text: Main Teri Parchhain Hoon was a soap on Indian television . Produced by Rajshri Productions . It aired on NDTV Imagine .

text: Main

text: Teri

text: Parchhain

text: Hoon

text: was

text: soap

text: on

text: Indian

text: television

text: Produced

text: by

text: Rajshri

text: Productions

text: It

text: aired

text: on

text: NDTV

text: Imagine

text:
Dosti (English: "Friendship") is a 1964 Indian black-and-white Hindi film directed by Satyen Bose and produced by Tarachand Barjatya under his Rajshri Productions banner. It was Sanjay Khan's debut film and had Sudhir Kumar Sawant, and Sushil Kumar Somaya in lead roles. The film focuses on the friendship between two boys, one blind and the other a cripple.
"Dosti" was amongst the top 10 grossers of 1964 and was declared a "Super Hit" at the box office. It was entered into the 4th Moscow International Film Festival.

text: Dosti

text: English

text: Friendship

text: is

text: Indian

text: black

text: and

text: white

text: Hindi

text: film

text: directed

text: by

text: Satyen

text: Bose

text: and

text: produced

text: by

text: Tarachand

text: Barjatya

text: under

text: his

text: Rajshri

text: Productions

text: banner

text: It

text: was

text: Sanjay

text: Khan

text: 's

text: debut

text: film

text: and

text: had

text: Sudhir

text: Kumar

text: Sawant

text: and

text: Sushil

text: Kumar

text: Somaya

text: in

text: lead

text: roles

text: The

text: film

text: focuses

text: on

text: the

text: friendship

text: between

text: two

text: boys

text: one

text: blind

text: and

text: the

text: other

text: cripple

text: Dosti

text: was

text: amongst

text: the

text: top

text: grossers

text: of

text: and

text: was

text: declared

text: Super

text: Hit

text: at

text: the

text: box

text: office

text: It

text: was

text: entered

text: into

text: the

text: Moscow

text: International

text: Film

text: Festival

text: Rajshri Productions Pvt. Ltd., established in 1947, is a film production company based in Mumbai, India, and primarily involved in producing Hindi films. This company produced several films that were critically acclaimed. The most popular films produced by the company include "Dosti" (1964), "Maine Pyar Kiya" (1989) and "Hum Aapke Hain Kaun" (1994).

text: Rajshri

text: Productions

text: Pvt

text: Ltd.

text: established

text: in

text: is

text: film

text: production

text: company

text: based

text: in

text: Mumbai

text: India

text: and

text: primarily

text: involved

text: in

text: producing

text: Hindi

text: films

text: This

text: company

text: produced

text: several

text: films

text: that

text: were

text: critically

text: acclaimed

text: The

text: most

text: popular

text: films

text: produced

text: by

text: the

text: company

text: include

text: Dosti

text: Maine

text: Pyar

text: Kiya

text: and

text: Hum

text: Aapke

text: Hain

text: Kaun

annotations: likely multiple

annotations: likely single

question: original_language_of_work main teri parchhain hoon

answer: hindi

text: hindi

text: hindi


text: In general, spectacle refers to an event that is memorable for the appearance it creates. Derived in Middle English from c. 1340 as "specially prepared or arranged display" it was borrowed from Old French "spectacle", itself a reflection of the Latin "spectaculum" "a show" from "spectare" "to view, watch" frequentative form of "specere" "to look at." The word "spectacle" has also been a term of art in theater dating from the 17th century in English drama.

text: In

text: general

text: spectacle

text: refers

text: to

text: an

text: event

text: that

text: is

text: memorable

text: for

text: the

text: appearance

text: it

text: creates

text: Derived

text: in

text: Middle

text: English

text: from

text: as

text: specially

text: prepared

text: or

text: arranged

text: display

text: it

text: was

text: borrowed

text: from

text: Old

text: French

text: spectacle

text: itself

text: reflection

text: of

text: the

text: Latin

text: spectaculum

text: show

text: from

text: spectare

text: to

text: view

text: watch

text: frequentative

text: form

text: of

text: specere

text: to

text: look

text: at

text: The

text: word

text: spectacle

text: has

text: also

text: been

text: term

text: of

text: art

text: in

text: theater

text: dating

text: from

text: the

text: century

text: in

text: English

text: drama

text: Jerry W. Jarrett Sr. (born September 4, 1942 in Nashville, Tennessee) is an American promoter and former professional wrestler, and the father of wrestler Jeff Jarrett. He is the co-founder and former part-owner of Total Nonstop Action Wrestling. Like World Wrestling Entertainment Chairman Vince McMahon, Jarrett was initially a promoter and became a wrestler later in life.

text: Jerry

text: Jarrett

text: Sr

text: born

text: September

text: in

text: Nashville

text: Tennessee

text: is

text: an

text: American

text: promoter

text: and

text: former

text: professional

text: wrestler

text: and

text: the

text: father

text: of

text: wrestler

text: Jeff

text: Jarrett

text: He

text: is

text: the

text: co

text: founder

text: and

text: former

text: part

text: owner

text: of

text: Total

text: Nonstop

text: Action

text: Wrestling

text: Like

text: World

text: Wrestling

text: Entertainment

text: Chairman

text: Vince

text: McMahon

text: Jarrett

text: was

text: initially

text: promoter

text: and

text: became

text: wrestler

text: later

text: in

text: life

text: Continental Wrestling Association (later on Championship Wrestling Association) was a wrestling promotion managed by Jerry Jarrett. The CWA was the name of the "governing body" for the Championship Wrestling, Inc. promotion which was usually referred to as Mid-Southern Wrestling or the Memphis territory. This promotion was a chief NWA territory during the 1970s and early 1980s while operating out of Tennessee and Kentucky. The CWA was a member of the National Wrestling Alliance until 1986 and affiliated with the American Wrestling Association until 1989. In 1989, the CWA merged with the World Class Wrestling Association to form the United States Wrestling Association thus ceasing to exist as a separate entity.

text: Continental

text: Wrestling

text: Association

text: later

text: on

text: Championship

text: Wrestling

text: Association

text: was

text: wrestling

text: promotion

text: managed

text: by

text: Jerry

text: Jarrett

text: The

text: CWA

text: was

text: the

text: name

text: of

text: the

text: governing

text: body

text: for

text: the

text: Championship

text: Wrestling

text: Inc.

text: promotion

text: which

text: was

text: usually

text: referred

text: to

text: as

text: Mid

text: Southern

text: Wrestling

text: or

text: the

text: Memphis

text: territory

text: This

text: promotion

text: was

text: chief

text: NWA

text: territory

text: during

text: the

text: and

text: early

text: while

text: operating

text: out

text: of

text: Tennessee

text: and

text: Kentucky

text: The

text: CWA

text: was

text: member

text: of

text: the

text: National

text: Wrestling

text: Alliance

text: until

text: and

text: affiliated

text: with

text: the

text: American

text: Wrestling

text: Association

text: until

text: In

text: the

text: CWA

text: merged

text: with

text: the

text: World

text: Class

text: Wrestling

text: Association

text: to

text: form

text: the

text: United

text: States

text: Wrestling

text: Association

text: thus

text: ceasing

text: to

text: exist

text: as

text: separate

text: entity

text: Tennessee ("Tanasi") is a state located in the southeastern region of the United States. Tennessee is the 36th largest and the 16th most populous of the 50 United States. Tennessee is bordered by Kentucky and Virginia to the north, North Carolina to the east, Georgia, Alabama, and Mississippi to the south, and Arkansas and Missouri to the west. The Appalachian Mountains dominate the eastern part of the state, and the Mississippi River forms the state's western border. Tennessee's capital and second largest city is Nashville, which has a population of 654,610. Memphis is the state's largest city, with a population of 655,770.

text: Tennessee

text: Tanasi

text: is

text: state

text: located

text: in

text: the

text: southeastern

text: region

text: of

text: the

text: United

text: States

text: Tennessee

text: is

text: the

text: largest

text: and

text: the

text: most

text: populous

text: of

text: the

text: United

text: States

text: Tennessee

text: is

text: bordered

text: by

text: Kentucky

text: and

text: Virginia

text: to

text: the

text: north

text: North

text: Carolina

text: to

text: the

text: east

text: Georgia

text: Alabama

text: and

text: Mississippi

text: to

text: the

text: south

text: and

text: Arkansas

text: and

text: Missouri

text: to

text: the

text: west

text: The

text: Appalachian

text: Mountains

text: dominate

text: the

text: eastern

text: part

text: of

text: the

text: state

text: and

text: the

text: Mississippi

text: River

text: forms

text: the

text: state

text: 's

text: western

text: border

text: Tennessee

text: 's

text: capital

text: and

text: second

text: largest

text: city

text: is

text: Nashville

text: which

text: has

text: population

text: of

text: Memphis

text: is

text: the

text: state

text: 's

text: largest

text: city

text: with

text: population

text: of

text: The United States Wrestling Association or USWA was a professional wrestling promotion based in Memphis , Tennessee . The company was founded when the Memphis - based Continental Wrestling Association merged with the Dallas - based World Class Wrestling Association .

text: The

text: United

text: States

text: Wrestling

text: Association

text: or

text: USWA

text: was

text: professional

text: wrestling

text: promotion

text: based

text: in

text: Memphis

text: Tennessee

text: The

text: company

text: was

text: founded

text: when

text: the

text: Memphis

text: based

text: Continental

text: Wrestling

text: Association

text: merged

text: with

text: the

text: Dallas

text: based

text: World

text: Class

text: Wrestling

text: Association

text: Open Secret is a 1948 American film noir directed by John Reinhardt, starring John Ireland and Jane Randolph.

text: Open

text: Secret

text: is

text: American

text: film

text: noir

text: directed

text: by

text: John

text: Reinhardt

text: starring

text: John

text: Ireland

text: and

text: Jane

text: Randolph

text: Catch wrestling is a classical hybrid grappling style that was developed in Britain circa 1870 by J. G. Chambers, then later refined and popularised by the wrestlers of travelling funfairs who developed their own submission holds, or "hooks", into their wrestling to increase their effectiveness against their opponents. Catch wrestling derives from a number of different styles, the English styles of Cumberland and Westmorland wrestling, Cornwall and Devon wrestling, Lancashire wrestling, Irish collar-and-elbow wrestling, Greco-Roman wrestling, styles of the Indian subcontinent such as Pehlwani, Jujutsu and Iranian styles such as Varzesh-e Pahlavani. The training of some modern submission wrestlers, professional wrestlers and mixed martial artists is founded in catch wrestling.

text: Catch

text: wrestling

text: is

text: classical

text: hybrid

text: grappling

text: style

text: that

text: was

text: developed

text: in

text: Britain

text: circa

text: by

text: Chambers

text: then

text: later

text: refined

text: and

text: popularised

text: by

text: the

text: wrestlers

text: of

text: travelling

text: funfairs

text: who

text: developed

text: their

text: own

text: submission

text: holds

text: or

text: hooks

text: into

text: their

text: wrestling

text: to

text: increase

text: their

text: effectiveness

text: against

text: their

text: opponents

text: Catch

text: wrestling

text: derives

text: from

text: number

text: of

text: different

text: styles

text: the

text: English

text: styles

text: of

text: Cumberland

text: and

text: Westmorland

text: wrestling

text: Cornwall

text: and

text: Devon

text: wrestling

text: Lancashire

text: wrestling

text: Irish

text: collar

text: and

text: elbow

text: wrestling

text: Greco

text: Roman

text: wrestling

text: styles

text: of

text: the

text: Indian

text: subcontinent

text: such

text: as

text: Pehlwani

text: Jujutsu

text: and

text: Iranian

text: styles

text: such

text: as

text: Varzesh

text: Pahlavani

text: The

text: training

text: of

text: some

text: modern

text: submission

text: wrestlers

text: professional

text: wrestlers

text: and

text: mixed

text: martial

text: artists

text: is

text: founded

text: in

text: catch

text: wrestling

text: The term suspension of disbelief or willing suspension of disbelief has been defined as a willingness to suspend one's critical faculties and believe the unbelievable; sacrifice of realism and logic for the sake of enjoyment. The term was coined in 1817 by the poet and aesthetic philosopher Samuel Taylor Coleridge, who suggested that if a writer could infuse a "human interest and a semblance of truth" into a fantastic tale, the reader would suspend judgement concerning the implausibility of the narrative. Suspension of disbelief often applies to fictional works of the action, comedy, fantasy, and horror genres. Cognitive estrangement in fiction involves using a person's ignorance to promote suspension of disbelief.

text: The

text: term

text: suspension

text: of

text: disbelief

text: or

text: willing

text: suspension

text: of

text: disbelief

text: has

text: been

text: defined

text: as

text: willingness

text: to

text: suspend

text: one

text: 's

text: critical

text: faculties

text: and

text: believe

text: the

text: unbelievable

text: sacrifice

text: of

text: realism

text: and

text: logic

text: for

text: the

text: sake

text: of

text: enjoyment

text: The

text: term

text: was

text: coined

text: in

text: by

text: the

text: poet

text: and

text: aesthetic

text: philosopher

text: Samuel

text: Taylor

text: Coleridge

text: who

text: suggested

text: that

text: if

text: writer

text: could

text: infuse

text: human

text: interest

text: and

text: semblance

text: of

text: truth

text: into

text: fantastic

text: tale

text: the

text: reader

text: would

text: suspend

text: judgement

text: concerning

text: the

text: implausibility

text: of

text: the

text: narrative

text: Suspension

text: of

text: disbelief

text: often

text: applies

text: to

text: fictional

text: works

text: of

text: the

text: action

text: comedy

text: fantasy

text: and

text: horror

text: genres

text: Cognitive

text: estrangement

text: in

text: fiction

text: involves

text: using

text: person

text: 's

text: ignorance

text: to

text: promote

text: suspension

text: of

text: disbelief

text: The National Wrestling Alliance (NWA) is a professional wrestling governing body which has historically been the largest league of independent wrestling promotions in the world. The organization sanctions various NWA championship bouts within its member promotions. The NWA has been in operation since 1948. Prior to the 1960s, it acted as the sole governing body for most of professional wrestling, operating as a talent and brand name franchiser for the inter-regional "territory" system.

text: The

text: National

text: Wrestling

text: Alliance

text: NWA

text: is

text: professional

text: wrestling

text: governing

text: body

text: which

text: has

text: historically

text: been

text: the

text: largest

text: league

text: of

text: independent

text: wrestling

text: promotions

text: in

text: the

text: world

text: The

text: organization

text: sanctions

text: various

text: NWA

text: championship

text: bouts

text: within

text: its

text: member

text: promotions

text: The

text: NWA

text: has

text: been

text: in

text: operation

text: since

text: Prior

text: to

text: the

text: it

text: acted

text: as

text: the

text: sole

text: governing

text: body

text: for

text: most

text: of

text: professional

text: wrestling

text: operating

text: as

text: talent

text: and

text: brand

text: name

text: franchiser

text: for

text: the

text: inter

text: regional

text: territory

text: system

text: Kentucky, officially the Commonwealth of Kentucky, is a state located in the east south-central region of the United States. Kentucky is one of four U.S. states constituted as a commonwealth (the others being Virginia, Pennsylvania, and Massachusetts). Originally a part of Virginia, in 1792 Kentucky became the 15th state to join the Union. Kentucky is the 37th most extensive and the 26th most populous of the 50 United States.

text: Kentucky

text: officially

text: the

text: Commonwealth

text: of

text: Kentucky

text: is

text: state

text: located

text: in

text: the

text: east

text: south

text: central

text: region

text: of

text: the

text: United

text: States

text: Kentucky

text: is

text: one

text: of

text: four

text: U.S.

text: states

text: constituted

text: as

text: commonwealth

text: the

text: others

text: being

text: Virginia

text: Pennsylvania

text: and

text: Massachusetts

text: Originally

text: part

text: of

text: Virginia

text: in

text: Kentucky

text: became

text: the

text: state

text: to

text: join

text: the

text: Union

text: Kentucky

text: is

text: the

text: most

text: extensive

text: and

text: the

text: most

text: populous

text: of

text: the

text: United

text: States

text: In professional wrestling, kayfabe is the portrayal of staged events within the industry as "real" or "true," specifically the portrayal of competition, rivalries, and relationships between participants as being genuine and not of a staged or pre-determined nature of any kind. Kayfabe has also evolved to become a code word of sorts for maintaining this "reality" within the direct or indirect presence of the general public. Though the staged nature of professional wrestling had been a frequent topic of conversation among the media and public since at least the latter years of the early 20th century, the professional wrestling industry did not formally acknowledge this until changes in the business during the 1980s professional wrestling boom prompted attitudes within the business to change. In 1989, World Wrestling Federation owner Vince McMahon testified before the New Jersey state senate that wrestling was staged. Long sanctioned by New Jersey and other states as an athletic exhibition for regulation and taxation purposes, McMahon sought to eliminate oversight, and hence taxation, on the WWF's house shows and pay-per-view events held within the state.

text: In

text: professional

text: wrestling

text: kayfabe

text: is

text: the

text: portrayal

text: of

text: staged

text: events

text: within

text: the

text: industry

text: as

text: real

text: or

text: true

text: specifically

text: the

text: portrayal

text: of

text: competition

text: rivalries

text: and

text: relationships

text: between

text: participants

text: as

text: being

text: genuine

text: and

text: not

text: of

text: staged

text: or

text: pre

text: determined

text: nature

text: of

text: any

text: kind

text: Kayfabe

text: has

text: also

text: evolved

text: to

text: become

text: code

text: word

text: of

text: sorts

text: for

text: maintaining

text: this

text: reality

text: within

text: the

text: direct

text: or

text: indirect

text: presence

text: of

text: the

text: general

text: public

text: Though

text: the

text: staged

text: nature

text: of

text: professional

text: wrestling

text: had

text: been

text: frequent

text: topic

text: of

text: conversation

text: among

text: the

text: media

text: and

text: public

text: since

text: at

text: least

text: the

text: latter

text: years

text: of

text: the

text: early

text: century

text: the

text: professional

text: wrestling

text: industry

text: did

text: not

text: formally

text: acknowledge

text: this

text: until

text: changes

text: in

text: the

text: business

text: during

text: the

text: professional

text: wrestling

text: boom

text: prompted

text: attitudes

text: within

text: the

text: business

text: to

text: change

text: In

text: World

text: Wrestling

text: Federation

text: owner

text: Vince

text: McMahon

text: testified

text: before

text: the

text: New

text: Jersey

text: state

text: senate

text: that

text: wrestling

text: was

text: staged

text: Long

text: sanctioned

text: by

text: New

text: Jersey

text: and

text: other

text: states

text: as

text: an

text: athletic

text: exhibition

text: for

text: regulation

text: and

text: taxation

text: purposes

text: McMahon

text: sought

text: to

text: eliminate

text: oversight

text: and

text: hence

text: taxation

text: on

text: the

text: WWF

text: 's

text: house

text: shows

text: and

text: pay

text: per

text: view

text: events

text: held

text: within

text: the

text: state

text:
Professional wrestling is a dramatized athletic performance inspired by competitive combat sports. Taking the form of live events held by touring promotions, it is a unique style of combat based on a combination of adopted styles, which include classical wrestling, catch wrestling and various forms of martial arts, as well as an innovative style based on grappling (holds/throws), striking, and aerialism. Various forms of weaponry are sometimes used.
The content  including match outcomes  is choreographed and the combative actions and reactions are performed to appear violent without injuring the wrestlers. Before the 1980s, these facts were kept highly secret, after which they were openly declared. By and large, the true nature of the content is ignored by the performing promotion in official media in order to sustain and promote the willing suspension of disbelief for the audience by maintaining an aura of verisimilitude. Fan communications by individual wrestlers and promotions through outside media (i.e., interviews) will often directly acknowledge the fictional nature of the spectacle, making the predetermined nature of the sport something of an open secret. The presentation of scripted events as legitimate is known as "kayfabe".

text: Professional

text: wrestling

text: is

text: dramatized

text: athletic

text: performance

text: inspired

text: by

text: competitive

text: combat

text: sports

text: Taking

text: the

text: form

text: of

text: live

text: events

text: held

text: by

text: touring

text: promotions

text: it

text: is

text: unique

text: style

text: of

text: combat

text: based

text: on

text: combination

text: of

text: adopted

text: styles

text: which

text: include

text: classical

text: wrestling

text: catch

text: wrestling

text: and

text: various

text: forms

text: of

text: martial

text: arts

text: as

text: well

text: as

text: an

text: innovative

text: style

text: based

text: on

text: grappling

text: holds

text: throws

text: striking

text: and

text: aerialism

text: Various

text: forms

text: of

text: weaponry

text: are

text: sometimes

text: used

text: The

text: content

text: including

text: match

text: outcomes

text: is

text: choreographed

text: and

text: the

text: combative

text: actions

text: and

text: reactions

text: are

text: performed

text: to

text: appear

text: violent

text: without

text: injuring

text: the

text: wrestlers

text: Before

text: the

text: these

text: facts

text: were

text: kept

text: highly

text: secret

text: after

text: which

text: they

text: were

text: openly

text: declared

text: By

text: and

text: large

text: the

text: true

text: nature

text: of

text: the

text: content

text: is

text: ignored

text: by

text: the

text: performing

text: promotion

text: in

text: official

text: media

text: in

text: order

text: to

text: sustain

text: and

text: promote

text: the

text: willing

text: suspension

text: of

text: disbelief

text: for

text: the

text: audience

text: by

text: maintaining

text: an

text: aura

text: of

text: verisimilitude

text: Fan

text: communications

text: by

text: individual

text: wrestlers

text: and

text: promotions

text: through

text: outside

text: media

text: i.e.

text: interviews

text: will

text: often

text: directly

text: acknowledge

text: the

text: fictional

text: nature

text: of

text: the

text: spectacle

text: making

text: the

text: predetermined

text: nature

text: of

text: the

text: sport

text: something

text: of

text: an

text: open

text: secret

text: The

text: presentation

text: of

text: scripted

text: events

text: as

text: legitimate

text: is

text: known

text: as

text: kayfabe

text: The American Wrestling Association (AWA) was an American professional wrestling promotion based in Minneapolis, Minnesota that ran from 1960 to 1991. It was owned and founded by Verne Gagne and Wally Karbo. The territory was originally part of the National Wrestling Alliance (NWA), becoming an independent territory in the late 1950s.

text: The

text: American

text: Wrestling

text: Association

text: AWA

text: was

text: an

text: American

text: professional

text: wrestling

text: promotion

text: based

text: in

text: Minneapolis

text: Minnesota

text: that

text: ran

text: from

text: to

text: It

text: was

text: owned

text: and

text: founded

text: by

text: Verne

text: Gagne

text: and

text: Wally

text: Karbo

text: The

text: territory

text: was

text: originally

text: part

text: of

text: the

text: National

text: Wrestling

text: Alliance

text: NWA

text: becoming

text: an

text: independent

text: territory

text: in

text: the

text: late

annotations: follows multiple

question: inception united states wrestling association

answer: 1989


text: Half-Life 2 (stylized as HLF-LIFE) is a first-person shooter video game developed and published by Valve Corporation. The sequel to 1998's "Half-Life", it was released in November 2004, following a five-year, $40 million development phase, during which a substantial part of the project was leaked and distributed on the Internet. The game was developed alongside Valve's Steam software and the Source engine.

text: Half

text: Life

text: stylized

text: as

text: HLF

text: LIFE

text: is

text: first

text: person

text: shooter

text: video

text: game

text: developed

text: and

text: published

text: by

text: Valve

text: Corporation

text: The

text: sequel

text: to

text: 's

text: Half

text: Life

text: it

text: was

text: released

text: in

text: November

text: following

text: five

text: year

text: million

text: development

text: phase

text: during

text: which

text: substantial

text: part

text: of

text: the

text: project

text: was

text: leaked

text: and

text: distributed

text: on

text: the

text: Internet

text: The

text: game

text: was

text: developed

text: alongside

text: Valve

text: 's

text: Steam

text: software

text: and

text: the

text: Source

text: engine

text: Codename : Gordon ( also known as Half - Life 2D ) is a 2D side - scrolling shooter video game made by Paul `` X-Tender '' Kamma and Sönke `` Warbeast '' Seidel . The game was produced on behalf of Nuclearvision , and was distributed free of charge over Valve Software 's Steam online delivery system as a promotional title for the then - upcoming Half - Life 2 . The game has since been removed from Steam 's storefront due to factors related to the developer 's bankruptcy . The game started off as a fan project of Paul Kamma and Sönke Seidel , the concept being inspired by various Half - Life 2 advertisements . Soon after , the two started working on Codename : Gordon on behalf of Nuclearvision . The company also presented the game to Valve , the developer team of the original Half - Life series , who later distributed the game through Steam . Codename : Gordon has been overall well received by both reviewers , and the public , the game attracting over 600,000 players in the first three weeks after its release . Reviewers appreciated the game for its gameplay and unique dialog style , but also criticized it for its improper optimization , and lack of opponent variety .

text: Codename

text: Gordon

text: also

text: known

text: as

text: Half

text: Life

text: is

text: side

text: scrolling

text: shooter

text: video

text: game

text: made

text: by

text: Paul

text: Tender

text: Kamma

text: and

text: Sönke

text: Warbeast

text: Seidel

text: The

text: game

text: was

text: produced

text: on

text: behalf

text: of

text: Nuclearvision

text: and

text: was

text: distributed

text: free

text: of

text: charge

text: over

text: Valve

text: Software

text: 's

text: Steam

text: online

text: delivery

text: system

text: as

text: promotional

text: title

text: for

text: the

text: then

text: upcoming

text: Half

text: Life

text: The

text: game

text: has

text: since

text: been

text: removed

text: from

text: Steam

text: 's

text: storefront

text: due

text: to

text: factors

text: related

text: to

text: the

text: developer

text: 's

text: bankruptcy

text: The

text: game

text: started

text: off

text: as

text: fan

text: project

text: of

text: Paul

text: Kamma

text: and

text: Sönke

text: Seidel

text: the

text: concept

text: being

text: inspired

text: by

text: various

text: Half

text: Life

text: advertisements

text: Soon

text: after

text: the

text: two

text: started

text: working

text: on

text: Codename

text: Gordon

text: on

text: behalf

text: of

text: Nuclearvision

text: The

text: company

text: also

text: presented

text: the

text: game

text: to

text: Valve

text: the

text: developer

text: team

text: of

text: the

text: original

text: Half

text: Life

text: series

text: who

text: later

text: distributed

text: the

text: game

text: through

text: Steam

text: Codename

text: Gordon

text: has

text: been

text: overall

text: well

text: received

text: by

text: both

text: reviewers

text: and

text: the

text: public

text: the

text: game

text: attracting

text: over

text: players

text: in

text: the

text: first

text: three

text: weeks

text: after

text: its

text: release

text: Reviewers

text: appreciated

text: the

text: game

text: for

text: its

text: gameplay

text: and

text: unique

text: dialog

text: style

text: but

text: also

text: criticized

text: it

text: for

text: its

text: improper

text: optimization

text: and

text: lack

text: of

text: opponent

text: variety

text: Valve Corporation (commonly referred to as Valve) is an American video game developer and digital distribution company headquartered in Bellevue, Washington. The company is known for the "Half-Life", "Counter-Strike", "Portal", "Day of Defeat", "Team Fortress", and "Left 4 Dead" series, "Dota 2", and its software distribution platform Steam.

text: Valve

text: Corporation

text: commonly

text: referred

text: to

text: as

text: Valve

text: is

text: an

text: American

text: video

text: game

text: developer

text: and

text: digital

text: distribution

text: company

text: headquartered

text: in

text: Bellevue

text: Washington

text: The

text: company

text: is

text: known

text: for

text: the

text: Half

text: Life

text: Counter

text: Strike

text: Portal

text: Day

text: of

text: Defeat

text: Team

text: Fortress

text: and

text: Left

text: Dead

text: series

text: Dota

text: and

text: its

text: software

text: distribution

text: platform

text: Steam

text: A creditor is a party (e.g. person, organization, company, or government) that has a claim on the services of a second party. It is a person or institution to whom money is owed. The first party, in general, has provided some property or service to the second party under the assumption (usually enforced by contract) that the second party will return an equivalent property and service. The second party is frequently called a debtor or borrower. The first party is the creditor, which is the lender of property, service or money.

text: creditor

text: is

text: party

text: e.g.

text: person

text: organization

text: company

text: or

text: government

text: that

text: has

text: claim

text: on

text: the

text: services

text: of

text: second

text: party

text: It

text: is

text: person

text: or

text: institution

text: to

text: whom

text: money

text: is

text: owed

text: The

text: first

text: party

text: in

text: general

text: has

text: provided

text: some

text: property

text: or

text: service

text: to

text: the

text: second

text: party

text: under

text: the

text: assumption

text: usually

text: enforced

text: by

text: contract

text: that

text: the

text: second

text: party

text: will

text: return

text: an

text: equivalent

text: property

text: and

text: service

text: The

text: second

text: party

text: is

text: frequently

text: called

text: debtor

text: or

text: borrower

text: The

text: first

text: party

text: is

text: the

text: creditor

text: which

text: is

text: the

text: lender

text: of

text: property

text: service

text: or

text: money

text: An electronic game is a game that employs electronics to create an interactive system with which a player can play. Video game is the most common form today, and for this reason the terms are often mistakenly used synonymously. Other common forms of electronic game include such products as handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games).

text: An

text: electronic

text: game

text: is

text: game

text: that

text: employs

text: electronics

text: to

text: create

text: an

text: interactive

text: system

text: with

text: which

text: player

text: can

text: play

text: Video

text: game

text: is

text: the

text: most

text: common

text: form

text: today

text: and

text: for

text: this

text: reason

text: the

text: terms

text: are

text: often

text: mistakenly

text: used

text: synonymously

text: Other

text: common

text: forms

text: of

text: electronic

text: game

text: include

text: such

text: products

text: as

text: handheld

text: electronic

text: games

text: standalone

text: systems

text: e.g.

text: pinball

text: slot

text: machines

text: or

text: electro

text: mechanical

text: arcade

text: games

text: and

text: exclusively

text: non

text: visual

text: products

text: e.g.

text: audio

text: games

text: A video game is an electronic game that involves human or animal interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word "video" in "video game" traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial.

text: video

text: game

text: is

text: an

text: electronic

text: game

text: that

text: involves

text: human

text: or

text: animal

text: interaction

text: with

text: user

text: interface

text: to

text: generate

text: visual

text: feedback

text: on

text: video

text: device

text: such

text: as

text: TV

text: screen

text: or

text: computer

text: monitor

text: The

text: word

text: video

text: in

text: video

text: game

text: traditionally

text: referred

text: to

text: raster

text: display

text: device

text: but

text: as

text: of

text: the

text: it

text: implies

text: any

text: type

text: of

text: display

text: device

text: that

text: can

text: produce

text: two-

text: or

text: three

text: dimensional

text: images

text: Some

text: theorists

text: categorize

text: video

text: games

text: as

text: an

text: art

text: form

text: but

text: this

text: designation

text: is

text: controversial

text: The concept of video games as a form of art is a controversial topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical proposition that video games are works of art remains in question, even when considering the contribution of expressive elements such as graphics, storytelling and music. Even art games, games purposely designed to be a work of creative expression, have been challenged as works of art by some critics.

text: The

text: concept

text: of

text: video

text: games

text: as

text: form

text: of

text: art

text: is

text: controversial

text: topic

text: within

text: the

text: entertainment

text: industry

text: Though

text: video

text: games

text: have

text: been

text: afforded

text: legal

text: protection

text: as

text: creative

text: works

text: by

text: the

text: Supreme

text: Court

text: of

text: the

text: United

text: States

text: the

text: philosophical

text: proposition

text: that

text: video

text: games

text: are

text: works

text: of

text: art

text: remains

text: in

text: question

text: even

text: when

text: considering

text: the

text: contribution

text: of

text: expressive

text: elements

text: such

text: as

text: graphics

text: storytelling

text: and

text: music

text: Even

text: art

text: games

text: games

text: purposely

text: designed

text: to

text: be

text: work

text: of

text: creative

text: expression

text: have

text: been

text: challenged

text: as

text: works

text: of

text: art

text: by

text: some

text: critics

text: A display device is an output device for presentation of information in visual or tactile form (the latter used for example in tactile electronic displays for blind people). When the input information is supplied has an electrical signal, the display is called an "electronic display".

text: display

text: device

text: is

text: an

text: output

text: device

text: for

text: presentation

text: of

text: information

text: in

text: visual

text: or

text: tactile

text: form

text: the

text: latter

text: used

text: for

text: example

text: in

text: tactile

text: electronic

text: displays

text: for

text: blind

text: people

text: When

text: the

text: input

text: information

text: is

text: supplied

text: has

text: an

text: electrical

text: signal

text: the

text: display

text: is

text: called

text: an

text: electronic

text: display

text: Bankruptcy is a legal status of a person or other entity that cannot repay the debts it owes to creditors. In most jurisdictions, bankruptcy is imposed by a court order, often initiated by the debtor.

text: Bankruptcy

text: is

text: legal

text: status

text: of

text: person

text: or

text: other

text: entity

text: that

text: can

text: not

text: repay

text: the

text: debts

text: it

text: owes

text: to

text: creditors

text: In

text: most

text: jurisdictions

text: bankruptcy

text: is

text: imposed

text: by

text: court

text: order

text: often

text: initiated

text: by

text: the

text: debtor

text: IMAGE (from Imager for Magnetopause-to-Aurora Global Exploration), or Explorer 78, was a NASA MIDEX mission that studied the global response of the Earth's magnetosphere to changes in the solar wind. It was launched March 25, 2000 by a Delta II rocket from Vandenberg AFB and ceased operations in December 2005.

text: IMAGE

text: from

text: Imager

text: for

text: Magnetopause

text: to

text: Aurora

text: Global

text: Exploration

text: or

text: Explorer

text: was

text: NASA

text: MIDEX

text: mission

text: that

text: studied

text: the

text: global

text: response

text: of

text: the

text: Earth

text: 's

text: magnetosphere

text: to

text: changes

text: in

text: the

text: solar

text: wind

text: It

text: was

text: launched

text: March

text: by

text: Delta

text: II

text: rocket

text: from

text: Vandenberg

text: AFB

text: and

text: ceased

text: operations

text: in

text: December

text: First-person shooter (FPS) is a video game genre which is centered on gun and projectile weapon-based combat through a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The first-person shooter shares common traits with other shooter games, which in turn fall under the heading action game. From the genre's inception, advanced 3D or pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.

text: First

text: person

text: shooter

text: FPS

text: is

text: video

text: game

text: genre

text: which

text: is

text: centered

text: on

text: gun

text: and

text: projectile

text: weapon

text: based

text: combat

text: through

text: first

text: person

text: perspective

text: that

text: is

text: the

text: player

text: experiences

text: the

text: action

text: through

text: the

text: eyes

text: of

text: the

text: protagonist

text: The

text: first

text: person

text: shooter

text: shares

text: common

text: traits

text: with

text: other

text: shooter

text: games

text: which

text: in

text: turn

text: fall

text: under

text: the

text: heading

text: action

text: game

text: From

text: the

text: genre

text: 's

text: inception

text: advanced

text: or

text: graphics

text: have

text: challenged

text: hardware

text: development

text: and

text: multiplayer

text: gaming

text: has

text: been

text: integral

text: The user interface (UI), in the industrial design field of humancomputer interaction, is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, whilst the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls, and process controls. The design considerations applicable when creating user interfaces are related to or involve such disciplines as ergonomics and psychology.

text: The

text: user

text: interface

text: UI

text: in

text: the

text: industrial

text: design

text: field

text: of

text: humancomputer

text: interaction

text: is

text: the

text: space

text: where

text: interactions

text: between

text: humans

text: and

text: machines

text: occur

text: The

text: goal

text: of

text: this

text: interaction

text: is

text: to

text: allow

text: effective

text: operation

text: and

text: control

text: of

text: the

text: machine

text: from

text: the

text: human

text: end

text: whilst

text: the

text: machine

text: simultaneously

text: feeds

text: back

text: information

text: that

text: aids

text: the

text: operators

text: decision

text: making

text: process

text: Examples

text: of

text: this

text: broad

text: concept

text: of

text: user

text: interfaces

text: include

text: the

text: interactive

text: aspects

text: of

text: computer

text: operating

text: systems

text: hand

text: tools

text: heavy

text: machinery

text: operator

text: controls

text: and

text: process

text: controls

text: The

text: design

text: considerations

text: applicable

text: when

text: creating

text: user

text: interfaces

text: are

text: related

text: to

text: or

text: involve

text: such

text: disciplines

text: as

text: ergonomics

text: and

text: psychology

annotations: follows single

question: genre codename: gordon

answer: action game

text: action game


text: , known professionally as , is a Japanese singer from Kyoto, known for her urban and R&B songs. Having debuted in 2000 with the single "Take Back", Koda gained fame for her seventh single, "Real Emotion/1000 no Kotoba", the songs of which were used as themes for the video game "Final Fantasy X-2". Her popularity grew with the release of her fourth studio album "Secret" (2005), her sixteenth single "Butterfly" (2005), and her first greatest hits album "" (2005), reaching the number-three, number-two and number-one spot respectively.

text: known

text: professionally

text: as

text: is

text: Japanese

text: singer

text: from

text: Kyoto

text: known

text: for

text: her

text: urban

text: and

text: R&B

text: songs

text: Having

text: debuted

text: in

text: with

text: the

text: single

text: Take

text: Back

text: Koda

text: gained

text: fame

text: for

text: her

text: seventh

text: single

text: Real

text: no

text: Kotoba

text: the

text: songs

text: of

text: which

text: were

text: used

text: as

text: themes

text: for

text: the

text: video

text: game

text: Final

text: Fantasy

text: Her

text: popularity

text: grew

text: with

text: the

text: release

text: of

text: her

text: fourth

text: studio

text: album

text: Secret

text: her

text: sixteenth

text: single

text: Butterfly

text: and

text: her

text: first

text: greatest

text: hits

text: album

text: reaching

text: the

text: number

text: three

text: number

text: two

text: and

text: number

text: one

text: spot

text: respectively

text: `` Birthday Eve '' is a limited edition single by Koda Kumi , 50,000 copies available . `` Birthday Eve '' was used in a television advertisement for NTT DoCoMo Tokai (        enu ti ti dokomo tkai ) .

text: Birthday

text: Eve

text: is

text: limited

text: edition

text: single

text: by

text: Koda

text: Kumi

text: copies

text: available

text: Birthday

text: Eve

text: was

text: used

text: in

text: television

text: advertisement

text: for

text: NTT

text: DoCoMo

text: Tokai

text: enu

text: ti

text: ti

text: dokomo

text: tkai

text: "Final Fantasy X-2" set several precedents in the "Final Fantasy" series aside from being the first direct sequel in video game form and the second sequel in the franchise, after the anime "". It was the first game in the series to feature only three player characters, an all-female main cast, and early access to most of the game's locations. Additionally, it featured a variation of the character classes systemone of the series' classic gameplay conceptsand is one of the few games in the series to feature multiple endings. Finally, it was the first Final Fantasy game in the series that did not have musical contributions in it from longtime composer Nobuo Uematsu.

text: Final

text: Fantasy

text: set

text: several

text: precedents

text: in

text: the

text: Final

text: Fantasy

text: series

text: aside

text: from

text: being

text: the

text: first

text: direct

text: sequel

text: in

text: video

text: game

text: form

text: and

text: the

text: second

text: sequel

text: in

text: the

text: franchise

text: after

text: the

text: anime

text: It

text: was

text: the

text: first

text: game

text: in

text: the

text: series

text: to

text: feature

text: only

text: three

text: player

text: characters

text: an

text: all

text: female

text: main

text: cast

text: and

text: early

text: access

text: to

text: most

text: of

text: the

text: game

text: 's

text: locations

text: Additionally

text: it

text: featured

text: variation

text: of

text: the

text: character

text: classes

text: systemone

text: of

text: the

text: series

text: classic

text: gameplay

text: conceptsand

text: is

text: one

text: of

text: the

text: few

text: games

text: in

text: the

text: series

text: to

text: feature

text: multiple

text: endings

text: Finally

text: it

text: was

text: the

text: first

text: Final

text: Fantasy

text: game

text: in

text: the

text: series

text: that

text: did

text: not

text: have

text: musical

text: contributions

text: in

text: it

text: from

text: longtime

text: composer

text: Nobuo

text: Uematsu

text: "Take Back" (stylized as "TAKE BACK") is a song recorded by Japanese singer-songwriter Kumi Koda, taken as her debut and lead single from her first studio album "Affection" (2003). It was released on December 6, 2000 via Rhythm Zone in two physical editions; a CD single and 12" vinyl. Additionally, Sounday and Orpheus Records distributed the song in North America in May 2001 with four more formats, but was remixed as a dance number by Jonathan Peters. The track was written by Koda herself, composed by Kazuhito Kikuchi and produced by Max Matsuura. The result was finalized after she had won a competition to find another artist for the Avex Trax company, which later published Rhythm Zone under Matsuura's guidance.

text: Take

text: Back

text: stylized

text: as

text: TAKE

text: BACK

text: is

text: song

text: recorded

text: by

text: Japanese

text: singer

text: songwriter

text: Kumi

text: Koda

text: taken

text: as

text: her

text: debut

text: and

text: lead

text: single

text: from

text: her

text: first

text: studio

text: album

text: Affection

text: It

text: was

text: released

text: on

text: December

text: via

text: Rhythm

text: Zone

text: in

text: two

text: physical

text: editions

text: CD

text: single

text: and

text: vinyl

text: Additionally

text: Sounday

text: and

text: Orpheus

text: Records

text: distributed

text: the

text: song

text: in

text: North

text: America

text: in

text: May

text: with

text: four

text: more

text: formats

text: but

text: was

text: remixed

text: as

text: dance

text: number

text: by

text: Jonathan

text: Peters

text: The

text: track

text: was

text: written

text: by

text: Koda

text: herself

text: composed

text: by

text: Kazuhito

text: Kikuchi

text: and

text: produced

text: by

text: Max

text: Matsuura

text: The

text: result

text: was

text: finalized

text: after

text: she

text: had

text: won

text: competition

text: to

text: find

text: another

text: artist

text: for

text: the

text: Avex

text: Trax

text: company

text: which

text: later

text: published

text: Rhythm

text: Zone

text: under

text: Matsuura

text: 's

text: guidance

text:
Name.
In Japanese, the city has been called Ky, Miyako, or Ky no Miyako. In the 11th century, the city was renamed Kyoto ("capital city"), after the Chinese word for capital city, '. After the city of Edo was renamed Tokyo (meaning "Eastern Capital") in 1868, and the seat of the Emperor was transferred there, Kyoto was known for a short time as Saiky (meaning "Western Capital").

text: Name

text: In

text: Japanese

text: the

text: city

text: has

text: been

text: called

text: Ky

text: Miyako

text: or

text: Ky

text: no

text: Miyako

text: In

text: the

text: century

text: the

text: city

text: was

text: renamed

text: Kyoto

text: capital

text: city

text: after

text: the

text: Chinese

text: word

text: for

text: capital

text: city

text: After

text: the

text: city

text: of

text: Edo

text: was

text: renamed

text: Tokyo

text: meaning

text: Eastern

text: Capital

text: in

text: and

text: the

text: seat

text: of

text: the

text: Emperor

text: was

text: transferred

text: there

text: Kyoto

text: was

text: known

text: for

text: short

text: time

text: as

text: Saiky

text: meaning

text: Western

text: Capital

text: [stylized as real Emotion/1000 and pronounced as "Sen no Kotoba" (romanized as "real Emotion/1000 no Kotoba" and translated as "real Emotion/1000 Words")] is a double A-side by Koda Kumi, consisting of the songs "Real Emotion" and "1000 no Kotoba" (lit. "1000 Words"). They were used in two cut-scenes of Square Enix's game "Final Fantasy X-2".

text: stylized

text: as

text: real

text: and

text: pronounced

text: as

text: Sen

text: no

text: Kotoba

text: romanized

text: as

text: real

text: no

text: Kotoba

text: and

text: translated

text: as

text: real

text: Words

text: is

text: double

text: side

text: by

text: Koda

text: Kumi

text: consisting

text: of

text: the

text: songs

text: Real

text: Emotion

text: and

text: no

text: Kotoba

text: lit

text: Words

text: They

text: were

text: used

text: in

text: two

text: cut

text: scenes

text: of

text: Square

text: Enix

text: 's

text: game

text: Final

text: Fantasy

question: performer birthday eve

answer: kumi koda

text: kumi koda


text: Elena Kucharik is a children's illustrator from the U.S., known for her artwork across the entire line of Care Bears items from the 1980s. She was co-creator of that franchise along with Linda Denham. Kucharik is also an illustrator of the Christian children's book series "Little Blessings" published by Tyndale House.

text: Elena

text: Kucharik

text: is

text: children

text: 's

text: illustrator

text: from

text: the

text: U.S.

text: known

text: for

text: her

text: artwork

text: across

text: the

text: entire

text: line

text: of

text: Care

text: Bears

text: items

text: from

text: the

text: She

text: was

text: co

text: creator

text: of

text: that

text: franchise

text: along

text: with

text: Linda

text: Denham

text: Kucharik

text: is

text: also

text: an

text: illustrator

text: of

text: the

text: Christian

text: children

text: 's

text: book

text: series

text: Little

text: Blessings

text: published

text: by

text: Tyndale

text: House

text: The Care Bears are a group of multi-colored bear characters. The original artwork was painted by artist Elena Kucharik for American Greetings Corporation, LLC in 1981 to be used on greeting cards; but the characters were later used for toys, and in TV programs and films.

text: The

text: Care

text: Bears

text: are

text: group

text: of

text: multi

text: colored

text: bear

text: characters

text: The

text: original

text: artwork

text: was

text: painted

text: by

text: artist

text: Elena

text: Kucharik

text: for

text: American

text: Greetings

text: Corporation

text: LLC

text: in

text: to

text: be

text: used

text: on

text: greeting

text: cards

text: but

text: the

text: characters

text: were

text: later

text: used

text: for

text: toys

text: and

text: in

text: TV

text: programs

text: and

text: films

text: Nelvana Ltd. is a Canadian entertainment company founded in 1971 and known for its work in children's animation. It was named by founders Michael Hirsh, Patrick Loubert and Clive A. Smith after a Canadian comic book superheroine created by Adrian Dingle in the 1940s. The company's production logo is a polar bear looking at the North Star. Corus Entertainment, a spin-off from Shaw Communications, has owned the company since September 2000.

text: Nelvana

text: Ltd.

text: is

text: Canadian

text: entertainment

text: company

text: founded

text: in

text: and

text: known

text: for

text: its

text: work

text: in

text: children

text: 's

text: animation

text: It

text: was

text: named

text: by

text: founders

text: Michael

text: Hirsh

text: Patrick

text: Loubert

text: and

text: Clive

text: Smith

text: after

text: Canadian

text: comic

text: book

text: superheroine

text: created

text: by

text: Adrian

text: Dingle

text: in

text: the

text: The

text: company

text: 's

text: production

text: logo

text: is

text: polar

text: bear

text: looking

text: at

text: the

text: North

text: Star

text: Corus

text: Entertainment

text: spin

text: off

text: from

text: Shaw

text: Communications

text: has

text: owned

text: the

text: company

text: since

text: September

text: DiC Entertainment was an international film and television production company. The company was also known as The Incredible World of DiC, DiC Audiovisuel, DiC Enterprises, DIC Animation City and DIC Productions at various times in its history. In 2008, DIC was acquired by the Cookie Jar Group and was folded into it. Most of the DIC library is currently owned by DHX Media after DHX acquired the Cookie Jar Group in October 2012.

text: DiC

text: Entertainment

text: was

text: an

text: international

text: film

text: and

text: television

text: production

text: company

text: The

text: company

text: was

text: also

text: known

text: as

text: The

text: Incredible

text: World

text: of

text: DiC

text: DiC

text: Audiovisuel

text: DiC

text: Enterprises

text: DIC

text: Animation

text: City

text: and

text: DIC

text: Productions

text: at

text: various

text: times

text: in

text: its

text: history

text: In

text: DIC

text: was

text: acquired

text: by

text: the

text: Cookie

text: Jar

text: Group

text: and

text: was

text: folded

text: into

text: it

text: Most

text: of

text: the

text: DIC

text: library

text: is

text: currently

text: owned

text: by

text: DHX

text: Media

text: after

text: DHX

text: acquired

text: the

text: Cookie

text: Jar

text: Group

text: in

text: October

text: Clive A. Smith (often credited as Clive Smith) is a British expatriate director and animator who, with Michael Hirsh and Patrick Loubert, founded Canadian animation studio Nelvana in 1971. Smith worked on some of his studio's first TV specials, including "A Cosmic Christmas" (1977), which was broadcast on CBC Television in Canada and syndicated in the United States proving to be Nelvana's breakthrough production. He also helmed the studio's next special, "The Devil and Daniel Mouse", in 1978. He worked as director of Nelvana's first feature film, 1983's "Rock and Rule", and its 1997 animated version of the Pippi Longstocking saga. He also directed "A Wookie's Christmas" (also known as "The Faithful Wookie") for George Lucas and "Family Dog" for Tim Burton and Steven Spielberg. Smith retired from Nelvana in 2001, the year after he and his co-founders sold the studio to Corus Entertainment.

text: Clive

text: Smith

text: often

text: credited

text: as

text: Clive

text: Smith

text: is

text: British

text: expatriate

text: director

text: and

text: animator

text: who

text: with

text: Michael

text: Hirsh

text: and

text: Patrick

text: Loubert

text: founded

text: Canadian

text: animation

text: studio

text: Nelvana

text: in

text: Smith

text: worked

text: on

text: some

text: of

text: his

text: studio

text: 's

text: first

text: TV

text: specials

text: including

text: Cosmic

text: Christmas

text: which

text: was

text: broadcast

text: on

text: CBC

text: Television

text: in

text: Canada

text: and

text: syndicated

text: in

text: the

text: United

text: States

text: proving

text: to

text: be

text: Nelvana

text: 's

text: breakthrough

text: production

text: He

text: also

text: helmed

text: the

text: studio

text: 's

text: next

text: special

text: The

text: Devil

text: and

text: Daniel

text: Mouse

text: in

text: He

text: worked

text: as

text: director

text: of

text: Nelvana

text: 's

text: first

text: feature

text: film

text: 's

text: Rock

text: and

text: Rule

text: and

text: its

text: animated

text: version

text: of

text: the

text: Pippi

text: Longstocking

text: saga

text: He

text: also

text: directed

text: Wookie

text: 's

text: Christmas

text: also

text: known

text: as

text: The

text: Faithful

text: Wookie

text: for

text: George

text: Lucas

text: and

text: Family

text: Dog

text: for

text: Tim

text: Burton

text: and

text: Steven

text: Spielberg

text: Smith

text: retired

text: from

text: Nelvana

text: in

text: the

text: year

text: after

text: he

text: and

text: his

text: co

text: founders

text: sold

text: the

text: studio

text: to

text: Corus

text: Entertainment

text: Patrick Loubert (born Toronto, Ontario in 1947) was one of the founders of the Canadian animation studio, Nelvana Limited, along with Clive A. Smith and Michael Hirsh. He has produced, and executive-produced, much of the company's most memorable fare.

text: Patrick

text: Loubert

text: born

text: Toronto

text: Ontario

text: in

text: was

text: one

text: of

text: the

text: founders

text: of

text: the

text: Canadian

text: animation

text: studio

text: Nelvana

text: Limited

text: along

text: with

text: Clive

text: Smith

text: and

text: Michael

text: Hirsh

text: He

text: has

text: produced

text: and

text: executive

text: produced

text: much

text: of

text: the

text: company

text: 's

text: most

text: memorable

text: fare

text: The Care Bears is an animated television series based on the Care Bears franchise , which aired between 1985 and 1988 in syndication ; on the ABC network , The CBN Family Channel from 1988 to 1990 , The Family Channel from 1990 to 1997 ( DIC episodes only ) and from 1990 to 1998 ( Nelvana episodes only ) in the United States . The 1985 episodes were produced by DIC Entertainment ; the ABC episodes were made by Nelvana under the name The Care Bears Family . This is the only Care Bears series produced by Nelvana ; in 2007 , Sabella Dern Entertainment produced a revival , Care Bears : Adventures in Care - a - Lot .

text: The

text: Care

text: Bears

text: is

text: an

text: animated

text: television

text: series

text: based

text: on

text: the

text: Care

text: Bears

text: franchise

text: which

text: aired

text: between

text: and

text: in

text: syndication

text: on

text: the

text: ABC

text: network

text: The

text: CBN

text: Family

text: Channel

text: from

text: to

text: The

text: Family

text: Channel

text: from

text: to

text: DIC

text: episodes

text: only

text: and

text: from

text: to

text: Nelvana

text: episodes

text: only

text: in

text: the

text: United

text: States

text: The

text: episodes

text: were

text: produced

text: by

text: DIC

text: Entertainment

text: the

text: ABC

text: episodes

text: were

text: made

text: by

text: Nelvana

text: under

text: the

text: name

text: The

text: Care

text: Bears

text: Family

text: This

text: is

text: the

text: only

text: Care

text: Bears

text: series

text: produced

text: by

text: Nelvana

text: in

text: Sabella

text: Dern

text: Entertainment

text: produced

text: revival

text: Care

text: Bears

text: Adventures

text: in

text: Care

text: Lot

question: creator the care bears

answer: linda denham

text: linda denham


text: The UEFA Super Cup is an annual football match organized by UEFA and contested by the reigning champions of the two main European club competitions, the UEFA Champions League and the UEFA Europa League. It takes place at the start of the domestic season, in mid-August, normally on a Tuesday.

text: The

text: UEFA

text: Super

text: Cup

text: is

text: an

text: annual

text: football

text: match

text: organized

text: by

text: UEFA

text: and

text: contested

text: by

text: the

text: reigning

text: champions

text: of

text: the

text: two

text: main

text: European

text: club

text: competitions

text: the

text: UEFA

text: Champions

text: League

text: and

text: the

text: UEFA

text: Europa

text: League

text: It

text: takes

text: place

text: at

text: the

text: start

text: of

text: the

text: domestic

text: season

text: in

text: mid

text: August

text: normally

text: on

text: Tuesday

text: The 1980 UEFA Super Cup was played between Valencia CF and Nottingham Forest , with Valencia winning on the away goals rule . Forest won the home leg 2 - 1 , with both goals coming from Ian Bowyer . They however lost the second leg 1 - 0 . This was the only occasion that the Super Cup was won using the away goals rule .

text: The

text: UEFA

text: Super

text: Cup

text: was

text: played

text: between

text: Valencia

text: CF

text: and

text: Nottingham

text: Forest

text: with

text: Valencia

text: winning

text: on

text: the

text: away

text: goals

text: rule

text: Forest

text: won

text: the

text: home

text: leg

text: with

text: both

text: goals

text: coming

text: from

text: Ian

text: Bowyer

text: They

text: however

text: lost

text: the

text: second

text: leg

text: This

text: was

text: the

text: only

text: occasion

text: that

text: the

text: Super

text: Cup

text: was

text: won

text: using

text: the

text: away

text: goals

text: rule

text: Association football, more commonly known as football or soccer, is a team sport played between two teams of eleven players with a spherical ball. It is played by 250 million players in over 200 countries and dependencies, making it the world's most popular sport. The game is played on a rectangular field with a goal at each end. The object of the game is to score by getting the ball into the opposing goal.

text: Association

text: football

text: more

text: commonly

text: known

text: as

text: football

text: or

text: soccer

text: is

text: team

text: sport

text: played

text: between

text: two

text: teams

text: of

text: eleven

text: players

text: with

text: spherical

text: ball

text: It

text: is

text: played

text: by

text: million

text: players

text: in

text: over

text: countries

text: and

text: dependencies

text: making

text: it

text: the

text: world

text: 's

text: most

text: popular

text: sport

text: The

text: game

text: is

text: played

text: on

text: rectangular

text: field

text: with

text: goal

text: at

text: each

text: end

text: The

text: object

text: of

text: the

text: game

text: is

text: to

text: score

text: by

text: getting

text: the

text: ball

text: into

text: the

text: opposing

text: goal

text: The G-14 was an organisation of European football clubs that existed between 2000 and 2008. It consisted of 14 European top class teams initially, later expanded to 18. It was disbanded in 2008 and was replaced by the European Club Association representing over 100 clubs, in a deal reached with UEFA and FIFA.

text: The

text: was

text: an

text: organisation

text: of

text: European

text: football

text: clubs

text: that

text: existed

text: between

text: and

text: It

text: consisted

text: of

text: European

text: top

text: class

text: teams

text: initially

text: later

text: expanded

text: to

text: It

text: was

text: disbanded

text: in

text: and

text: was

text: replaced

text: by

text: the

text: European

text: Club

text: Association

text: representing

text: over

text: clubs

text: in

text: deal

text: reached

text: with

text: UEFA

text: and

text: FIFA

text: Ian Bowyer (born 6 June 1951 in Little Sutton, Cheshire) is an English former footballer who spent much of his career at Nottingham Forest, and was part of their European Cup victories in 1979 and 1980.

text: Ian

text: Bowyer

text: born

text: June

text: in

text: Little

text: Sutton

text: Cheshire

text: is

text: an

text: English

text: former

text: footballer

text: who

text: spent

text: much

text: of

text: his

text: career

text: at

text: Nottingham

text: Forest

text: and

text: was

text: part

text: of

text: their

text: European

text: Cup

text: victories

text: in

text: and

text: The Union of European Football Associations (UEFA, ; ) is the administrative body for association football in Europe, although several member states are primarily or entirely located in Asia. It is one of six continental confederations of world football's governing body FIFA. UEFA consists of 55 national association members.

text: The

text: Union

text: of

text: European

text: Football

text: Associations

text: UEFA

text: is

text: the

text: administrative

text: body

text: for

text: association

text: football

text: in

text: Europe

text: although

text: several

text: member

text: states

text: are

text: primarily

text: or

text: entirely

text: located

text: in

text: Asia

text: It

text: is

text: one

text: of

text: six

text: continental

text: confederations

text: of

text: world

text: football

text: 's

text: governing

text: body

text: FIFA

text: UEFA

text: consists

text: of

text: national

text: association

text: members

text: The (FIFA ; "International Federation of Association Football") is the international governing body of association football, futsal, and beach soccer. FIFA is responsible for the organisation of football's major international tournaments, notably the World Cup which commenced in 1930 and the Women's World Cup which commenced in 1991.

text: The

text: FIFA

text: International

text: Federation

text: of

text: Association

text: Football

text: is

text: the

text: international

text: governing

text: body

text: of

text: association

text: football

text: futsal

text: and

text: beach

text: soccer

text: FIFA

text: is

text: responsible

text: for

text: the

text: organisation

text: of

text: football

text: 's

text: major

text: international

text: tournaments

text: notably

text: the

text: World

text: Cup

text: which

text: commenced

text: in

text: and

text: the

text: Women

text: 's

text: World

text: Cup

text: which

text: commenced

text: in

text: The away goals rule is a method of breaking ties in association football and other sports when teams play each other twice, once at each team's home ground. By the away goals rule, the team that has scored more goals "away from home" will win if scores are otherwise equal.

text: The

text: away

text: goals

text: rule

text: is

text: method

text: of

text: breaking

text: ties

text: in

text: association

text: football

text: and

text: other

text: sports

text: when

text: teams

text: play

text: each

text: other

text: twice

text: once

text: at

text: each

text: team

text: 's

text: home

text: ground

text: By

text: the

text: away

text: goals

text: rule

text: the

text: team

text: that

text: has

text: scored

text: more

text: goals

text: away

text: from

text: home

text: will

text: win

text: if

text: scores

text: are

text: otherwise

text: equal

text: The UEFA Champions League is an annual continental club football competition organised by the Union of European Football Associations (UEFA) and contested by top-division European clubs. It is one of the most prestigious tournaments in the world and the most prestigious club competition in European football, played by the national league champion (and, for some nations, one or more runners-up) of each UEFA national association. The final of the 201213 tournament was the most watched UEFA Champions League final to date, as well as the most watched annual sporting event worldwide in 2013, drawing 360 million television viewers.

text: The

text: UEFA

text: Champions

text: League

text: is

text: an

text: annual

text: continental

text: club

text: football

text: competition

text: organised

text: by

text: the

text: Union

text: of

text: European

text: Football

text: Associations

text: UEFA

text: and

text: contested

text: by

text: top

text: division

text: European

text: clubs

text: It

text: is

text: one

text: of

text: the

text: most

text: prestigious

text: tournaments

text: in

text: the

text: world

text: and

text: the

text: most

text: prestigious

text: club

text: competition

text: in

text: European

text: football

text: played

text: by

text: the

text: national

text: league

text: champion

text: and

text: for

text: some

text: nations

text: one

text: or

text: more

text: runners

text: up

text: of

text: each

text: UEFA

text: national

text: association

text: The

text: final

text: of

text: the

text: tournament

text: was

text: the

text: most

text: watched

text: UEFA

text: Champions

text: League

text: final

text: to

text: date

text: as

text: well

text: as

text: the

text: most

text: watched

text: annual

text: sporting

text: event

text: worldwide

text: in

text: drawing

text: million

text: television

text: viewers

text: Europe is a continent that comprises the westernmost part of Eurasia. Europe is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, and the Mediterranean Sea to the south. To the east and southeast, Europe is generally considered as separated from Asia by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways of the Turkish Straits. Yet the non-oceanic borders of Europea concept dating back to classical antiquityare arbitrary. The primarily physiographic term "continent" as applied to Europe also incorporates cultural and political elements whose discontinuities are not always reflected by the continent's current overland boundaries.

text: Europe

text: is

text: continent

text: that

text: comprises

text: the

text: westernmost

text: part

text: of

text: Eurasia

text: Europe

text: is

text: bordered

text: by

text: the

text: Arctic

text: Ocean

text: to

text: the

text: north

text: the

text: Atlantic

text: Ocean

text: to

text: the

text: west

text: and

text: the

text: Mediterranean

text: Sea

text: to

text: the

text: south

text: To

text: the

text: east

text: and

text: southeast

text: Europe

text: is

text: generally

text: considered

text: as

text: separated

text: from

text: Asia

text: by

text: the

text: watershed

text: divides

text: of

text: the

text: Ural

text: and

text: Caucasus

text: Mountains

text: the

text: Ural

text: River

text: the

text: Caspian

text: and

text: Black

text: Seas

text: and

text: the

text: waterways

text: of

text: the

text: Turkish

text: Straits

text: Yet

text: the

text: non

text: oceanic

text: borders

text: of

text: Europea

text: concept

text: dating

text: back

text: to

text: classical

text: antiquityare

text: arbitrary

text: The

text: primarily

text: physiographic

text: term

text: continent

text: as

text: applied

text: to

text: Europe

text: also

text: incorporates

text: cultural

text: and

text: political

text: elements

text: whose

text: discontinuities

text: are

text: not

text: always

text: reflected

text: by

text: the

text: continent

text: 's

text: current

text: overland

text: boundaries

text: The Copa del Rey is an annual football cup competition for Spanish football teams. Its full name is "Campeonato de España - Copa de Su Majestad el Rey de Fútbol" "(Championship of Spain - His Majesty the King's Football Cup)", and is commonly known as "La Copa".

text: The

text: Copa

text: del

text: Rey

text: is

text: an

text: annual

text: football

text: cup

text: competition

text: for

text: Spanish

text: football

text: teams

text: Its

text: full

text: name

text: is

text: Campeonato

text: de

text: España

text: Copa

text: de

text: Su

text: Majestad

text: el

text: Rey

text: de

text: Fútbol

text: Championship

text: of

text: Spain

text: His

text: Majesty

text: the

text: King

text: 's

text: Football

text: Cup

text: and

text: is

text: commonly

text: known

text: as

text: La

text: Copa

text: Valencia Club de Fútbol (; also known as Valencia CF, Valencia or Los Che) are a Spanish football club based in Valencia. They play in La Liga and are one of the most successful and biggest clubs in Spanish football and European football. Valencia have won six La Liga titles, seven Copa del Rey trophies, two Fairs Cups (which was the predecessor to the UEFA Cup), one UEFA Cup, one UEFA Cup Winners' Cup and two UEFA Super Cup's. They also reached two UEFA Champions League finals in a row, losing to La Liga rivals Real Madrid in 2000 and German club Bayern Munich on penalties after a 11 draw in 2001. Valencia were also members of the G-14 group of leading European football clubs. In total, Valencia have reached seven major European finals, winning four of them.

text: Valencia

text: Club

text: de

text: Fútbol

text: also

text: known

text: as

text: Valencia

text: CF

text: Valencia

text: or

text: Los

text: Che

text: are

text: Spanish

text: football

text: club

text: based

text: in

text: Valencia

text: They

text: play

text: in

text: La

text: Liga

text: and

text: are

text: one

text: of

text: the

text: most

text: successful

text: and

text: biggest

text: clubs

text: in

text: Spanish

text: football

text: and

text: European

text: football

text: Valencia

text: have

text: won

text: six

text: La

text: Liga

text: titles

text: seven

text: Copa

text: del

text: Rey

text: trophies

text: two

text: Fairs

text: Cups

text: which

text: was

text: the

text: predecessor

text: to

text: the

text: UEFA

text: Cup

text: one

text: UEFA

text: Cup

text: one

text: UEFA

text: Cup

text: Winners

text: Cup

text: and

text: two

text: UEFA

text: Super

text: Cup

text: 's

text: They

text: also

text: reached

text: two

text: UEFA

text: Champions

text: League

text: finals

text: in

text: row

text: losing

text: to

text: La

text: Liga

text: rivals

text: Real

text: Madrid

text: in

text: and

text: German

text: club

text: Bayern

text: Munich

text: on

text: penalties

text: after

text: draw

text: in

text: Valencia

text: were

text: also

text: members

text: of

text: the

text: group

text: of

text: leading

text: European

text: football

text: clubs

text: In

text: total

text: Valencia

text: have

text: reached

text: seven

text: major

text: European

text: finals

text: winning

text: four

text: of

text: them

text: The Primera División, commonly known as La Liga and as La Liga Santander for sponsorship reasons, is the top professional association football division of the Spanish football league system. Administrated by the Liga de Fútbol Profesional (LFP), La Liga is contested by 20 teams, with the three lowest-placed teams relegated to the Segunda División and replaced by the top two teams in that division plus the winner of a play-off.

text: The

text: Primera

text: División

text: commonly

text: known

text: as

text: La

text: Liga

text: and

text: as

text: La

text: Liga

text: Santander

text: for

text: sponsorship

text: reasons

text: is

text: the

text: top

text: professional

text: association

text: football

text: division

text: of

text: the

text: Spanish

text: football

text: league

text: system

text: Administrated

text: by

text: the

text: Liga

text: de

text: Fútbol

text: Profesional

text: LFP

text: La

text: Liga

text: is

text: contested

text: by

text: teams

text: with

text: the

text: three

text: lowest

text: placed

text: teams

text: relegated

text: to

text: the

text: Segunda

text: División

text: and

text: replaced

text: by

text: the

text: top

text: two

text: teams

text: in

text: that

text: division

text: plus

text: the

text: winner

text: of

text: play

text: off

text: Cheshire (or ; archaically the County Palatine of Chester; abbreviated Ches.) is a county in North West England, bordering Merseyside and Greater Manchester to the north, Derbyshire to the east, Staffordshire and Shropshire to the south and Wales to the west (bordering Wrexham and Flintshire). Cheshire's county town is Chester; the largest town is Warrington.

text: Cheshire

text: or

text: archaically

text: the

text: County

text: Palatine

text: of

text: Chester

text: abbreviated

text: Ches

text: is

text: county

text: in

text: North

text: West

text: England

text: bordering

text: Merseyside

text: and

text: Greater

text: Manchester

text: to

text: the

text: north

text: Derbyshire

text: to

text: the

text: east

text: Staffordshire

text: and

text: Shropshire

text: to

text: the

text: south

text: and

text: Wales

text: to

text: the

text: west

text: bordering

text: Wrexham

text: and

text: Flintshire

text: Cheshire

text: 's

text: county

text: town

text: is

text: Chester

text: the

text: largest

text: town

text: is

text: Warrington

text: The UEFA Cup Winners' Cup (abbreviated as CWC) was a football club competition contested annually by the most recent winners of all European domestic cup competitions. The cup is one of the many inter-European club competitions that have been organised by UEFA. The first competition was held in the 196061 season  but not recognised by the governing body of European football until two years later. The final tournament was held in 199899, after which it was absorbed into the UEFA Cup.

text: The

text: UEFA

text: Cup

text: Winners

text: Cup

text: abbreviated

text: as

text: CWC

text: was

text: football

text: club

text: competition

text: contested

text: annually

text: by

text: the

text: most

text: recent

text: winners

text: of

text: all

text: European

text: domestic

text: cup

text: competitions

text: The

text: cup

text: is

text: one

text: of

text: the

text: many

text: inter

text: European

text: club

text: competitions

text: that

text: have

text: been

text: organised

text: by

text: UEFA

text: The

text: first

text: competition

text: was

text: held

text: in

text: the

text: season

text: but

text: not

text: recognised

text: by

text: the

text: governing

text: body

text: of

text: European

text: football

text: until

text: two

text: years

text: later

text: The

text: final

text: tournament

text: was

text: held

text: in

text: after

text: which

text: it

text: was

text: absorbed

text: into

text: the

text: UEFA

text: Cup

text: Valencia, officially València, is the capital of the autonomous community of Valencia and the third largest city in Spain after Madrid and Barcelona, with around 800,000 inhabitants in the administrative centre. Its urban area extends beyond the administrative city limits with a population of around 1.51.6 million people. Valencia is Spain's third largest metropolitan area, with a population ranging from 1.7 to 2.5 million. The Port of Valencia is the 5th busiest container port in Europe and the busiest container port on the Mediterranean Sea. The city is ranked at Gamma in the Globalization and World Cities Research Network.

text: Valencia

text: officially

text: València

text: is

text: the

text: capital

text: of

text: the

text: autonomous

text: community

text: of

text: Valencia

text: and

text: the

text: third

text: largest

text: city

text: in

text: Spain

text: after

text: Madrid

text: and

text: Barcelona

text: with

text: around

text: inhabitants

text: in

text: the

text: administrative

text: centre

text: Its

text: urban

text: area

text: extends

text: beyond

text: the

text: administrative

text: city

text: limits

text: with

text: population

text: of

text: around

text: million

text: people

text: Valencia

text: is

text: Spain

text: 's

text: third

text: largest

text: metropolitan

text: area

text: with

text: population

text: ranging

text: from

text: to

text: million

text: The

text: Port

text: of

text: Valencia

text: is

text: the

text: busiest

text: container

text: port

text: in

text: Europe

text: and

text: the

text: busiest

text: container

text: port

text: on

text: the

text: Mediterranean

text: Sea

text: The

text: city

text: is

text: ranked

text: at

text: Gamma

text: in

text: the

text: Globalization

text: and

text: World

text: Cities

text: Research

text: Network

question: instance_of 1980 european super cup

answer: tournament

text: tournament

text: tournament