text: focusing

text: on

text: creating

text: breeds

text: for

text: specific

text: riding

text: purposes

text: particularly

text: in

text: Europe

annotations: likely single

annotations: likely multiple

question: instance_of tiger horse

answer: horse breed

text: horse breed

text: horse breed

text: horse breed