text: A stadium (plural stadiums or stadia) is a place or venue for (mostly) outdoor sports, concerts, or other events and consists of a field or stage either partly or completely surrounded by a tiered structure designed to allow spectators to stand or sit and view the event.

text: stadium

text: plural

text: stadiums

text: or

text: stadia

text: is

text: place

text: or

text: venue

text: for

text: mostly

text: outdoor

text: sports

text: concerts

text: or

text: other

text: events

text: and

text: consists

text: of

text: field

text: or

text: stage

text: either

text: partly

text: or

text: completely

text: surrounded

text: by

text: tiered

text: structure

text: designed

text: to

text: allow

text: spectators

text: to

text: stand

text: or

text: sit

text: and

text: view

text: the

text: event

text: Bowie is a city in Prince George's County, Maryland. The population was 54,727 at the 2010 U.S. Census. Bowie has grown from a small railroad stop to the largest municipality in Prince George's County, and the fifth most populous city and third largest city by area in the U.S. state of Maryland. In 2014 CNN Money ranked Bowie 28th in its Best Places to Live in America list.

text: Bowie

text: is

text: city

text: in

text: Prince

text: George

text: 's

text: County

text: Maryland

text: The

text: population

text: was

text: at

text: the

text: U.S.

text: Census

text: Bowie

text: has

text: grown

text: from

text: small

text: railroad

text: stop

text: to

text: the

text: largest

text: municipality

text: in

text: Prince

text: George

text: 's

text: County

text: and

text: the

text: fifth

text: most

text: populous

text: city

text: and

text: third

text: largest

text: city

text: by

text: area

text: in

text: the

text: U.S.

text: state

text: of

text: Maryland

text: In

text: CNN

text: Money

text: ranked

text: Bowie

text: in

text: its

text: Best

text: Places

text: to

text: Live

text: in

text: America

text: list

text: Pennsylvania (Pennsylvania German: "Pennsylvaani"), officially the Commonwealth of Pennsylvania, is a state located in the northeastern and Mid-Atlantic regions of the United States. The Appalachian Mountains run through its middle. The commonwealth borders Delaware to the southeast, Maryland to the south, West Virginia to the southwest, Ohio to the west, Lake Erie and the Canadian province of Ontario to the northwest, New York to the north, and New Jersey to the east.

text: Pennsylvania

text: Pennsylvania

text: German

text: Pennsylvaani

text: officially

text: the

text: Commonwealth

text: of

text: Pennsylvania

text: is

text: state

text: located

text: in

text: the

text: northeastern

text: and

text: Mid

text: Atlantic

text: regions

text: of

text: the

text: United

text: States

text: The

text: Appalachian

text: Mountains

text: run

text: through

text: its

text: middle

text: The

text: commonwealth

text: borders

text: Delaware

text: to

text: the

text: southeast

text: Maryland

text: to

text: the

text: south

text: West

text: Virginia

text: to

text: the

text: southwest

text: Ohio

text: to

text: the

text: west

text: Lake

text: Erie

text: and

text: the

text: Canadian

text: province

text: of

text: Ontario

text: to

text: the

text: northwest

text: New

text: York

text: to

text: the

text: north

text: and

text: New

text: Jersey

text: to

text: the

text: east

text: Baseball is a bat-and-ball game played between two teams of nine players each, who take turns batting and fielding.

text: Baseball

text: is

text: bat

text: and

text: ball

text: game

text: played

text: between

text: two

text: teams

text: of

text: nine

text: players

text: each

text: who

text: take

text: turns

text: batting

text: and

text: fielding

text: The Pittsburgh Pirates are an American professional baseball team based in Pittsburgh, Pennsylvania. The Pirates compete in Major League Baseball (MLB) as a member club of the National League (NL) Central division. The Pirates play their home games at PNC Park; the team previously played at Forbes Field and Three Rivers Stadium, the latter of which was named after its location near the confluence of the Allegheny, Monongahela, and Ohio Rivers. Founded on October 15, 1881 as Allegheny, the franchise has won five World Series championships. The Pirates are also often referred to as the "Bucs" or the "Buccos" (derived from buccaneer, a synonym for pirate).

text: The

text: Pittsburgh

text: Pirates

text: are

text: an

text: American

text: professional

text: baseball

text: team

text: based

text: in

text: Pittsburgh

text: Pennsylvania

text: The

text: Pirates

text: compete

text: in

text: Major

text: League

text: Baseball

text: MLB

text: as

text: member

text: club

text: of

text: the

text: National

text: League

text: NL

text: Central

text: division

text: The

text: Pirates

text: play

text: their

text: home

text: games

text: at

text: PNC

text: Park

text: the

text: team

text: previously

text: played

text: at

text: Forbes

text: Field

text: and

text: Three

text: Rivers

text: Stadium

text: the

text: latter

text: of

text: which

text: was

text: named

text: after

text: its

text: location

text: near

text: the

text: confluence

text: of

text: the

text: Allegheny

text: Monongahela

text: and

text: Ohio

text: Rivers

text: Founded

text: on

text: October

text: as

text: Allegheny

text: the

text: franchise

text: has

text: won

text: five

text: World

text: Series

text: championships

text: The

text: Pirates

text: are

text: also

text: often

text: referred

text: to

text: as

text: the

text: Bucs

text: or

text: the

text: Buccos

text: derived

text: from

text: buccaneer

text: synonym

text: for

text: pirate

text: The Baltimore Orioles are an American professional baseball team based in Baltimore, Maryland. The Orioles compete in Major League Baseball (MLB) as a member of the American League (AL) East division. One of the AL's eight charter franchises when the league was established in 1901 with President Ban Johnson, this particular franchise spent its first year as a major league club in Milwaukee, Wisconsin as the Milwaukee Brewers before moving to St. Louis, Missouri to become the St. Louis Browns. After 52 often-beleaguered years in St. Louis, the franchise was purchased in November 1953 by Baltimore business interests led by Clarence Miles. The franchise officially moved to Baltimore for the 1954 season and adopted the historic "Orioles" name in honor of the official state bird of Maryland. The Orioles name had also been used by several previous major and minor league baseball clubs in Baltimore, including the franchise that would eventually become the New York Yankees. Nicknames for the team include the "O's" and the "Birds".

text: The

text: Baltimore

text: Orioles

text: are

text: an

text: American

text: professional

text: baseball

text: team

text: based

text: in

text: Baltimore

text: Maryland

text: The

text: Orioles

text: compete

text: in

text: Major

text: League

text: Baseball

text: MLB

text: as

text: member

text: of

text: the

text: American

text: League

text: AL

text: East

text: division

text: One

text: of

text: the

text: AL

text: 's

text: eight

text: charter

text: franchises

text: when

text: the

text: league

text: was

text: established

text: in

text: with

text: President

text: Ban

text: Johnson

text: this

text: particular

text: franchise

text: spent

text: its

text: first

text: year

text: as

text: major

text: league

text: club

text: in

text: Milwaukee

text: Wisconsin

text: as

text: the

text: Milwaukee

text: Brewers

text: before

text: moving

text: to

text: St.

text: Louis

text: Missouri

text: to

text: become

text: the

text: St.

text: Louis

text: Browns

text: After

text: often

text: beleaguered

text: years

text: in

text: St.

text: Louis

text: the

text: franchise

text: was

text: purchased

text: in

text: November

text: by

text: Baltimore

text: business

text: interests

text: led

text: by

text: Clarence

text: Miles

text: The

text: franchise

text: officially

text: moved

text: to

text: Baltimore

text: for

text: the

text: season

text: and

text: adopted

text: the

text: historic

text: Orioles

text: name

text: in

text: honor

text: of

text: the

text: official

text: state

text: bird

text: of

text: Maryland

text: The

text: Orioles

text: name

text: had

text: also

text: been

text: used

text: by

text: several

text: previous

text: major

text: and

text: minor

text: league

text: baseball

text: clubs

text: in

text: Baltimore

text: including

text: the

text: franchise

text: that

text: would

text: eventually

text: become

text: the

text: New

text: York

text: Yankees

text: Nicknames

text: for

text: the

text: team

text: include

text: the

text: 's

text: and

text: the

text: Birds

text: Peoples Natural Gas Field is a 7,210 - seat baseball - only stadium in Altoona , Pennsylvania that hosted its first regular season baseball game on April 15 , 1999 , as the tenants of the facility , the Altoona Curve defeated the Bowie Baysox , 6 -- 1 . The ballpark succeeded Veterans Memorial Field as the home of professional baseball in Altoona .

text: Peoples

text: Natural

text: Gas

text: Field

text: is

text: seat

text: baseball

text: only

text: stadium

text: in

text: Altoona

text: Pennsylvania

text: that

text: hosted

text: its

text: first

text: regular

text: season

text: baseball

text: game

text: on

text: April

text: as

text: the

text: tenants

text: of

text: the

text: facility

text: the

text: Altoona

text: Curve

text: defeated

text: the

text: Bowie

text: Baysox

text: The

text: ballpark

text: succeeded

text: Veterans

text: Memorial

text: Field

text: as

text: the

text: home

text: of

text: professional

text: baseball

text: in

text: Altoona

text: Prince George's Stadium is a multipurpose sports venue located in Bowie, Maryland primarily used for baseball. It is home of the Baltimore Orioles' AA affiliate in the Eastern League, the Bowie Baysox. The stadium is the result of a cooperative venture between Maryland Baseball Limited Partnership and the Maryland-National Capital Park and Planning Commission, and is built on park property.

text: Prince

text: George

text: 's

text: Stadium

text: is

text: multipurpose

text: sports

text: venue

text: located

text: in

text: Bowie

text: Maryland

text: primarily

text: used

text: for

text: baseball

text: It

text: is

text: home

text: of

text: the

text: Baltimore

text: Orioles

text: AA

text: affiliate

text: in

text: the

text: Eastern

text: League

text: the

text: Bowie

text: Baysox

text: The

text: stadium

text: is

text: the

text: result

text: of

text: cooperative

text: venture

text: between

text: Maryland

text: Baseball

text: Limited

text: Partnership

text: and

text: the

text: Maryland

text: National

text: Capital

text: Park

text: and

text: Planning

text: Commission

text: and

text: is

text: built

text: on

text: park

text: property

text: Altoona is a city in central Pennsylvania Blair County, Pennsylvania, United States. It is the principal city of the Altoona Metropolitan Statistical Area (MSA). The population was 46,320 at the time of the 2010 Census, making it the eleventh most populous city in Pennsylvania. The Altoona MSA includes all of Blair County and was recorded as having a population of 127,089 at the 2010 Census, around 100,000 of which live within a radius of the Altoona city center according to U.S. Census zip code population data. This includes the adjacent boroughs of Hollidaysburg and Duncansville, adjacent townships of Logan, Allegheny, Blair, Frankstown, Antis, and Tyrone, as well as nearby boroughs of Bellwood and Newry.

text: Altoona

text: is

text: city

text: in

text: central

text: Pennsylvania

text: Blair

text: County

text: Pennsylvania

text: United

text: States

text: It

text: is

text: the

text: principal

text: city

text: of

text: the

text: Altoona

text: Metropolitan

text: Statistical

text: Area

text: MSA

text: The

text: population

text: was

text: at

text: the

text: time

text: of

text: the

text: Census

text: making

text: it

text: the

text: eleventh

text: most

text: populous

text: city

text: in

text: Pennsylvania

text: The

text: Altoona

text: MSA

text: includes

text: all

text: of

text: Blair

text: County

text: and

text: was

text: recorded

text: as

text: having

text: population

text: of

text: at

text: the

text: Census

text: around

text: of

text: which

text: live

text: within

text: radius

text: of

text: the

text: Altoona

text: city

text: center

text: according

text: to

text: U.S.

text: Census

text: zip

text: code

text: population

text: data

text: This

text: includes

text: the

text: adjacent

text: boroughs

text: of

text: Hollidaysburg

text: and

text: Duncansville

text: adjacent

text: townships

text: of

text: Logan

text: Allegheny

text: Blair

text: Frankstown

text: Antis

text: and

text: Tyrone

text: as

text: well

text: as

text: nearby

text: boroughs

text: of

text: Bellwood

text: and

text: Newry

text: The Bowie Baysox are a minor league baseball team located in Bowie, Maryland. They are the class-AA affiliate of the Baltimore Orioles, and play in the Eastern League. The team's home ballpark is Prince George's Stadium.

text: The

text: Bowie

text: Baysox

text: are

text: minor

text: league

text: baseball

text: team

text: located

text: in

text: Bowie

text: Maryland

text: They

text: are

text: the

text: class

text: AA

text: affiliate

text: of

text: the

text: Baltimore

text: Orioles

text: and

text: play

text: in

text: the

text: Eastern

text: League

text: The

text: team

text: 's

text: home

text: ballpark

text: is

text: Prince

text: George

text: 's

text: Stadium

text: The Altoona Curve is a minor league baseball team based in Altoona, Pennsylvania, named after nearby Horseshoe Curve (but also alluding to the curveball, a kind of pitch). The team, which plays in the Eastern League, is the Double-A affiliate of the Pittsburgh Pirates major-league club. The Curve plays in Peoples Natural Gas Field, located in Altoona; it was opened in 1999 and seats 7,210 fans.

text: The

text: Altoona

text: Curve

text: is

text: minor

text: league

text: baseball

text: team

text: based

text: in

text: Altoona

text: Pennsylvania

text: named

text: after

text: nearby

text: Horseshoe

text: Curve

text: but

text: also

text: alluding

text: to

text: the

text: curveball

text: kind

text: of

text: pitch

text: The

text: team

text: which

text: plays

text: in

text: the

text: Eastern

text: League

text: is

text: the

text: Double

text: affiliate

text: of

text: the

text: Pittsburgh

text: Pirates

text: major

text: league

text: club

text: The

text: Curve

text: plays

text: in

text: Peoples

text: Natural

text: Gas

text: Field

text: located

text: in

text: Altoona

text: it

text: was

text: opened

text: in

text: and

text: seats

text: fans

text:
Altoona Rail Kings were a former Independent baseball team, playing their home games at Veterans Memorial Field in Altoona, Pennsylvania. They played two seasons, 1996 in the North Atlantic League, and 1997 in the Heartland League.
In 1996, the Rail Kings finished 36-42. In 1997, they finished 22-14 in the Northern Division's first half, and 14-22 in the second. They did make the playoffs, losing in two straight games to the Anderson Lawmen.

text: Altoona

text: Rail

text: Kings

text: were

text: former

text: Independent

text: baseball

text: team

text: playing

text: their

text: home

text: games

text: at

text: Veterans

text: Memorial

text: Field

text: in

text: Altoona

text: Pennsylvania

text: They

text: played

text: two

text: seasons

text: in

text: the

text: North

text: Atlantic

text: League

text: and

text: in

text: the

text: Heartland

text: League

text: In

text: the

text: Rail

text: Kings

text: finished

text: In

text: they

text: finished

text: in

text: the

text: Northern

text: Division

text: 's

text: first

text: half

text: and

text: in

text: the

text: second

text: They

text: did

text: make

text: the

text: playoffs

text: losing

text: in

text: two

text: straight

text: games

text: to

text: the

text: Anderson

text: Lawmen

text: Blair County is a county located in the U.S. state of Pennsylvania. As of the 2010 census, the population was 127,089. Its county seat is Hollidaysburg. The county was created on February 26, 1846, from parts of Huntingdon and Bedford Counties.

text: Blair

text: County

text: is

text: county

text: located

text: in

text: the

text: U.S.

text: state

text: of

text: Pennsylvania

text: As

text: of

text: the

text: census

text: the

text: population

text: was

text: Its

text: county

text: seat

text: is

text: Hollidaysburg

text: The

text: county

text: was

text: created

text: on

text: February

text: from

text: parts

text: of

text: Huntingdon

text: and

text: Bedford

text: Counties

text: The curveball is a type of pitch in baseball and fastpitch softball thrown with a characteristic grip and hand movement that imparts forward spin to the ball, causing it to dive in a downward path as it approaches the plate. Its close relatives are the slider and the slurve. The "curve" of the ball varies from pitcher to pitcher. Outside the context of baseball, variants of the expression "to throw a curveball" essentially translate to introducing a significant deviation to a preceding concept.

text: The

text: curveball

text: is

text: type

text: of

text: pitch

text: in

text: baseball

text: and

text: fastpitch

text: softball

text: thrown

text: with

text: characteristic

text: grip

text: and

text: hand

text: movement

text: that

text: imparts

text: forward

text: spin

text: to

text: the

text: ball

text: causing

text: it

text: to

text: dive

text: in

text: downward

text: path

text: as

text: it

text: approaches

text: the

text: plate

text: Its

text: close

text: relatives

text: are

text: the

text: slider

text: and

text: the

text: slurve

text: The

text: curve

text: of

text: the

text: ball

text: varies

text: from

text: pitcher

text: to

text: pitcher

text: Outside

text: the

text: context

text: of

text: baseball

text: variants

text: of

text: the

text: expression

text: to

text: throw

text: curveball

text: essentially

text: translate

text: to

text: introducing

text: significant

text: deviation

text: to

text: preceding

text: concept

text: Veterans Memorial Field is a stadium in Altoona, Pennsylvania. It is primarily used for baseball and was the home of Altoona Rail Kings. The ballpark has a capacity of 3,000.

text: Veterans

text: Memorial

text: Field

text: is

text: stadium

text: in

text: Altoona

text: Pennsylvania

text: It

text: is

text: primarily

text: used

text: for

text: baseball

text: and

text: was

text: the

text: home

text: of

text: Altoona

text: Rail

text: Kings

text: The

text: ballpark

text: has

text: capacity

text: of

text: In the United States, a metropolitan statistical area (MSA) is a geographical region with a relatively high population density at its core and close economic ties throughout the area. Such regions are neither legally incorporated as a city or town would be, nor are they legal administrative divisions like counties or separate entities such as states. As such, the precise definition of any given metropolitan area can vary with the source. A typical metropolitan area is centered on a single large city that wields substantial influence over the region (e.g., Chicago or Atlanta). However, some metropolitan areas contain more than one large city with no single municipality holding a substantially dominant position (e.g., DallasFort Worth metroplex, Norfolk-Virginia Beach (Hampton Roads), RiversideSan Bernardino (Inland Empire) or MinneapolisSaint Paul).

text: In

text: the

text: United

text: States

text: metropolitan

text: statistical

text: area

text: MSA

text: is

text: geographical

text: region

text: with

text: relatively

text: high

text: population

text: density

text: at

text: its

text: core

text: and

text: close

text: economic

text: ties

text: throughout

text: the

text: area

text: Such

text: regions

text: are

text: neither

text: legally

text: incorporated

text: as

text: city

text: or

text: town

text: would

text: be

text: nor

text: are

text: they

text: legal

text: administrative

text: divisions

text: like

text: counties

text: or

text: separate

text: entities

text: such

text: as

text: states

text: As

text: such

text: the

text: precise

text: definition

text: of

text: any

text: given

text: metropolitan

text: area

text: can

text: vary

text: with

text: the

text: source

text: typical

text: metropolitan

text: area

text: is

text: centered

text: on

text: single

text: large

text: city

text: that

text: wields

text: substantial

text: influence

text: over

text: the

text: region

text: e.g.

text: Chicago

text: or

text: Atlanta

text: However

text: some

text: metropolitan

text: areas

text: contain

text: more

text: than

text: one

text: large

text: city

text: with

text: no

text: single

text: municipality

text: holding

text: substantially

text: dominant

text: position

text: e.g.

text: DallasFort

text: Worth

text: metroplex

text: Norfolk

text: Virginia

text: Beach

text: Hampton

text: Roads

text: RiversideSan

text: Bernardino

text: Inland

text: Empire

text: or

text: MinneapolisSaint

text: Paul

annotations: follows single

question: instance_of peoples natural gas field

answer: sports venue

text: sports venue


text: Grappling refers to techniques, maneuvers, and counters applied to an opponent in order to gain a physical advantage in hand-to-hand combat, such as improving relative position, escaping, submitting, or injury to the opponent. Grappling is a general term that covers techniques used in many disciplines, styles and martial arts that are practiced both as combat sports and for self-defense. Grappling most commonly does not include striking or the use of weapons. However, some fighting styles or martial arts known especially for their grappling techniques teach tactics that include strikes and weapons either alongside grappling or combined with it.

text: Grappling

text: refers

text: to

text: techniques

text: maneuvers

text: and

text: counters

text: applied

text: to

text: an

text: opponent

text: in

text: order

text: to

text: gain

text: physical

text: advantage

text: in

text: hand

text: to

text: hand

text: combat

text: such

text: as

text: improving

text: relative

text: position

text: escaping

text: submitting

text: or

text: injury

text: to

text: the

text: opponent

text: Grappling

text: is

text: general

text: term

text: that

text: covers

text: techniques

text: used

text: in

text: many

text: disciplines

text: styles

text: and

text: martial

text: arts

text: that

text: are

text: practiced

text: both

text: as

text: combat

text: sports

text: and

text: for

text: self

text: defense

text: Grappling

text: most

text: commonly

text: does

text: not

text: include

text: striking

text: or

text: the

text: use

text: of

text: weapons

text: However

text: some

text: fighting

text: styles

text: or

text: martial

text: arts

text: known

text: especially

text: for

text: their

text: grappling

text: techniques

text: teach

text: tactics

text: that

text: include

text: strikes

text: and

text: weapons

text: either

text: alongside

text: grappling

text: or

text: combined

text: with

text: it

text: The Korea Hapkido Federation is the largest, wholly hapkido, governing body for the Korean martial art of hapkido in the world. It is made up of predominantly Korean born students and instructors or those individuals who have directly trained in South Korea. This organization is based in Seoul, South Korea and its president is Kim, Jong-Yun.

text: The

text: Korea

text: Hapkido

text: Federation

text: is

text: the

text: largest

text: wholly

text: hapkido

text: governing

text: body

text: for

text: the

text: Korean

text: martial

text: art

text: of

text: hapkido

text: in

text: the

text: world

text: It

text: is

text: made

text: up

text: of

text: predominantly

text: Korean

text: born

text: students

text: and

text: instructors

text: or

text: those

text: individuals

text: who

text: have

text: directly

text: trained

text: in

text: South

text: Korea

text: This

text: organization

text: is

text: based

text: in

text: Seoul

text: South

text: Korea

text: and

text: its

text: president

text: is

text: Kim

text: Jong

text: Yun

text: Martial arts are codified systems and traditions of combat practices, which are practiced for a number of reasons: as self-defense, military and law enforcement applications, mental and spiritual development; as well as entertainment and the preservation of a nation's intangible cultural heritage.

text: Martial

text: arts

text: are

text: codified

text: systems

text: and

text: traditions

text: of

text: combat

text: practices

text: which

text: are

text: practiced

text: for

text: number

text: of

text: reasons

text: as

text: self

text: defense

text: military

text: and

text: law

text: enforcement

text: applications

text: mental

text: and

text: spiritual

text: development

text: as

text: well

text: as

text: entertainment

text: and

text: the

text: preservation

text: of

text: nation

text: 's

text: intangible

text: cultural

text: heritage

text: A knife (plural knives) is a tool with a cutting edge or blade, hand-held or otherwise, with most having a handle. Some types of knives are used as utensils, including knives used at the dining table (e.g., butter knives and steak knives) and knives used in the kitchen (e.g., paring knife, bread knife, cleaver). Many types of knives are used as tools, such as the utility knife carried by soldiers, the pocket knife carried by hikers and the hunting knife used by hunters. Knives are also used as a traditional or religious implement, such as the kirpan. Some types of knives are used as weapons, such as daggers or switchblades. Some types of knives are used as sports equipment (e.g., throwing knives). Knives are also used in agriculture, food harvesting etc.; the sickle, the scythe and even the combine harvester are knives.

text: knife

text: plural

text: knives

text: is

text: tool

text: with

text: cutting

text: edge

text: or

text: blade

text: hand

text: held

text: or

text: otherwise

text: with

text: most

text: having

text: handle

text: Some

text: types

text: of

text: knives

text: are

text: used

text: as

text: utensils

text: including

text: knives

text: used

text: at

text: the

text: dining

text: table

text: e.g.

text: butter

text: knives

text: and

text: steak

text: knives

text: and

text: knives

text: used

text: in

text: the

text: kitchen

text: e.g.

text: paring

text: knife

text: bread

text: knife

text: cleaver

text: Many

text: types

text: of

text: knives

text: are

text: used

text: as

text: tools

text: such

text: as

text: the

text: utility

text: knife

text: carried

text: by

text: soldiers

text: the

text: pocket

text: knife

text: carried

text: by

text: hikers

text: and

text: the

text: hunting

text: knife

text: used

text: by

text: hunters

text: Knives

text: are

text: also

text: used

text: as

text: traditional

text: or

text: religious

text: implement

text: such

text: as

text: the

text: kirpan

text: Some

text: types

text: of

text: knives

text: are

text: used

text: as

text: weapons

text: such

text: as

text: daggers

text: or

text: switchblades

text: Some

text: types

text: of

text: knives

text: are

text: used

text: as

text: sports

text: equipment

text: e.g.

text: throwing

text: knives

text: Knives

text: are

text: also

text: used

text: in

text: agriculture

text: food

text: harvesting

text: etc

text: the

text: sickle

text: the

text: scythe

text: and

text: even

text: the

text: combine

text: harvester

text: are

text: knives

text: Oh Se - Lim ( Hangul :  ) was an early Korean hapkido practitioner and a pioneer of the art. He had been the president of the Korea Hapkido Federation for 18 years .

text: Oh

text: Se

text: Lim

text: Hangul

text: was

text: an

text: early

text: Korean

text: hapkido

text: practitioner

text: and

text: pioneer

text: of

text: the

text: art

text: He

text: had

text: been

text: the

text: president

text: of

text: the

text: Korea

text: Hapkido

text: Federation

text: for

text: years

text: Hapkido (, , also spelled hap ki do or hapki-do ) is a highly eclectic Korean martial art. It is a form of self-defense that employs joint locks, grappling, and throwing techniques similar to those of other martial arts, as well as kicks, punches, and other striking attacks. It also teaches the use of traditional weapons, including knife, sword, rope, ssang juhl bong (nunchaku), cane (ji pang ee), short stick (dan bong), and middle-length staff (joong bong, gun (analogous to the Japanese j), and b (Japanese)), which vary in emphasis depending on the particular tradition examined.

text: Hapkido

text: also

text: spelled

text: hap

text: ki

text: do

text: or

text: hapki

text: do

text: is

text: highly

text: eclectic

text: Korean

text: martial

text: art

text: It

text: is

text: form

text: of

text: self

text: defense

text: that

text: employs

text: joint

text: locks

text: grappling

text: and

text: throwing

text: techniques

text: similar

text: to

text: those

text: of

text: other

text: martial

text: arts

text: as

text: well

text: as

text: kicks

text: punches

text: and

text: other

text: striking

text: attacks

text: It

text: also

text: teaches

text: the

text: use

text: of

text: traditional

text: weapons

text: including

text: knife

text: sword

text: rope

text: ssang

text: juhl

text: bong

text: nunchaku

text: cane

text: ji

text: pang

text: ee

text: short

text: stick

text: dan

text: bong

text: and

text: middle

text: length

text: staff

text: joong

text: bong

text: gun

text: analogous

text: to

text: the

text: Japanese

text: and

text: Japanese

text: which

text: vary

text: in

text: emphasis

text: depending

text: on

text: the

text: particular

text: tradition

text: examined

text: A joint lock is a grappling technique involving manipulation of an opponent's joints in such a way that the joints reach their maximal degree of motion.

text: joint

text: lock

text: is

text: grappling

text: technique

text: involving

text: manipulation

text: of

text: an

text: opponent

text: 's

text: joints

text: in

text: such

text: way

text: that

text: the

text: joints

text: reach

text: their

text: maximal

text: degree

text: of

text: motion

text: Japan ("Nippon" or "Nihon" ; formally "" or "Nihon-koku", means "State of Japan") is a sovereign island nation in Eastern Asia. Located in the Pacific Ocean, It is lying off the eastern coast of the Asia Mainland (east of China, Korea, Russia) and stretching from the Sea of Okhotsk in the north to the East China Sea and near Taiwan in the southwest.

text: Japan

text: Nippon

text: or

text: Nihon

text: formally

text: or

text: Nihon

text: koku

text: means

text: State

text: of

text: Japan

text: is

text: sovereign

text: island

text: nation

text: in

text: Eastern

text: Asia

text: Located

text: in

text: the

text: Pacific

text: Ocean

text: It

text: is

text: lying

text: off

text: the

text: eastern

text: coast

text: of

text: the

text: Asia

text: Mainland

text: east

text: of

text: China

text: Korea

text: Russia

text: and

text: stretching

text: from

text: the

text: Sea

text: of

text: Okhotsk

text: in

text: the

text: north

text: to

text: the

text: East

text: China

text: Sea

text: and

text: near

text: Taiwan

text: in

text: the

text: southwest

text: In modern times, nunchaku (Tabak-Toyok) were popularized by actor and martial artist Bruce Lee and his martial arts instructor Dan Inosanto, who introduced this weapon to the actor. Organizations including the North American Nunchaku Association, World Amateur Nunchaku Organization, Fédération Internationale de Nunchaku de Combat et Artistique, World Nunchaku Association, and International Techdo Nunchaku Association teach the use of nunchaku as a contact sport.

text: In

text: modern

text: times

text: nunchaku

text: Tabak

text: Toyok

text: were

text: popularized

text: by

text: actor

text: and

text: martial

text: artist

text: Bruce

text: Lee

text: and

text: his

text: martial

text: arts

text: instructor

text: Dan

text: Inosanto

text: who

text: introduced

text: this

text: weapon

text: to

text: the

text: actor

text: Organizations

text: including

text: the

text: North

text: American

text: Nunchaku

text: Association

text: World

text: Amateur

text: Nunchaku

text: Organization

text: Fédération

text: Internationale

text: de

text: Nunchaku

text: de

text: Combat

text: et

text: Artistique

text: World

text: Nunchaku

text: Association

text: and

text: International

text: Techdo

text: Nunchaku

text: Association

text: teach

text: the

text: use

text: of

text: nunchaku

text: as

text: contact

text: sport

text: South Korea, officially the Republic of Korea (ROK), is a sovereign state in East Asia, constituting the southern part of the Korean Peninsula.

text: South

text: Korea

text: officially

text: the

text: Republic

text: of

text: Korea

text: ROK

text: is

text: sovereign

text: state

text: in

text: East

text: Asia

text: constituting

text: the

text: southern

text: part

text: of

text: the

text: Korean

text: Peninsula

text: Korea is a historical state in East Asia, since 1945 divided into two distinct sovereign states: North Korea (officially the "Democratic People's Republic of Korea") and South Korea (officially the "Republic of Korea"). Located on the Korean Peninsula, Korea is bordered by China to the northwest and Russia to the northeast. It is separated from Japan to the east by the Korea Strait and the East Sea.

text: Korea

text: is

text: historical

text: state

text: in

text: East

text: Asia

text: since

text: divided

text: into

text: two

text: distinct

text: sovereign

text: states

text: North

text: Korea

text: officially

text: the

text: Democratic

text: People

text: 's

text: Republic

text: of

text: Korea

text: and

text: South

text: Korea

text: officially

text: the

text: Republic

text: of

text: Korea

text: Located

text: on

text: the

text: Korean

text: Peninsula

text: Korea

text: is

text: bordered

text: by

text: China

text: to

text: the

text: northwest

text: and

text: Russia

text: to

text: the

text: northeast

text: It

text: is

text: separated

text: from

text: Japan

text: to

text: the

text: east

text: by

text: the

text: Korea

text: Strait

text: and

text: the

text: East

text: Sea

annotations: likely single

annotations: follows multiple

question: occupation oh se-lim

answer: martial artist

text: martial artist


text: Miniature wargaming is a form of wargaming which incorporates miniature figures, miniature armor and modeled terrain as the main components of play and which was first invented at the beginning of the 19th century in Prussia. Like other types of wargames, they can be generally considered to be a type of simulation game, generally about tactical combat, as opposed to computer and board wargames which have greater variety in scale.

text: Miniature

text: wargaming

text: is

text: form

text: of

text: wargaming

text: which

text: incorporates

text: miniature

text: figures

text: miniature

text: armor

text: and

text: modeled

text: terrain

text: as

text: the

text: main

text: components

text: of

text: play

text: and

text: which

text: was

text: first

text: invented

text: at

text: the

text: beginning

text: of

text: the

text: century

text: in

text: Prussia

text: Like

text: other

text: types

text: of

text: wargames

text: they

text: can

text: be

text: generally

text: considered

text: to

text: be

text: type

text: of

text: simulation

text: game

text: generally

text: about

text: tactical

text: combat

text: as

text: opposed

text: to

text: computer

text: and

text: board

text: wargames

text: which

text: have

text: greater

text: variety

text: in

text: scale

text: Games Workshop Group PLC (often abbreviated as GW) is a British miniature wargaming manufacturing company. Games Workshop is best known as developer and publisher of the tabletop wargames "Warhammer Age of Sigmar", "Warhammer 40,000" and "The Lord of the Rings Strategy Battle Game". The company is listed on the London Stock Exchange with the symbol GAW.L. The company's British operating subsidiary company is Games Workshop Limited.

text: Games

text: Workshop

text: Group

text: PLC

text: often

text: abbreviated

text: as

text: GW

text: is

text: British

text: miniature

text: wargaming

text: manufacturing

text: company

text: Games

text: Workshop

text: is

text: best

text: known

text: as

text: developer

text: and

text: publisher

text: of

text: the

text: tabletop

text: wargames

text: Warhammer

text: Age

text: of

text: Sigmar

text: Warhammer

text: and

text: The

text: Lord

text: of

text: the

text: Rings

text: Strategy

text: Battle

text: Game

text: The

text: company

text: is

text: listed

text: on

text: the

text: London

text: Stock

text: Exchange

text: with

text: the

text: symbol

text: GAW.L.

text: The

text: company

text: 's

text: British

text: operating

text: subsidiary

text: company

text: is

text: Games

text: Workshop

text: Limited

text: Warhammer Online : Age of Reckoning ( officially abbreviated as WAR ) was a massively multiplayer online role - playing game based on Games Workshop 's Warhammer Fantasy setting . It was developed by Mythic Entertainment and was simultaneously released in North and South America , Europe , Asia , Australia and New Zealand on September 18 , 2008 . The game revolved around the continual worldwide conflict that the Warhammer Fantasy setting is known for , and the game is geared toward ongoing , constant war laced with dark humour . A spin - off , Warhammer Online : Wrath of Heroes , was a free - to - play multiplayer online battle arena game . It entered open beta on April 10 , 2012 but was shut down before it left the beta on March 29 , 2013 . On September 18 , 2013 , it was announced by Mythic that Warhammer Online : Age of Reckoning would shut down on December 18 , 2013 , due to the licence agreement with Games Workshop coming to an end . The shutdown took place as planned .

text: Warhammer

text: Online

text: Age

text: of

text: Reckoning

text: officially

text: abbreviated

text: as

text: WAR

text: was

text: massively

text: multiplayer

text: online

text: role

text: playing

text: game

text: based

text: on

text: Games

text: Workshop

text: 's

text: Warhammer

text: Fantasy

text: setting

text: It

text: was

text: developed

text: by

text: Mythic

text: Entertainment

text: and

text: was

text: simultaneously

text: released

text: in

text: North

text: and

text: South

text: America

text: Europe

text: Asia

text: Australia

text: and

text: New

text: Zealand

text: on

text: September

text: The

text: game

text: revolved

text: around

text: the

text: continual

text: worldwide

text: conflict

text: that

text: the

text: Warhammer

text: Fantasy

text: setting

text: is

text: known

text: for

text: and

text: the

text: game

text: is

text: geared

text: toward

text: ongoing

text: constant

text: war

text: laced

text: with

text: dark

text: humour

text: spin

text: off

text: Warhammer

text: Online

text: Wrath

text: of

text: Heroes

text: was

text: free

text: to

text: play

text: multiplayer

text: online

text: battle

text: arena

text: game

text: It

text: entered

text: open

text: beta

text: on

text: April

text: but

text: was

text: shut

text: down

text: before

text: it

text: left

text: the

text: beta

text: on

text: March

text: On

text: September

text: it

text: was

text: announced

text: by

text: Mythic

text: that

text: Warhammer

text: Online

text: Age

text: of

text: Reckoning

text: would

text: shut

text: down

text: on

text: December

text: due

text: to

text: the

text: licence

text: agreement

text: with

text: Games

text: Workshop

text: coming

text: to

text: an

text: end

text: The

text: shutdown

text: took

text: place

text: as

text: planned

text: Fairfax, colloquially Central Fairfax, Downtown Fairfax, Fairfax City, Historic Fairfax, or the City of Fairfax, is an independent city in the Commonwealth of Virginia. As of the 2010 census the population was 22,565, which had risen to an estimated 24,013 as of 2015.

text: Fairfax

text: colloquially

text: Central

text: Fairfax

text: Downtown

text: Fairfax

text: Fairfax

text: City

text: Historic

text: Fairfax

text: or

text: the

text: City

text: of

text: Fairfax

text: is

text: an

text: independent

text: city

text: in

text: the

text: Commonwealth

text: of

text: Virginia

text: As

text: of

text: the

text: census

text: the

text: population

text: was

text: which

text: had

text: risen

text: to

text: an

text: estimated

text: as

text: of

text: The Lord of the Rings Strategy Battle Game (abbreviated to "LotR SBG"), previously marketed as The Hobbit: An Unexpected Journey Strategy Battle Game and The Hobbit: The Desolation of Smaug Strategy Battle Game and now as The Hobbit: The Battle of Five Armies Strategy Battle Game, is a tabletop miniature wargame produced by Games Workshop. It is based on "The Lord of the Rings" film trilogy directed by Peter Jackson, and the book that inspired it, written by J. R. R. Tolkien.

text: The

text: Lord

text: of

text: the

text: Rings

text: Strategy

text: Battle

text: Game

text: abbreviated

text: to

text: LotR

text: SBG

text: previously

text: marketed

text: as

text: The

text: Hobbit

text: An

text: Unexpected

text: Journey

text: Strategy

text: Battle

text: Game

text: and

text: The

text: Hobbit

text: The

text: Desolation

text: of

text: Smaug

text: Strategy

text: Battle

text: Game

text: and

text: now

text: as

text: The

text: Hobbit

text: The

text: Battle

text: of

text: Five

text: Armies

text: Strategy

text: Battle

text: Game

text: is

text: tabletop

text: miniature

text: wargame

text: produced

text: by

text: Games

text: Workshop

text: It

text: is

text: based

text: on

text: The

text: Lord

text: of

text: the

text: Rings

text: film

text: trilogy

text: directed

text: by

text: Peter

text: Jackson

text: and

text: the

text: book

text: that

text: inspired

text: it

text: written

text: by

text: Tolkien

text: A virtual world or massively multiplayer online world (MMOW) is a computer-based simulated environment populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. These avatars can be textual, two or three-dimensional graphical representations, or live video avatars with auditory and touch sensations. In general, virtual worlds allow for multiple users.

text: virtual

text: world

text: or

text: massively

text: multiplayer

text: online

text: world

text: MMOW

text: is

text: computer

text: based

text: simulated

text: environment

text: populated

text: by

text: many

text: users

text: who

text: can

text: create

text: personal

text: avatar

text: and

text: simultaneously

text: and

text: independently

text: explore

text: the

text: virtual

text: world

text: participate

text: in

text: its

text: activities

text: and

text: communicate

text: with

text: others

text: These

text: avatars

text: can

text: be

text: textual

text: two

text: or

text: three

text: dimensional

text: graphical

text: representations

text: or

text: live

text: video

text: avatars

text: with

text: auditory

text: and

text: touch

text: sensations

text: In

text: general

text: virtual

text: worlds

text: allow

text: for

text: multiple

text: users

text: Warhammer 40,000 (informally known as Warhammer 40K, WH40K or simply 40K) is a tabletop miniature wargame produced by Games Workshop, set in a dystopian science fantasy universe. "Warhammer 40,000" was created by Rick Priestley in 1987 as the futuristic companion to "Warhammer Fantasy Battle", sharing many game mechanics. Expansions for "Warhammer 40,000" are released periodically which give rules for urban, planetary siege and large-scale combat. The game is in its seventh edition, which was released on May 24, 2014.

text: Warhammer

text: informally

text: known

text: as

text: Warhammer

text: or

text: simply

text: is

text: tabletop

text: miniature

text: wargame

text: produced

text: by

text: Games

text: Workshop

text: set

text: in

text: dystopian

text: science

text: fantasy

text: universe

text: Warhammer

text: was

text: created

text: by

text: Rick

text: Priestley

text: in

text: as

text: the

text: futuristic

text: companion

text: to

text: Warhammer

text: Fantasy

text: Battle

text: sharing

text: many

text: game

text: mechanics

text: Expansions

text: for

text: Warhammer

text: are

text: released

text: periodically

text: which

text: give

text: rules

text: for

text: urban

text: planetary

text: siege

text: and

text: large

text: scale

text: combat

text: The

text: game

text: is

text: in

text: its

text: seventh

text: edition

text: which

text: was

text: released

text: on

text: May

text: A role-playing video game (commonly referred to as role-playing game or RPG, and in the past was also known as computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world. Many role-playing video games have origins in pen-and-paper role-playing games (Including "Dungeons & Dragons") and use much of the same , settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Since the 1980s, Role-playing is the most commercially viable video game genre in Japan, and has more market share of any other genre in the japanese gaming industry, although in the 2010s first-person shooters and western iOS and Android games were becoming rapidly and increasingly popular in that country.

text: role

text: playing

text: video

text: game

text: commonly

text: referred

text: to

text: as

text: role

text: playing

text: game

text: or

text: RPG

text: and

text: in

text: the

text: past

text: was

text: also

text: known

text: as

text: computer

text: role

text: playing

text: game

text: or

text: CRPG

text: is

text: video

text: game

text: genre

text: where

text: the

text: player

text: controls

text: the

text: actions

text: of

text: character

text: and/or

text: several

text: party

text: members

text: immersed

text: in

text: some

text: well

text: defined

text: world

text: Many

text: role

text: playing

text: video

text: games

text: have

text: origins

text: in

text: pen

text: and

text: paper

text: role

text: playing

text: games

text: Including

text: Dungeons

text: Dragons

text: and

text: use

text: much

text: of

text: the

text: same

text: settings

text: and

text: game

text: mechanics

text: Other

text: major

text: similarities

text: with

text: pen

text: and

text: paper

text: games

text: include

text: developed

text: story

text: telling

text: and

text: narrative

text: elements

text: player

text: character

text: development

text: complexity

text: as

text: well

text: as

text: replayability

text: and

text: immersion

text: The

text: electronic

text: medium

text: removes

text: the

text: necessity

text: for

text: gamemaster

text: and

text: increases

text: combat

text: resolution

text: speed

text: RPGs

text: have

text: evolved

text: from

text: simple

text: text

text: based

text: console

text: window

text: games

text: into

text: visually

text: rich

text: experiences

text: Since

text: the

text: Role

text: playing

text: is

text: the

text: most

text: commercially

text: viable

text: video

text: game

text: genre

text: in

text: Japan

text: and

text: has

text: more

text: market

text: share

text: of

text: any

text: other

text: genre

text: in

text: the

text: japanese

text: gaming

text: industry

text: although

text: in

text: the

text: first

text: person

text: shooters

text: and

text: western

text: iOS

text: and

text: Android

text: games

text: were

text: becoming

text: rapidly

text: and

text: increasingly

text: popular

text: in

text: that

text: country

text: Dark Age of Camelot (DAoC) is a 3D medieval fantasy MMORPG, released on October 10, 2001 in North America and in Europe shortly after through its partner GOA. The game combines Arthurian lore, Norse mythology and Irish Celtic legends with a dash of high fantasy. It is set in the period after King Arthur's death and his kingdom has split into three parts which are in a constant state of war with each other. "DAoC" includes both Player versus Environment (PvE) and Realm versus Realm (RvR) combat.

text: Dark

text: Age

text: of

text: Camelot

text: DAoC

text: is

text: medieval

text: fantasy

text: MMORPG

text: released

text: on

text: October

text: in

text: North

text: America

text: and

text: in

text: Europe

text: shortly

text: after

text: through

text: its

text: partner

text: GOA

text: The

text: game

text: combines

text: Arthurian

text: lore

text: Norse

text: mythology

text: and

text: Irish

text: Celtic

text: legends

text: with

text: dash

text: of

text: high

text: fantasy

text: It

text: is

text: set

text: in

text: the

text: period

text: after

text: King

text: Arthur

text: 's

text: death

text: and

text: his

text: kingdom

text: has

text: split

text: into

text: three

text: parts

text: which

text: are

text: in

text: constant

text: state

text: of

text: war

text: with

text: each

text: other

text: DAoC

text: includes

text: both

text: Player

text: versus

text: Environment

text: PvE

text: and

text: Realm

text: versus

text: Realm

text: RvR

text: combat

text: Mythic Entertainment (which has also been known as BioWare Mythic, EA Mythic, Inc. and Interworld Productions) was a video game developer in Fairfax, Virginia that was most widely recognized for developing the 2001 massively multiplayer online role-playing game "Dark Age of Camelot". Mythic was a prolific creator of multiplayer online games since its formation in the mid-1990s.

text: Mythic

text: Entertainment

text: which

text: has

text: also

text: been

text: known

text: as

text: BioWare

text: Mythic

text: EA

text: Mythic

text: Inc.

text: and

text: Interworld

text: Productions

text: was

text: video

text: game

text: developer

text: in

text: Fairfax

text: Virginia

text: that

text: was

text: most

text: widely

text: recognized

text: for

text: developing

text: the

text: massively

text: multiplayer

text: online

text: role

text: playing

text: game

text: Dark

text: Age

text: of

text: Camelot

text: Mythic

text: was

text: prolific

text: creator

text: of

text: multiplayer

text: online

text: games

text: since

text: its

text: formation

text: in

text: the

text: BioWare is a video game developer located in Edmonton, Alberta, Canada. It was founded in February 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk, and Augustine Yip. BioWare is currently owned by American company Electronic Arts. The company specializes in role-playing video games, and became famous for launching highly praised and successful licensed franchises, "Baldur's Gate", "Neverwinter Nights", and "". They proceeded to make several other successful games based on original intellectual property: "Jade Empire", the "Mass Effect" series, and the "Dragon Age" series. In 2011, BioWare launched their first massively multiplayer online role-playing game, "".

text: BioWare

text: is

text: video

text: game

text: developer

text: located

text: in

text: Edmonton

text: Alberta

text: Canada

text: It

text: was

text: founded

text: in

text: February

text: by

text: newly

text: graduated

text: medical

text: doctors

text: Ray

text: Muzyka

text: Greg

text: Zeschuk

text: and

text: Augustine

text: Yip

text: BioWare

text: is

text: currently

text: owned

text: by

text: American

text: company

text: Electronic

text: Arts

text: The

text: company

text: specializes

text: in

text: role

text: playing

text: video

text: games

text: and

text: became

text: famous

text: for

text: launching

text: highly

text: praised

text: and

text: successful

text: licensed

text: franchises

text: Baldur

text: 's

text: Gate

text: Neverwinter

text: Nights

text: and

text: They

text: proceeded

text: to

text: make

text: several

text: other

text: successful

text: games

text: based

text: on

text: original

text: intellectual

text: property

text: Jade

text: Empire

text: the

text: Mass

text: Effect

text: series

text: and

text: the

text: Dragon

text: Age

text: series

text: In

text: BioWare

text: launched

text: their

text: first

text: massively

text: multiplayer

text: online

text: role

text: playing

text: game

text: Massively multiplayer online role-playing games (MMORPGs) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world.

text: Massively

text: multiplayer

text: online

text: role

text: playing

text: games

text: MMORPGs

text: are

text: combination

text: of

text: role

text: playing

text: video

text: games

text: and

text: massively

text: multiplayer

text: online

text: games

text: in

text: which

text: very

text: large

text: number

text: of

text: players

text: interact

text: with

text: one

text: another

text: within

text: virtual

text: world

text: The London Stock Exchange (LSE) is a stock exchange located in the City of London in the United Kingdom. , the Exchange had a market capitalisation of US$6.06 trillion (short scale), making it the third-largest stock exchange in the world by this measurement (the largest in Europe, ahead of Euronext). The Exchange was founded in 1801 and its current premises are situated in Paternoster Square close to St Paul's Cathedral in the City of London. The Exchange is part of the London Stock Exchange Group.

text: The

text: London

text: Stock

text: Exchange

text: LSE

text: is

text: stock

text: exchange

text: located

text: in

text: the

text: City

text: of

text: London

text: in

text: the

text: United

text: Kingdom

text: the

text: Exchange

text: had

text: market

text: capitalisation

text: of

text: US$

text: trillion

text: short

text: scale

text: making

text: it

text: the

text: third

text: largest

text: stock

text: exchange

text: in

text: the

text: world

text: by

text: this

text: measurement

text: the

text: largest

text: in

text: Europe

text: ahead

text: of

text: Euronext

text: The

text: Exchange

text: was

text: founded

text: in

text: and

text: its

text: current

text: premises

text: are

text: situated

text: in

text: Paternoster

text: Square

text: close

text: to

text: St

text: Paul

text: 's

text: Cathedral

text: in

text: the

text: City

text: of

text: London

text: The

text: Exchange

text: is

text: part

text: of

text: the

text: London

text: Stock

text: Exchange

text: Group

question: based_on warhammer online: age of reckoning

answer: warhammer fantasy battle

text: warhammer fantasy battle


text: Connecticut is the southernmost state in the New England region of the northeastern United States. Connecticut is also often grouped along with New York and New Jersey as the Tri-State Area. It is bordered by Rhode Island to the east, Massachusetts to the north, New York to the west, and Long Island Sound to the south. Its capital city is Hartford, and its most populous city is Bridgeport. The state is named for the Connecticut River, a major U.S. river that approximately bisects the state. The word "Connecticut" is derived from various anglicized spellings of an Algonquian word for "long tidal river".

text: Connecticut

text: is

text: the

text: southernmost

text: state

text: in

text: the

text: New

text: England

text: region

text: of

text: the

text: northeastern

text: United

text: States

text: Connecticut

text: is

text: also

text: often

text: grouped

text: along

text: with

text: New

text: York

text: and

text: New

text: Jersey

text: as

text: the

text: Tri

text: State

text: Area

text: It

text: is

text: bordered

text: by

text: Rhode

text: Island

text: to

text: the

text: east

text: Massachusetts

text: to

text: the

text: north

text: New

text: York

text: to

text: the

text: west

text: and

text: Long

text: Island

text: Sound

text: to

text: the

text: south

text: Its

text: capital

text: city

text: is

text: Hartford

text: and

text: its

text: most

text: populous

text: city

text: is

text: Bridgeport

text: The

text: state

text: is

text: named

text: for

text: the

text: Connecticut

text: River

text: major

text: U.S.

text: river

text: that

text: approximately

text: bisects

text: the

text: state

text: The

text: word

text: Connecticut

text: is

text: derived

text: from

text: various

text: anglicized

text: spellings

text: of

text: an

text: Algonquian

text: word

text: for

text: long

text: tidal

text: river

text: Physiology is the scientific study of the normal function in living systems. A sub-discipline of biology, its focus is in how organisms, organ systems, organs, cells, and biomolecules carry out the chemical or physical functions that exist in a living system. Given the size of the field, it is divided into, among others, animal physiology (including that of humans), plant physiology, cellular physiology, microbial physiology (microbial metabolism), bacterial physiology, and viral physiology. The Nobel Prize in Physiology or Medicine is awarded to those who make significant achievements in this discipline by the Royal Swedish Academy of Sciences. In medicine, a physiologic state is one occurring from normal body function, rather than pathologically, which is centered on the abnormalities that occur in animal diseases, including humans.

text: Physiology

text: is

text: the

text: scientific

text: study

text: of

text: the

text: normal

text: function

text: in

text: living

text: systems

text: sub

text: discipline

text: of

text: biology

text: its

text: focus

text: is

text: in

text: how

text: organisms

text: organ

text: systems

text: organs

text: cells

text: and

text: biomolecules

text: carry

text: out

text: the

text: chemical

text: or

text: physical

text: functions

text: that

text: exist

text: in

text: living

text: system

text: Given

text: the

text: size

text: of

text: the

text: field

text: it

text: is

text: divided

text: into

text: among

text: others

text: animal

text: physiology

text: including

text: that

text: of

text: humans

text: plant

text: physiology

text: cellular

text: physiology

text: microbial

text: physiology

text: microbial

text: metabolism

text: bacterial

text: physiology

text: and

text: viral

text: physiology

text: The

text: Nobel

text: Prize

text: in

text: Physiology

text: or

text: Medicine

text: is

text: awarded

text: to

text: those

text: who

text: make

text: significant

text: achievements

text: in

text: this

text: discipline

text: by

text: the

text: Royal

text: Swedish

text: Academy

text: of

text: Sciences

text: In

text: medicine

text: physiologic

text: state

text: is

text: one

text: occurring

text: from

text: normal

text: body

text: function

text: rather

text: than

text: pathologically

text: which

text: is

text: centered

text: on

text: the

text: abnormalities

text: that

text: occur

text: in

text: animal

text: diseases

text: including

text: humans

text:
The International Association for Near-Death Studies (IANDS) is a non-profit organization based in Durham, North Carolina in the United States, associated with the academic field of near-death studies.
The Association was founded in the USA in 1981, in order to study and provide information on the phenomena of the near death experience (NDE). Today it has grown into an international organization, which includes a network of more than 50 local interest groups, and approximately 850 members worldwide. Local chapters, and support groups, are established in major U.S cities. IANDS also supports and assists near-death experiencers (NDErs) and people close to them. In one of its publications the organization has formulated its vision as one of building "global understanding of near-death and near-death-like experiences through research, education, and support".

text: The

text: International

text: Association

text: for

text: Near

text: Death

text: Studies

text: IANDS

text: is

text: non

text: profit

text: organization

text: based

text: in

text: Durham

text: North

text: Carolina

text: in

text: the

text: United

text: States

text: associated

text: with

text: the

text: academic

text: field

text: of

text: near

text: death

text: studies

text: The

text: Association

text: was

text: founded

text: in

text: the

text: USA

text: in

text: in

text: order

text: to

text: study

text: and

text: provide

text: information

text: on

text: the

text: phenomena

text: of

text: the

text: near

text: death

text: experience

text: NDE

text: Today

text: it

text: has

text: grown

text: into

text: an

text: international

text: organization

text: which

text: includes

text: network

text: of

text: more

text: than

text: local

text: interest

text: groups

text: and

text: approximately

text: members

text: worldwide

text: Local

text: chapters

text: and

text: support

text: groups

text: are

text: established

text: in

text: major

text: U.S

text: cities

text: IANDS

text: also

text: supports

text: and

text: assists

text: near

text: death

text: experiencers

text: NDErs

text: and

text: people

text: close

text: to

text: them

text: In

text: one

text: of

text: its

text: publications

text: the

text: organization

text: has

text: formulated

text: its

text: vision

text: as

text: one

text: of

text: building

text: global

text: understanding

text: of

text: near

text: death

text: and

text: near

text: death

text: like

text: experiences

text: through

text: research

text: education

text: and

text: support

text: Kenneth Ring ( born 1936 ) is Professor Emeritus of psychology at the University of Connecticut , and a researcher within the field of near - death studies .

text: Kenneth

text: Ring

text: born

text: is

text: Professor

text: Emeritus

text: of

text: psychology

text: at

text: the

text: University

text: of

text: Connecticut

text: and

text: researcher

text: within

text: the

text: field

text: of

text: near

text: death

text: studies

text: Natural science is a branch of science concerned with the description, prediction, and understanding of natural phenomena, based on observational and empirical evidence. Mechanisms such as peer review and repeatability of findings are used to try to ensure the validity of scientific advances.

text: Natural

text: science

text: is

text: branch

text: of

text: science

text: concerned

text: with

text: the

text: description

text: prediction

text: and

text: understanding

text: of

text: natural

text: phenomena

text: based

text: on

text: observational

text: and

text: empirical

text: evidence

text: Mechanisms

text: such

text: as

text: peer

text: review

text: and

text: repeatability

text: of

text: findings

text: are

text: used

text: to

text: try

text: to

text: ensure

text: the

text: validity

text: of

text: scientific

text: advances

text: Emotion, in everyday speech, is any relatively brief conscious experience characterized by intense mental activity and a high degree of pleasure or displeasure. Scientific discourse has drifted to other meanings and there is no consensus on a definition. Emotion is often intertwined with mood, temperament, personality, disposition, and motivation. In some theories, cognition is an important aspect of emotion. Those acting primarily on the emotions they are feeling may seem as if they are not thinking, but mental processes are still essential, particularly in the interpretation of events. For example, the realization of our believing that we are in a dangerous situation and the subsequent arousal of our body's nervous system (rapid heartbeat and breathing, sweating, muscle tension) is integral to the experience of our feeling afraid. Other theories, however, claim that emotion is separate from and can precede cognition.

text: Emotion

text: in

text: everyday

text: speech

text: is

text: any

text: relatively

text: brief

text: conscious

text: experience

text: characterized

text: by

text: intense

text: mental

text: activity

text: and

text: high

text: degree

text: of

text: pleasure

text: or

text: displeasure

text: Scientific

text: discourse

text: has

text: drifted

text: to

text: other

text: meanings

text: and

text: there

text: is

text: no

text: consensus

text: on

text: definition

text: Emotion

text: is

text: often

text: intertwined

text: with

text: mood

text: temperament

text: personality

text: disposition

text: and

text: motivation

text: In

text: some

text: theories

text: cognition

text: is

text: an

text: important

text: aspect

text: of

text: emotion

text: Those

text: acting

text: primarily

text: on

text: the

text: emotions

text: they

text: are

text: feeling

text: may

text: seem

text: as

text: if

text: they

text: are

text: not

text: thinking

text: but

text: mental

text: processes

text: are

text: still

text: essential

text: particularly

text: in

text: the

text: interpretation

text: of

text: events

text: For

text: example

text: the

text: realization

text: of

text: our

text: believing

text: that

text: we

text: are

text: in

text: dangerous

text: situation

text: and

text: the

text: subsequent

text: arousal

text: of

text: our

text: body

text: 's

text: nervous

text: system

text: rapid

text: heartbeat

text: and

text: breathing

text: sweating

text: muscle

text: tension

text: is

text: integral

text: to

text: the

text: experience

text: of

text: our

text: feeling

text: afraid

text: Other

text: theories

text: however

text: claim

text: that

text: emotion

text: is

text: separate

text: from

text: and

text: can

text: precede

text: cognition

text: Thought refers to ideas or arrangements of ideas that are the result of the process of thinking. Though thinking is an activity considered essential to humanity, there is no general consensus as to how we define or understand it.

text: Thought

text: refers

text: to

text: ideas

text: or

text: arrangements

text: of

text: ideas

text: that

text: are

text: the

text: result

text: of

text: the

text: process

text: of

text: thinking

text: Though

text: thinking

text: is

text: an

text: activity

text: considered

text: essential

text: to

text: humanity

text: there

text: is

text: no

text: general

text: consensus

text: as

text: to

text: how

text: we

text: define

text: or

text: understand

text: it

text: The University of Connecticut (UConn) is a land grant public research university in Storrs, Connecticut, United States. It was founded in 1881, and is a sea-grant university and a member of the Space Grant Consortium. The university serves more than 32,000 students on its five campuses, including more than 8,000 graduate students in multiple programs.

text: The

text: University

text: of

text: Connecticut

text: UConn

text: is

text: land

text: grant

text: public

text: research

text: university

text: in

text: Storrs

text: Connecticut

text: United

text: States

text: It

text: was

text: founded

text: in

text: and

text: is

text: sea

text: grant

text: university

text: and

text: member

text: of

text: the

text: Space

text: Grant

text: Consortium

text: The

text: university

text: serves

text: more

text: than

text: students

text: on

text: its

text: five

text: campuses

text: including

text: more

text: than

text: graduate

text: students

text: in

text: multiple

text: programs

text: A research university is a university that expects all its tenured and tenure-track faculty to continuously engage in research, as opposed to merely requiring it as a condition of an initial appointment or tenure. Such universities can be recognized by their strong focus on innovative research and the prestige of their brand names. On the one hand, research universities strive to recruit faculty who are the most brilliant minds in their disciplines in the world, and their students enjoy the opportunity to learn from such experts. On the other hand, new students are often disappointed to realize their undergraduate courses at research universities are overly academic and fail to provide vocational training with immediate "real world" applications; but many employers value degrees from research universities because they know that such coursework develops fundamental skills like critical thinking.

text: research

text: university

text: is

text: university

text: that

text: expects

text: all

text: its

text: tenured

text: and

text: tenure

text: track

text: faculty

text: to

text: continuously

text: engage

text: in

text: research

text: as

text: opposed

text: to

text: merely

text: requiring

text: it

text: as

text: condition

text: of

text: an

text: initial

text: appointment

text: or

text: tenure

text: Such

text: universities

text: can

text: be

text: recognized

text: by

text: their

text: strong

text: focus

text: on

text: innovative

text: research

text: and

text: the

text: prestige

text: of

text: their

text: brand

text: names

text: On

text: the

text: one

text: hand

text: research

text: universities

text: strive

text: to

text: recruit

text: faculty

text: who

text: are

text: the

text: most

text: brilliant

text: minds

text: in

text: their

text: disciplines

text: in

text: the

text: world

text: and

text: their

text: students

text: enjoy

text: the

text: opportunity

text: to

text: learn

text: from

text: such

text: experts

text: On

text: the

text: other

text: hand

text: new

text: students

text: are

text: often

text: disappointed

text: to

text: realize

text: their

text: undergraduate

text: courses

text: at

text: research

text: universities

text: are

text: overly

text: academic

text: and

text: fail

text: to

text: provide

text: vocational

text: training

text: with

text: immediate

text: real

text: world

text: applications

text: but

text: many

text: employers

text: value

text: degrees

text: from

text: research

text: universities

text: because

text: they

text: know

text: that

text: such

text: coursework

text: develops

text: fundamental

text: skills

text: like

text: critical

text: thinking

text:
Raymond A. Moody, Jr. (born June 30, 1944) is a philosopher, psychologist, physician and author, most widely known for his books about life after death and near-death experiences (NDE), a term that he coined in 1975 in his best-selling book "Life After Life".
Raymond Moody's research purports to explore what happens when a person dies. He has widely published his views on what he terms near-death-experience psychology.

text: Raymond

text: Moody

text: Jr.

text: born

text: June

text: is

text: philosopher

text: psychologist

text: physician

text: and

text: author

text: most

text: widely

text: known

text: for

text: his

text: books

text: about

text: life

text: after

text: death

text: and

text: near

text: death

text: experiences

text: NDE

text: term

text: that

text: he

text: coined

text: in

text: in

text: his

text: best

text: selling

text: book

text: Life

text: After

text: Life

text: Raymond

text: Moody

text: 's

text: research

text: purports

text: to

text: explore

text: what

text: happens

text: when

text: person

text: dies

text: He

text: has

text: widely

text: published

text: his

text: views

text: on

text: what

text: he

text: terms

text: near

text: death

text: experience

text: psychology

text: Near-death studies is a field of psychology and psychiatry that studies the physiology, phenomenology and after-effects of the near-death experience (NDE). The field was originally associated with a distinct group of North American researchers that followed up on the initial work of Raymond Moody, and who later established the International Association for Near-death Studies (IANDS) and the Journal of Near-Death Studies. Since then the field has expanded, and now includes contributions from a wide range of researchers and commentators worldwide.

text: Near

text: death

text: studies

text: is

text: field

text: of

text: psychology

text: and

text: psychiatry

text: that

text: studies

text: the

text: physiology

text: phenomenology

text: and

text: after

text: effects

text: of

text: the

text: near

text: death

text: experience

text: NDE

text: The

text: field

text: was

text: originally

text: associated

text: with

text: distinct

text: group

text: of

text: North

text: American

text: researchers

text: that

text: followed

text: up

text: on

text: the

text: initial

text: work

text: of

text: Raymond

text: Moody

text: and

text: who

text: later

text: established

text: the

text: International

text: Association

text: for

text: Near

text: death

text: Studies

text: IANDS

text: and

text: the

text: Journal

text: of

text: Near

text: Death

text: Studies

text: Since

text: then

text: the

text: field

text: has

text: expanded

text: and

text: now

text: includes

text: contributions

text: from

text: wide

text: range

text: of

text: researchers

text: and

text: commentators

text: worldwide

text: The Journal of Near-Death Studies is a quarterly peer-reviewed academic journal devoted to the field of near-death studies. It is published by the International Association for Near-Death Studies.

text: The

text: Journal

text: of

text: Near

text: Death

text: Studies

text: is

text: quarterly

text: peer

text: reviewed

text: academic

text: journal

text: devoted

text: to

text: the

text: field

text: of

text: near

text: death

text: studies

text: It

text: is

text: published

text: by

text: the

text: International

text: Association

text: for

text: Near

text: Death

text: Studies

text: Philosophy (from Greek , "philosophia", literally "love of wisdom") is the study of general and fundamental problems concerning matters such as existence, knowledge, values, reason, mind, and language. The term was probably coined by Pythagoras (c. 570  c. 495 BC). Philosophical methods include questioning, critical discussion, rational argument and systematic presentation. Classic philosophical questions include: Is it possible to know anything and to prove it? What is most real? However, philosophers might also pose more practical and concrete questions such as: Is there a best way to live? Is it better to be just or unjust (if one can get away with it)? Do humans have free will?

text: Philosophy

text: from

text: Greek

text: philosophia

text: literally

text: love

text: of

text: wisdom

text: is

text: the

text: study

text: of

text: general

text: and

text: fundamental

text: problems

text: concerning

text: matters

text: such

text: as

text: existence

text: knowledge

text: values

text: reason

text: mind

text: and

text: language

text: The

text: term

text: was

text: probably

text: coined

text: by

text: Pythagoras

text: BC

text: Philosophical

text: methods

text: include

text: questioning

text: critical

text: discussion

text: rational

text: argument

text: and

text: systematic

text: presentation

text: Classic

text: philosophical

text: questions

text: include

text: Is

text: it

text: possible

text: to

text: know

text: anything

text: and

text: to

text: prove

text: it

text: What

text: is

text: most

text: real

text: However

text: philosophers

text: might

text: also

text: pose

text: more

text: practical

text: and

text: concrete

text: questions

text: such

text: as

text: Is

text: there

text: best

text: way

text: to

text: live

text: Is

text: it

text: better

text: to

text: be

text: just

text: or

text: unjust

text: if

text: one

text: can

text: get

text: away

text: with

text: it

text: Do

text: humans

text: have

text: free

text: will

text: Medicine (British English ; American English ) is the science and practice of the diagnosis, treatment, and prevention of disease. The word "medicine" is derived from Latin "medicus", meaning "a physician". Medicine encompasses a variety of health care practices evolved to maintain and restore health by the prevention and treatment of illness. Contemporary medicine applies biomedical sciences, biomedical research, genetics, and medical technology to diagnose, treat, and prevent injury and disease, typically through pharmaceuticals or surgery, but also through therapies as diverse as psychotherapy, external splints and traction, medical devices, biologics, and ionizing radiation, amongst others.

text: Medicine

text: British

text: English

text: American

text: English

text: is

text: the

text: science

text: and

text: practice

text: of

text: the

text: diagnosis

text: treatment

text: and

text: prevention

text: of

text: disease

text: The

text: word

text: medicine

text: is

text: derived

text: from

text: Latin

text: medicus

text: meaning

text: physician

text: Medicine

text: encompasses

text: variety

text: of

text: health

text: care

text: practices

text: evolved

text: to

text: maintain

text: and

text: restore

text: health

text: by

text: the

text: prevention

text: and

text: treatment

text: of

text: illness

text: Contemporary

text: medicine

text: applies

text: biomedical

text: sciences

text: biomedical

text: research

text: genetics

text: and

text: medical

text: technology

text: to

text: diagnose

text: treat

text: and

text: prevent

text: injury

text: and

text: disease

text: typically

text: through

text: pharmaceuticals

text: or

text: surgery

text: but

text: also

text: through

text: therapies

text: as

text: diverse

text: as

text: psychotherapy

text: external

text: splints

text: and

text: traction

text: medical

text: devices

text: biologics

text: and

text: ionizing

text: radiation

text: amongst

text: others

text: Social science is a major category of academic disciplines, concerned with society and the relationships among individuals within a society. It in turn has many branches, each of which is considered a "social science". The main social sciences include economics, political science, human geography, demography, and sociology. In a wider sense, social science also includes some fields in the humanities such as anthropology, archaeology, jurisprudence, history, and linguistics. The term is also sometimes used to refer specifically to the field of sociology, the original 'science of society', established in the 19th century. A more detailed list of sub-disciplines within the social sciences can be found at Outline of social science.

text: Social

text: science

text: is

text: major

text: category

text: of

text: academic

text: disciplines

text: concerned

text: with

text: society

text: and

text: the

text: relationships

text: among

text: individuals

text: within

text: society

text: It

text: in

text: turn

text: has

text: many

text: branches

text: each

text: of

text: which

text: is

text: considered

text: social

text: science

text: The

text: main

text: social

text: sciences

text: include

text: economics

text: political

text: science

text: human

text: geography

text: demography

text: and

text: sociology

text: In

text: wider

text: sense

text: social

text: science

text: also

text: includes

text: some

text: fields

text: in

text: the

text: humanities

text: such

text: as

text: anthropology

text: archaeology

text: jurisprudence

text: history

text: and

text: linguistics

text: The

text: term

text: is

text: also

text: sometimes

text: used

text: to

text: refer

text: specifically

text: to

text: the

text: field

text: of

text: sociology

text: the

text: original

text: science

text: of

text: society

text: established

text: in

text: the

text: century

text: more

text: detailed

text: list

text: of

text: sub

text: disciplines

text: within

text: the

text: social

text: sciences

text: can

text: be

text: found

text: at

text: Outline

text: of

text: social

text: science

text: Humanities are academic disciplines that study aspects of human culture. In the Middle Ages, the term contrasted with divinity and referred to what is now called classics, the main area of secular study in universities at the time. Today, the humanities are more frequently contrasted with natural and sometimes social sciences as well as professional training.

text: Humanities

text: are

text: academic

text: disciplines

text: that

text: study

text: aspects

text: of

text: human

text: culture

text: In

text: the

text: Middle

text: Ages

text: the

text: term

text: contrasted

text: with

text: divinity

text: and

text: referred

text: to

text: what

text: is

text: now

text: called

text: classics

text: the

text: main

text: area

text: of

text: secular

text: study

text: in

text: universities

text: at

text: the

text: time

text: Today

text: the

text: humanities

text: are

text: more

text: frequently

text: contrasted

text: with

text: natural

text: and

text: sometimes

text: social

text: sciences

text: as

text: well

text: as

text: professional

text: training

text:
Psychology is the study of behavior and mind, embracing all aspects of conscious and unconscious experience as well as thought. It is an academic discipline and a social science which seeks to understand individuals and groups by establishing general principles and researching specific cases. In this field, a professional or researcher is called a psychologist and can be classified as a social, behavioral, or cognitive scientist. Psychologists attempt to understand the role of mental functions in individual and social behavior, while also exploring the physiological and biological processes that underlie cognitive functions and behaviors.
Psychologists explore behavior and mental processes, including perception, cognition, attention, emotion (affect), intelligence, phenomenology, motivation (conation), brain functioning, and personality. This extends to interaction between people, such as interpersonal relationships, including psychological resilience, family resilience, and other areas. Psychologists of diverse orientations also consider the unconscious mind. Psychologists employ empirical methods to infer causal and correlational relationships between psychosocial variables. In addition, or in opposition, to employing empirical and deductive methods, someespecially clinical and counseling psychologistsat times rely upon symbolic interpretation and other inductive techniques. Psychology has been described as a "hub science", with psychological findings linking to research and perspectives from the social sciences, natural sciences, medicine, humanities, and philosophy.
While psychological knowledge is often applied to the assessment and treatment of mental health problems, it is also directed towards understanding and solving problems in several spheres of human activity. By many accounts psychology ultimately aims to benefit society. The majority of psychologists are involved in some kind of therapeutic role, practicing in clinical, counseling, or school settings. Many do scientific research on a wide range of topics related to mental processes and behavior, and typically work in university psychology departments or teach in other academic settings (e.g., medical schools, hospitals). Some are employed in industrial and organizational settings, or in other areas such as human development and aging, sports, health, and the media, as well as in forensic investigation and other aspects of law.

text: Psychology

text: is

text: the

text: study

text: of

text: behavior

text: and

text: mind

text: embracing

text: all

text: aspects

text: of

text: conscious

text: and

text: unconscious

text: experience

text: as

text: well

text: as

text: thought

text: It

text: is

text: an

text: academic

text: discipline

text: and

text: social

text: science

text: which

text: seeks

text: to

text: understand

text: individuals

text: and

text: groups

text: by

text: establishing

text: general

text: principles

text: and

text: researching

text: specific

text: cases

text: In

text: this

text: field

text: professional

text: or

text: researcher

text: is

text: called

text: psychologist

text: and

text: can

text: be

text: classified

text: as

text: social

text: behavioral

text: or

text: cognitive

text: scientist

text: Psychologists

text: attempt

text: to

text: understand

text: the

text: role

text: of

text: mental

text: functions

text: in

text: individual

text: and

text: social

text: behavior

text: while

text: also

text: exploring

text: the

text: physiological

text: and

text: biological

text: processes

text: that

text: underlie

text: cognitive

text: functions

text: and

text: behaviors

text: Psychologists

text: explore

text: behavior

text: and

text: mental

text: processes

text: including

text: perception

text: cognition

text: attention

text: emotion

text: affect

text: intelligence

text: phenomenology

text: motivation

text: conation

text: brain

text: functioning

text: and

text: personality

text: This

text: extends

text: to

text: interaction

text: between

text: people

text: such

text: as

text: interpersonal

text: relationships

text: including

text: psychological

text: resilience

text: family

text: resilience

text: and

text: other

text: areas

text: Psychologists

text: of

text: diverse

text: orientations

text: also

text: consider

text: the

text: unconscious

text: mind

text: Psychologists

text: employ

text: empirical

text: methods

text: to

text: infer

text: causal

text: and

text: correlational

text: relationships

text: between

text: psychosocial

text: variables

text: In

text: addition

text: or

text: in

text: opposition

text: to

text: employing

text: empirical

text: and

text: deductive

text: methods

text: someespecially

text: clinical

text: and

text: counseling

text: psychologistsat

text: times

text: rely

text: upon

text: symbolic

text: interpretation

text: and

text: other

text: inductive

text: techniques

text: Psychology

text: has

text: been

text: described

text: as

text: hub

text: science

text: with

text: psychological

text: findings

text: linking

text: to

text: research

text: and

text: perspectives

text: from

text: the

text: social

text: sciences

text: natural

text: sciences

text: medicine

text: humanities

text: and

text: philosophy

text: While

text: psychological

text: knowledge

text: is

text: often

text: applied

text: to

text: the

text: assessment

text: and

text: treatment

text: of

text: mental

text: health

text: problems

text: it

text: is

text: also

text: directed

text: towards

text: understanding

text: and

text: solving

text: problems

text: in

text: several

text: spheres

text: of

text: human

text: activity

text: By

text: many

text: accounts

text: psychology

text: ultimately

text: aims

text: to

text: benefit

text: society

text: The

text: majority

text: of

text: psychologists

text: are

text: involved

text: in

text: some

text: kind

text: of

text: therapeutic

text: role

text: practicing

text: in

text: clinical

text: counseling

text: or

text: school

text: settings

text: Many

text: do

text: scientific

text: research

text: on

text: wide

text: range

text: of

text: topics

text: related

text: to

text: mental

text: processes

text: and

text: behavior

text: and

text: typically

text: work

text: in

text: university

text: psychology

text: departments

text: or

text: teach

text: in

text: other

text: academic

text: settings

text: e.g.

text: medical

text: schools

text: hospitals

text: Some

text: are

text: employed

text: in

text: industrial

text: and

text: organizational

text: settings

text: or

text: in

text: other

text: areas

text: such

text: as

text: human

text: development

text: and

text: aging

text: sports

text: health

text: and

text: the

text: media

text: as

text: well

text: as

text: in

text: forensic

text: investigation

text: and

text: other

text: aspects

text: of

text: law

text: A psychologist is a professional who evaluates and studies behavior and mental processes (see also psychology). Typically, psychologists must have completed a university degree in psychology, which is a master's degree in some countries and a doctorate in others. This definition of psychologist is non-exclusive; in most jurisdictions, members of other professions (such as counselors and psychiatrists) can also evaluate, diagnose, treat, and study mental processes. Some psychologists, such as clinical and counseling psychologists, provide mental health care, and some psychologists, such as social or organizational psychologists conduct research and provide consultation services.

text: psychologist

text: is

text: professional

text: who

text: evaluates

text: and

text: studies

text: behavior

text: and

text: mental

text: processes

text: see

text: also

text: psychology

text: Typically

text: psychologists

text: must

text: have

text: completed

text: university

text: degree

text: in

text: psychology

text: which

text: is

text: master

text: 's

text: degree

text: in

text: some

text: countries

text: and

text: doctorate

text: in

text: others

text: This

text: definition

text: of

text: psychologist

text: is

text: non

text: exclusive

text: in

text: most

text: jurisdictions

text: members

text: of

text: other

text: professions

text: such

text: as

text: counselors

text: and

text: psychiatrists

text: can

text: also

text: evaluate

text: diagnose

text: treat

text: and

text: study

text: mental

text: processes

text: Some

text: psychologists

text: such

text: as

text: clinical

text: and

text: counseling

text: psychologists

text: provide

text: mental

text: health

text: care

text: and

text: some

text: psychologists

text: such

text: as

text: social

text: or

text: organizational

text: psychologists

text: conduct

text: research

text: and

text: provide

text: consultation

text: services

text: A land grant is a gift of real estate  land or its use privileges  made by a government or other authority as an incentive, means of enabling works, or as a reward for services to an individual, especially in return for military service. Grants of land are also awarded to individuals and companies as incentives to develop unused land in relatively unpopulated countries; the process of awarding land grants are not limited to the countries named below. The United States historically gave out numerous land grants as Homesteads to individuals desiring to prove a farm. The American Industrial Revolution was guided by many supportive acts of legislatures (for example, the Main Line of Public Works legislation of 1826) promoting commerce or transportation infrastructure development by private companies, such as the Cumberland Road turnpike, the Lehigh Canal, the Schuylkill Canal, and the many railroads that tied the young United States together.

text: land

text: grant

text: is

text: gift

text: of

text: real

text: estate

text: land

text: or

text: its

text: use

text: privileges

text: made

text: by

text: government

text: or

text: other

text: authority

text: as

text: an

text: incentive

text: means

text: of

text: enabling

text: works

text: or

text: as

text: reward

text: for

text: services

text: to

text: an

text: individual

text: especially

text: in

text: return

text: for

text: military

text: service

text: Grants

text: of

text: land

text: are

text: also

text: awarded

text: to

text: individuals

text: and

text: companies

text: as

text: incentives

text: to

text: develop

text: unused

text: land

text: in

text: relatively

text: unpopulated

text: countries

text: the

text: process

text: of

text: awarding

text: land

text: grants

text: are

text: not

text: limited

text: to

text: the

text: countries

text: named

text: below

text: The

text: United

text: States

text: historically

text: gave

text: out

text: numerous

text: land

text: grants

text: as

text: Homesteads

text: to

text: individuals

text: desiring

text: to

text: prove

text: farm

text: The

text: American

text: Industrial

text: Revolution

text: was

text: guided

text: by

text: many

text: supportive

text: acts

text: of

text: legislatures

text: for

text: example

text: the

text: Main

text: Line

text: of

text: Public

text: Works

text: legislation

text: of

text: promoting

text: commerce

text: or

text: transportation

text: infrastructure

text: development

text: by

text: private

text: companies

text: such

text: as

text: the

text: Cumberland

text: Road

text: turnpike

text: the

text: Lehigh

text: Canal

text: the

text: Schuylkill

text: Canal

text: and

text: the

text: many

text: railroads

text: that

text: tied

text: the

text: young

text: United

text: States

text: together

text: Cognition is "the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses." It encompasses processes such as knowledge, attention, memory and working memory, judgment and evaluation, reasoning and "computation", problem solving and decision making, comprehension and production of language, etc. Human cognition is conscious and unconscious, concrete or abstract, as well as intuitive (like knowledge of a language) and conceptual (like a model of a language). Cognitive processes use existing knowledge and generate new knowledge.

text: Cognition

text: is

text: the

text: mental

text: action

text: or

text: process

text: of

text: acquiring

text: knowledge

text: and

text: understanding

text: through

text: thought

text: experience

text: and

text: the

text: senses

text: It

text: encompasses

text: processes

text: such

text: as

text: knowledge

text: attention

text: memory

text: and

text: working

text: memory

text: judgment

text: and

text: evaluation

text: reasoning

text: and

text: computation

text: problem

text: solving

text: and

text: decision

text: making

text: comprehension

text: and

text: production

text: of

text: language

text: etc

text: Human

text: cognition

text: is

text: conscious

text: and

text: unconscious

text: concrete

text: or

text: abstract

text: as

text: well

text: as

text: intuitive

text: like

text: knowledge

text: of

text: language

text: and

text: conceptual

text: like

text: model

text: of

text: language

text: Cognitive

text: processes

text: use

text: existing

text: knowledge

text: and

text: generate

text: new

text: knowledge

question: occupation kenneth ring

answer: psychologist

text: psychologist

text: psychologist

text: psychologist

text: psychologist