text: A video game is an electronic game that involves human or animal interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word "video" in "video game" traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial.

text: video

text: game

text: is

text: an

text: electronic

text: game

text: that

text: involves

text: human

text: or

text: animal

text: interaction

text: with

text: user

text: interface

text: to

text: generate

text: visual

text: feedback

text: on

text: video

text: device

text: such

text: as

text: TV

text: screen

text: or

text: computer

text: monitor

text: The

text: word

text: video

text: in

text: video

text: game

text: traditionally

text: referred

text: to

text: raster

text: display

text: device

text: but

text: as

text: of

text: the

text: it

text: implies

text: any

text: type

text: of

text: display

text: device

text: that

text: can

text: produce

text: two-

text: or

text: three

text: dimensional

text: images

text: Some

text: theorists

text: categorize

text: video

text: games

text: as

text: an

text: art

text: form

text: but

text: this

text: designation

text: is

text: controversial

text: A game development tool is a specialized software application that assists or facilitates the making of a computer or video game. Some tasks handled by tools include the conversion of assets (such as 3D models, textures, etc.) into formats required by the game, level editing and script compilation.

text: game

text: development

text: tool

text: is

text: specialized

text: software

text: application

text: that

text: assists

text: or

text: facilitates

text: the

text: making

text: of

text: computer

text: or

text: video

text: game

text: Some

text: tasks

text: handled

text: by

text: tools

text: include

text: the

text: conversion

text: of

text: assets

text: such

text: as

text: models

text: textures

text: etc

text: into

text: formats

text: required

text: by

text: the

text: game

text: level

text: editing

text: and

text: script

text: compilation

text: Sidney K. "Sid" Meier (born February 24, 1954) is a programmer, designer, and producer of several popular strategy video games and simulation video games, most notably the "Civilization" series. Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. He has won several prestigious accolades for his contributions to the video game industry.

text: Sidney

text: Sid

text: Meier

text: born

text: February

text: is

text: programmer

text: designer

text: and

text: producer

text: of

text: several

text: popular

text: strategy

text: video

text: games

text: and

text: simulation

text: video

text: games

text: most

text: notably

text: the

text: Civilization

text: series

text: Meier

text: co

text: founded

text: MicroProse

text: in

text: with

text: Bill

text: Stealey

text: and

text: is

text: the

text: Director

text: of

text: Creative

text: Development

text: of

text: Firaxis

text: Games

text: which

text: he

text: co

text: founded

text: with

text: Jeff

text: Briggs

text: and

text: Brian

text: Reynolds

text: in

text: He

text: has

text: won

text: several

text: prestigious

text: accolades

text: for

text: his

text: contributions

text: to

text: the

text: video

text: game

text: industry

text: Computer software, or simply software, is that part of a computer system that consists of encoded information or computer instructions, in contrast to the physical hardware from which the system is built.

text: Computer

text: software

text: or

text: simply

text: software

text: is

text: that

text: part

text: of

text: computer

text: system

text: that

text: consists

text: of

text: encoded

text: information

text: or

text: computer

text: instructions

text: in

text: contrast

text: to

text: the

text: physical

text: hardware

text: from

text: which

text: the

text: system

text: is

text: built

text: Andy Hollis is an American game designer and game programmer , mainly known for his flight simulator games . He was one of the founding members of MicroProse .

text: Andy

text: Hollis

text: is

text: an

text: American

text: game

text: designer

text: and

text: game

text: programmer

text: mainly

text: known

text: for

text: his

text: flight

text: simulator

text: games

text: He

text: was

text: one

text: of

text: the

text: founding

text: members

text: of

text: MicroProse

text: X-COM (sometimes stylized as "X-Com") is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game "" created by Mythos Games and MicroProse in 1994. The original line up by MicroProse included six published and at least two cancelled games, as well as two novels. The "X-COM" series, in particular its original entry, achieved a sizable cult following and has influenced many other video games; including the creation of a number of clones, spiritual successors, and unofficial remakes.

text: COM

text: sometimes

text: stylized

text: as

text: Com

text: is

text: science

text: fiction

text: video

text: game

text: franchise

text: featuring

text: an

text: elite

text: international

text: organization

text: tasked

text: with

text: countering

text: alien

text: invasions

text: of

text: Earth

text: The

text: series

text: began

text: with

text: the

text: strategy

text: video

text: game

text: created

text: by

text: Mythos

text: Games

text: and

text: MicroProse

text: in

text: The

text: original

text: line

text: up

text: by

text: MicroProse

text: included

text: six

text: published

text: and

text: at

text: least

text: two

text: cancelled

text: games

text: as

text: well

text: as

text: two

text: novels

text: The

text: COM

text: series

text: in

text: particular

text: its

text: original

text: entry

text: achieved

text: sizable

text: cult

text: following

text: and

text: has

text: influenced

text: many

text: other

text: video

text: games

text: including

text: the

text: creation

text: of

text: number

text: of

text: clones

text: spiritual

text: successors

text: and

text: unofficial

text: remakes

text: A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer. As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's manufacturing and marketing, including market research and all aspects of advertising.

text: video

text: game

text: publisher

text: is

text: company

text: that

text: publishes

text: video

text: games

text: that

text: they

text: have

text: either

text: developed

text: internally

text: or

text: have

text: had

text: developed

text: by

text: video

text: game

text: developer

text: As

text: with

text: book

text: publishers

text: or

text: publishers

text: of

text: DVD

text: movies

text: video

text: game

text: publishers

text: are

text: responsible

text: for

text: their

text: product

text: 's

text: manufacturing

text: and

text: marketing

text: including

text: market

text: research

text: and

text: all

text: aspects

text: of

text: advertising

text: A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer, who works on game design.

text: game

text: programmer

text: is

text: software

text: engineer

text: programmer

text: or

text: computer

text: scientist

text: who

text: primarily

text: develops

text: codebases

text: for

text: video

text: games

text: or

text: related

text: software

text: such

text: as

text: game

text: development

text: tools

text: Game

text: programming

text: has

text: many

text: specialized

text: disciplines

text: all

text: of

text: which

text: fall

text: under

text: the

text: umbrella

text: term

text: of

text: game

text: programmer

text: game

text: programmer

text: should

text: not

text: be

text: confused

text: with

text: game

text: designer

text: who

text: works

text: on

text: game

text: design

text: A computer is a device that can be instructed to carry out an arbitrary set of arithmetic or logical operations automatically. The ability of computers to follow a sequence of operations, called a "program", make computers very flexible and useful. Such computers are used as control systems for a very wide variety of industrial and consumer devices. This includes simple special purpose devices like microwave ovens and remote controls, factory devices such as industrial robots and computer assisted design, but also in general purpose devices like personal computers and mobile devices such as smartphones. The Internet is run on computers and it connects millions of other computers.

text: computer

text: is

text: device

text: that

text: can

text: be

text: instructed

text: to

text: carry

text: out

text: an

text: arbitrary

text: set

text: of

text: arithmetic

text: or

text: logical

text: operations

text: automatically

text: The

text: ability

text: of

text: computers

text: to

text: follow

text: sequence

text: of

text: operations

text: called

text: program

text: make

text: computers

text: very

text: flexible

text: and

text: useful

text: Such

text: computers

text: are

text: used

text: as

text: control

text: systems

text: for

text: very

text: wide

text: variety

text: of

text: industrial

text: and

text: consumer

text: devices

text: This

text: includes

text: simple

text: special

text: purpose

text: devices

text: like

text: microwave

text: ovens

text: and

text: remote

text: controls

text: factory

text: devices

text: such

text: as

text: industrial

text: robots

text: and

text: computer

text: assisted

text: design

text: but

text: also

text: in

text: general

text: purpose

text: devices

text: like

text: personal

text: computers

text: and

text: mobile

text: devices

text: such

text: as

text: smartphones

text: The

text: Internet

text: is

text: run

text: on

text: computers

text: and

text: it

text: connects

text: millions

text: of

text: other

text: computers

text: MicroProse was an American video game publisher and developer founded by "Wild" Bill Stealey and Sid Meier in 1982 as MicroProse Software Inc. It developed and published numerous games, many of which are regarded as groundbreaking, classics and cult titles, including starting the "Civilization" and "X-COM" series. Most of their internally developed titles were vehicle simulation and strategy games.

text: MicroProse

text: was

text: an

text: American

text: video

text: game

text: publisher

text: and

text: developer

text: founded

text: by

text: Wild

text: Bill

text: Stealey

text: and

text: Sid

text: Meier

text: in

text: as

text: MicroProse

text: Software

text: Inc.

text: It

text: developed

text: and

text: published

text: numerous

text: games

text: many

text: of

text: which

text: are

text: regarded

text: as

text: groundbreaking

text: classics

text: and

text: cult

text: titles

text: including

text: starting

text: the

text: Civilization

text: and

text: COM

text: series

text: Most

text: of

text: their

text: internally

text: developed

text: titles

text: were

text: vehicle

text: simulation

text: and

text: strategy

text: games

text: A programmer, computer programmer, developer, dev, coder, or software engineer is a person who writes computer software. The term "computer programmer" can refer to a specialist in one area of computer programming or to a generalist who writes code for many kinds of software. One who practices or professes a formal approach to programming may also be known as a programmer analyst. A programmer's primary computer language (Assembly, COBOL, C, C++, C#, Java, Lisp, Python, etc.) is often prefixed to these titles, and those who work in a Web environment often prefix their titles with "Web". The term "programmer" can be used to refer to a software developer, Web developer, mobile applications developer, embedded firmware developer, software engineer, computer scientist, or software analyst. However, members of these professions possess other software engineering skills, beyond programming; for this reason, the term "programmer", or "code monkey", is sometimes considered an insulting or derogatory oversimplification of these other professions. This has sparked much debate amongst developers, analysts, computer scientists, programmers, and outsiders who continue to be puzzled at the subtle differences in the definitions of these occupations.

text: programmer

text: computer

text: programmer

text: developer

text: dev

text: coder

text: or

text: software

text: engineer

text: is

text: person

text: who

text: writes

text: computer

text: software

text: The

text: term

text: computer

text: programmer

text: can

text: refer

text: to

text: specialist

text: in

text: one

text: area

text: of

text: computer

text: programming

text: or

text: to

text: generalist

text: who

text: writes

text: code

text: for

text: many

text: kinds

text: of

text: software

text: One

text: who

text: practices

text: or

text: professes

text: formal

text: approach

text: to

text: programming

text: may

text: also

text: be

text: known

text: as

text: programmer

text: analyst

text: programmer

text: 's

text: primary

text: computer

text: language

text: Assembly

text: COBOL

text: C++

text: Java

text: Lisp

text: Python

text: etc

text: is

text: often

text: prefixed

text: to

text: these

text: titles

text: and

text: those

text: who

text: work

text: in

text: Web

text: environment

text: often

text: prefix

text: their

text: titles

text: with

text: Web

text: The

text: term

text: programmer

text: can

text: be

text: used

text: to

text: refer

text: to

text: software

text: developer

text: Web

text: developer

text: mobile

text: applications

text: developer

text: embedded

text: firmware

text: developer

text: software

text: engineer

text: computer

text: scientist

text: or

text: software

text: analyst

text: However

text: members

text: of

text: these

text: professions

text: possess

text: other

text: software

text: engineering

text: skills

text: beyond

text: programming

text: for

text: this

text: reason

text: the

text: term

text: programmer

text: or

text: code

text: monkey

text: is

text: sometimes

text: considered

text: an

text: insulting

text: or

text: derogatory

text: oversimplification

text: of

text: these

text: other

text: professions

text: This

text: has

text: sparked

text: much

text: debate

text: amongst

text: developers

text: analysts

text: computer

text: scientists

text: programmers

text: and

text: outsiders

text: who

text: continue

text: to

text: be

text: puzzled

text: at

text: the

text: subtle

text: differences

text: in

text: the

text: definitions

text: of

text: these

text: occupations

text: Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering as well as specialization in one or more of the following areas, which overlap heavily to create a game: simulation, computer graphics, artificial intelligence, physics, audio programming, and input. For massively multiplayer online games, additional areas, such as network programming and database programming are often included. Though often engaged in by professional game programmers, many novices may program games as a hobby.

text: Game

text: programming

text: subset

text: of

text: game

text: development

text: is

text: the

text: software

text: development

text: of

text: video

text: games

text: Game

text: programming

text: requires

text: substantial

text: skill

text: in

text: software

text: engineering

text: as

text: well

text: as

text: specialization

text: in

text: one

text: or

text: more

text: of

text: the

text: following

text: areas

text: which

text: overlap

text: heavily

text: to

text: create

text: game

text: simulation

text: computer

text: graphics

text: artificial

text: intelligence

text: physics

text: audio

text: programming

text: and

text: input

text: For

text: massively

text: multiplayer

text: online

text: games

text: additional

text: areas

text: such

text: as

text: network

text: programming

text: and

text: database

text: programming

text: are

text: often

text: included

text: Though

text: often

text: engaged

text: in

text: by

text: professional

text: game

text: programmers

text: many

text: novices

text: may

text: program

text: games

text: as

text: hobby

text: A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they react to applications of flight controls, the effects of other aircraft systems, and how the aircraft reacts to external factors such as air density, turbulence, wind shear, cloud, precipitation, etc. Flight simulation is used for a variety of reasons, including flight training (mainly of pilots), the design and development of the aircraft itself, and research into aircraft characteristics and control handling qualities.

text: flight

text: simulator

text: is

text: device

text: that

text: artificially

text: re

text: creates

text: aircraft

text: flight

text: and

text: the

text: environment

text: in

text: which

text: it

text: flies

text: for

text: pilot

text: training

text: design

text: or

text: other

text: purposes

text: It

text: includes

text: replicating

text: the

text: equations

text: that

text: govern

text: how

text: aircraft

text: fly

text: how

text: they

text: react

text: to

text: applications

text: of

text: flight

text: controls

text: the

text: effects

text: of

text: other

text: aircraft

text: systems

text: and

text: how

text: the

text: aircraft

text: reacts

text: to

text: external

text: factors

text: such

text: as

text: air

text: density

text: turbulence

text: wind

text: shear

text: cloud

text: precipitation

text: etc

text: Flight

text: simulation

text: is

text: used

text: for

text: variety

text: of

text: reasons

text: including

text: flight

text: training

text: mainly

text: of

text: pilots

text: the

text: design

text: and

text: development

text: of

text: the

text: aircraft

text: itself

text: and

text: research

text: into

text: aircraft

text: characteristics

text: and

text: control

text: handling

text: qualities

text: A software engineer is a person who applies the principles of software engineering to the design, development, maintenance, testing, and evaluation of the software and systems that make computers or anything containing software work.

text: software

text: engineer

text: is

text: person

text: who

text: applies

text: the

text: principles

text: of

text: software

text: engineering

text: to

text: the

text: design

text: development

text: maintenance

text: testing

text: and

text: evaluation

text: of

text: the

text: software

text: and

text: systems

text: that

text: make

text: computers

text: or

text: anything

text: containing

text: software

text: work

text: A computer scientist is a scientist who has acquired the knowledge of computer science, the study of the theoretical foundations of information and computation and their application.

text: computer

text: scientist

text: is

text: scientist

text: who

text: has

text: acquired

text: the

text: knowledge

text: of

text: computer

text: science

text: the

text: study

text: of

text: the

text: theoretical

text: foundations

text: of

text: information

text: and

text: computation

text: and

text: their

text: application

text: John Wilbur "Wild Bill" Stealey Sr. (born 1947) is a retired United States Air Force lieutenant colonel and the current CEO of iEntertainment Network.

text: John

text: Wilbur

text: Wild

text: Bill

text: Stealey

text: Sr

text: born

text: is

text: retired

text: United

text: States

text: Air

text: Force

text: lieutenant

text: colonel

text: and

text: the

text: current

text: CEO

text: of

text: iEntertainment

text: Network

question: occupation andy hollis

answer: computer scientist

text: computer scientist

text: computer scientist

text: computer scientist


text: The Americas, also collectively called America, encompass the totality of the continents of North America and South America. Together they make up most of Earth's western hemisphere and comprise the "New World".

text: The

text: Americas

text: also

text: collectively

text: called

text: America

text: encompass

text: the

text: totality

text: of

text: the

text: continents

text: of

text: North

text: America

text: and

text: South

text: America

text: Together

text: they

text: make

text: up

text: most

text: of

text: Earth

text: 's

text: western

text: hemisphere

text: and

text: comprise

text: the

text: New

text: World

text: Latin America is a group of countries and dependencies in the Americas where Romance languages are predominant. The term originated in 19th century France as "Amérique latine" to consider French-speaking territories in the Americas (Haiti, French Guiana, Martinique, Guadeloupe, Saint Martin, Saint Barthélemy) along with the larger group of countries where Spanish and Portuguese languages prevailed. It is therefore broader than the terms Ibero-America or Hispanic Americathough it usually excludes French Canada and modern French Louisiana.

text: Latin

text: America

text: is

text: group

text: of

text: countries

text: and

text: dependencies

text: in

text: the

text: Americas

text: where

text: Romance

text: languages

text: are

text: predominant

text: The

text: term

text: originated

text: in

text: century

text: France

text: as

text: Amérique

text: latine

text: to

text: consider

text: French

text: speaking

text: territories

text: in

text: the

text: Americas

text: Haiti

text: French

text: Guiana

text: Martinique

text: Guadeloupe

text: Saint

text: Martin

text: Saint

text: Barthélemy

text: along

text: with

text: the

text: larger

text: group

text: of

text: countries

text: where

text: Spanish

text: and

text: Portuguese

text: languages

text: prevailed

text: It

text: is

text: therefore

text: broader

text: than

text: the

text: terms

text: Ibero

text: America

text: or

text: Hispanic

text: Americathough

text: it

text: usually

text: excludes

text: French

text: Canada

text: and

text: modern

text: French

text: Louisiana

text: Ecuador, officially the Republic of Ecuador (which literally translates as "Republic of the Equator"), is a representative democratic republic in northwestern South America, bordered by Colombia on the north, Peru on the east and south, and the Pacific Ocean to the west. Ecuador also includes the Galápagos Islands in the Pacific, about west of the mainland.

text: Ecuador

text: officially

text: the

text: Republic

text: of

text: Ecuador

text: which

text: literally

text: translates

text: as

text: Republic

text: of

text: the

text: Equator

text: is

text: representative

text: democratic

text: republic

text: in

text: northwestern

text: South

text: America

text: bordered

text: by

text: Colombia

text: on

text: the

text: north

text: Peru

text: on

text: the

text: east

text: and

text: south

text: and

text: the

text: Pacific

text: Ocean

text: to

text: the

text: west

text: Ecuador

text: also

text: includes

text: the

text: Galápagos

text: Islands

text: in

text: the

text: Pacific

text: about

text: west

text: of

text: the

text: mainland

text: Chile, officially the Republic of Chile, is a South American country occupying a long, narrow strip of land between the Andes to the east and the Pacific Ocean to the west. It borders Peru to the north, Bolivia to the northeast, Argentina to the east, and the Drake Passage in the far south. Chilean territory includes the Pacific islands of Juan Fernández, Salas y Gómez, Desventuradas, and Easter Island in Oceania. Chile also claims about of Antarctica, although all claims are suspended under the Antarctic Treaty.

text: Chile

text: officially

text: the

text: Republic

text: of

text: Chile

text: is

text: South

text: American

text: country

text: occupying

text: long

text: narrow

text: strip

text: of

text: land

text: between

text: the

text: Andes

text: to

text: the

text: east

text: and

text: the

text: Pacific

text: Ocean

text: to

text: the

text: west

text: It

text: borders

text: Peru

text: to

text: the

text: north

text: Bolivia

text: to

text: the

text: northeast

text: Argentina

text: to

text: the

text: east

text: and

text: the

text: Drake

text: Passage

text: in

text: the

text: far

text: south

text: Chilean

text: territory

text: includes

text: the

text: Pacific

text: islands

text: of

text: Juan

text: Fernández

text: Salas

text: Gómez

text: Desventuradas

text: and

text: Easter

text: Island

text: in

text: Oceania

text: Chile

text: also

text: claims

text: about

text: of

text: Antarctica

text: although

text: all

text: claims

text: are

text: suspended

text: under

text: the

text: Antarctic

text: Treaty

text:
Feira de Santana (Portuguese for "Saint Anne's Fair") is a city in Bahia, Brazil. It is the second-most populous city in the state, with a population of 612,000 according to IBGE's estimate. It is located 100 km northwest of Salvador, Bahia's capital city. These cities are connected by BR-324, a four-lane divided highway.
Name.
Feira de Santana, formerly spelled Feira de Santa Anna, is named in honor of the cattle fairs held at the St-Anne-of-the-Fountains Plantation (") in the 19th century.

text: Feira

text: de

text: Santana

text: Portuguese

text: for

text: Saint

text: Anne

text: 's

text: Fair

text: is

text: city

text: in

text: Bahia

text: Brazil

text: It

text: is

text: the

text: second

text: most

text: populous

text: city

text: in

text: the

text: state

text: with

text: population

text: of

text: according

text: to

text: IBGE

text: 's

text: estimate

text: It

text: is

text: located

text: km

text: northwest

text: of

text: Salvador

text: Bahia

text: 's

text: capital

text: city

text: These

text: cities

text: are

text: connected

text: by

text: four

text: lane

text: divided

text: highway

text: Name

text: Feira

text: de

text: Santana

text: formerly

text: spelled

text: Feira

text: de

text: Santa

text: Anna

text: is

text: named

text: in

text: honor

text: of

text: the

text: cattle

text: fairs

text: held

text: at

text: the

text: St

text: Anne

text: of

text: the

text: Fountains

text: Plantation

text: in

text: the

text: century

text: Bahia is one of the 26 states of Brazil and is located in the northeastern part of the country on the Atlantic coast. It is the 4th-largest Brazilian state by population (after São Paulo, Minas Gerais, and Rio de Janeiro) and the 5th-largest by area. Bahia's capital is the city of Salvador (formerly known as "Cidade do São Salvador da Bahia de Todos os Santos", lit. ""City of Holy Savior of All Saints Bay""), located on a spit of land separating the Bay of All Saints from the Atlantic. Once a monarchial stronghold dominated by agricultural, slaving, and ranching interests, Bahia is now a major manufacturing center whose last three elections have been dominated by the Workers' Party.

text: Bahia

text: is

text: one

text: of

text: the

text: states

text: of

text: Brazil

text: and

text: is

text: located

text: in

text: the

text: northeastern

text: part

text: of

text: the

text: country

text: on

text: the

text: Atlantic

text: coast

text: It

text: is

text: the

text: largest

text: Brazilian

text: state

text: by

text: population

text: after

text: São

text: Paulo

text: Minas

text: Gerais

text: and

text: Rio

text: de

text: Janeiro

text: and

text: the

text: largest

text: by

text: area

text: Bahia

text: 's

text: capital

text: is

text: the

text: city

text: of

text: Salvador

text: formerly

text: known

text: as

text: Cidade

text: do

text: São

text: Salvador

text: da

text: Bahia

text: de

text: Todos

text: os

text: Santos

text: lit

text: City

text: of

text: Holy

text: Savior

text: of

text: All

text: Saints

text: Bay

text: located

text: on

text: spit

text: of

text: land

text: separating

text: the

text: Bay

text: of

text: All

text: Saints

text: from

text: the

text: Atlantic

text: Once

text: monarchial

text: stronghold

text: dominated

text: by

text: agricultural

text: slaving

text: and

text: ranching

text: interests

text: Bahia

text: is

text: now

text: major

text: manufacturing

text: center

text: whose

text: last

text: three

text: elections

text: have

text: been

text: dominated

text: by

text: the

text: Workers

text: Party

text: Brazil, officially the Federative Republic of Brazil, is the largest country in both South America and Latin America. As the world's fifth-largest country by both area and population, it is the largest country to have Portuguese as an official language and the only one in the Americas. Bounded by the Atlantic Ocean on the east, Brazil has a coastline of . It borders all other South American countries except Ecuador and Chile and covers 47.3% of the continent's land area. Its Amazon River basin includes a vast tropical forest, home to diverse wildlife, a variety of ecological systems, and extensive natural resources spanning numerous protected habitats. This unique environmental heritage makes Brazil one of 17 megadiverse countries, and is the subject of significant global interest and debate regarding deforestation and environmental protection.

text: Brazil

text: officially

text: the

text: Federative

text: Republic

text: of

text: Brazil

text: is

text: the

text: largest

text: country

text: in

text: both

text: South

text: America

text: and

text: Latin

text: America

text: As

text: the

text: world

text: 's

text: fifth

text: largest

text: country

text: by

text: both

text: area

text: and

text: population

text: it

text: is

text: the

text: largest

text: country

text: to

text: have

text: Portuguese

text: as

text: an

text: official

text: language

text: and

text: the

text: only

text: one

text: in

text: the

text: Americas

text: Bounded

text: by

text: the

text: Atlantic

text: Ocean

text: on

text: the

text: east

text: Brazil

text: has

text: coastline

text: of

text: It

text: borders

text: all

text: other

text: South

text: American

text: countries

text: except

text: Ecuador

text: and

text: Chile

text: and

text: covers

text: of

text: the

text: continent

text: 's

text: land

text: area

text: Its

text: Amazon

text: River

text: basin

text: includes

text: vast

text: tropical

text: forest

text: home

text: to

text: diverse

text: wildlife

text: variety

text: of

text: ecological

text: systems

text: and

text: extensive

text: natural

text: resources

text: spanning

text: numerous

text: protected

text: habitats

text: This

text: unique

text: environmental

text: heritage

text: makes

text: Brazil

text: one

text: of

text: megadiverse

text: countries

text: and

text: is

text: the

text: subject

text: of

text: significant

text: global

text: interest

text: and

text: debate

text: regarding

text: deforestation

text: and

text: environmental

text: protection

text: Divaldo Pereira Franco ( born May 5 , 1927 in Feira de Santana , Brazil ) is a prominent Spiritist speaker and medium . He represented Spiritism as a delegate to the United Nations August 28 -- 31st , 2000 , Millennium World Peace Summit of Religious and Spiritual Leaders . After the death of Brazilian medium Chico Xavier in 2002 , Divaldo became the most representative figure of Spiritism worldwide . On March 12 , 2004 , Divaldo presented the seminar Understanding Spiritual and Mental Health at the University of Maryland School of Medicine , in Baltimore . `` Divaldo Pereira Franco offers a psychologized counterpoint to the popular Spiritism paradigm established around the work of Chico Xavier '' . `` Divaldo Pereira Franco had a prevalent role in the implantation and consolidation of the Spiritist Movement in the United States . ''

text: Divaldo

text: Pereira

text: Franco

text: born

text: May

text: in

text: Feira

text: de

text: Santana

text: Brazil

text: is

text: prominent

text: Spiritist

text: speaker

text: and

text: medium

text: He

text: represented

text: Spiritism

text: as

text: delegate

text: to

text: the

text: United

text: Nations

text: August

text: Millennium

text: World

text: Peace

text: Summit

text: of

text: Religious

text: and

text: Spiritual

text: Leaders

text: After

text: the

text: death

text: of

text: Brazilian

text: medium

text: Chico

text: Xavier

text: in

text: Divaldo

text: became

text: the

text: most

text: representative

text: figure

text: of

text: Spiritism

text: worldwide

text: On

text: March

text: Divaldo

text: presented

text: the

text: seminar

text: Understanding

text: Spiritual

text: and

text: Mental

text: Health

text: at

text: the

text: University

text: of

text: Maryland

text: School

text: of

text: Medicine

text: in

text: Baltimore

text: Divaldo

text: Pereira

text: Franco

text: offers

text: psychologized

text: counterpoint

text: to

text: the

text: popular

text: Spiritism

text: paradigm

text: established

text: around

text: the

text: work

text: of

text: Chico

text: Xavier

text: Divaldo

text: Pereira

text: Franco

text: had

text: prevalent

text: role

text: in

text: the

text: implantation

text: and

text: consolidation

text: of

text: the

text: Spiritist

text: Movement

text: in

text: the

text: United

text: States

text: South America is a continent located in the western hemisphere, mostly in the southern hemisphere, with a relatively small portion in the northern hemisphere. It is also considered a subcontinent of the Americas, which is the model used in nations that speak Romance languages. The reference to South America instead of other regions (like Latin America or the Southern Cone) has increased in the last decades due to changing geopolitical dynamics (in particular, the rise of Brazil).

text: South

text: America

text: is

text: continent

text: located

text: in

text: the

text: western

text: hemisphere

text: mostly

text: in

text: the

text: southern

text: hemisphere

text: with

text: relatively

text: small

text: portion

text: in

text: the

text: northern

text: hemisphere

text: It

text: is

text: also

text: considered

text: subcontinent

text: of

text: the

text: Americas

text: which

text: is

text: the

text: model

text: used

text: in

text: nations

text: that

text: speak

text: Romance

text: languages

text: The

text: reference

text: to

text: South

text: America

text: instead

text: of

text: other

text: regions

text: like

text: Latin

text: America

text: or

text: the

text: Southern

text: Cone

text: has

text: increased

text: in

text: the

text: last

text: decades

text: due

text: to

text: changing

text: geopolitical

text: dynamics

text: in

text: particular

text: the

text: rise

text: of

text: Brazil

text: The megadiverse countries are a group of countries that harbor the majority of Earth's species and high numbers of endemic species. Conservation International identified 17 megadiverse countries in 1998. Many of them are located in, or partially in, tropical or subtropical regions.

text: The

text: megadiverse

text: countries

text: are

text: group

text: of

text: countries

text: that

text: harbor

text: the

text: majority

text: of

text: Earth

text: 's

text: species

text: and

text: high

text: numbers

text: of

text: endemic

text: species

text: Conservation

text: International

text: identified

text: megadiverse

text: countries

text: in

text: Many

text: of

text: them

text: are

text: located

text: in

text: or

text: partially

text: in

text: tropical

text: or

text: subtropical

text: regions

text: Saint Anne (also known as "Ann" or "Anna") of David's house and line, was the mother of Mary and grandmother of Jesus according to apocryphal Christian and Islamic tradition. Mary's mother is not named in the canonical gospels, nor in the Quran. Anne's name and that of her husband Joachim come only from New Testament apocrypha, of which the "Gospel of James" (written perhaps around 150) seems to be the earliest that mentions them.

text: Saint

text: Anne

text: also

text: known

text: as

text: Ann

text: or

text: Anna

text: of

text: David

text: 's

text: house

text: and

text: line

text: was

text: the

text: mother

text: of

text: Mary

text: and

text: grandmother

text: of

text: Jesus

text: according

text: to

text: apocryphal

text: Christian

text: and

text: Islamic

text: tradition

text: Mary

text: 's

text: mother

text: is

text: not

text: named

text: in

text: the

text: canonical

text: gospels

text: nor

text: in

text: the

text: Quran

text: Anne

text: 's

text: name

text: and

text: that

text: of

text: her

text: husband

text: Joachim

text: come

text: only

text: from

text: New

text: Testament

text: apocrypha

text: of

text: which

text: the

text: Gospel

text: of

text: James

text: written

text: perhaps

text: around

text: seems

text: to

text: be

text: the

text: earliest

text: that

text: mentions

text: them

annotations: likely multiple

annotations: follows multiple

question: place_of_birth divaldo pereira franco

answer: bahia

text: bahia

text: bahia

text: bahia

text: bahia

text: bahia

text: bahia


text: Dark matter is an unidentified type of matter distinct from dark energy, baryonic matter (ordinary matter), and neutrinos. The name refers to the fact that it does not emit or interact with electromagnetic radiation, such as light, and is thus invisible to the entire electromagnetic spectrum. Although dark matter has not been directly observed, its existence and properties are inferred from its gravitational effects such as the motions of visible matter, gravitational lensing, its influence on the universe's large-scale structure, on galaxies, and its effects in the cosmic microwave background.

text: Dark

text: matter

text: is

text: an

text: unidentified

text: type

text: of

text: matter

text: distinct

text: from

text: dark

text: energy

text: baryonic

text: matter

text: ordinary

text: matter

text: and

text: neutrinos

text: The

text: name

text: refers

text: to

text: the

text: fact

text: that

text: it

text: does

text: not

text: emit

text: or

text: interact

text: with

text: electromagnetic

text: radiation

text: such

text: as

text: light

text: and

text: is

text: thus

text: invisible

text: to

text: the

text: entire

text: electromagnetic

text: spectrum

text: Although

text: dark

text: matter

text: has

text: not

text: been

text: directly

text: observed

text: its

text: existence

text: and

text: properties

text: are

text: inferred

text: from

text: its

text: gravitational

text: effects

text: such

text: as

text: the

text: motions

text: of

text: visible

text: matter

text: gravitational

text: lensing

text: its

text: influence

text: on

text: the

text: universe

text: 's

text: large

text: scale

text: structure

text: on

text: galaxies

text: and

text: its

text: effects

text: in

text: the

text: cosmic

text: microwave

text: background

text: The Universe is all of time and space and its contents. It includes planets, moons, minor planets, stars, galaxies, the contents of intergalactic space, and all matter and energy. The size of the entire Universe is unknown.

text: The

text: Universe

text: is

text: all

text: of

text: time

text: and

text: space

text: and

text: its

text: contents

text: It

text: includes

text: planets

text: moons

text: minor

text: planets

text: stars

text: galaxies

text: the

text: contents

text: of

text: intergalactic

text: space

text: and

text: all

text: matter

text: and

text: energy

text: The

text: size

text: of

text: the

text: entire

text: Universe

text: is

text: unknown

text: Hydrogen is a chemical element with chemical symbol H and atomic number 1. With an atomic weight of , hydrogen is the lightest element on the periodic table. Its monatomic form (H) is the most abundant chemical substance in the Universe, constituting roughly 75% of all baryonic mass. Non-remnant stars are mainly composed of hydrogen in the plasma state. The most common isotope of hydrogen, termed "protium" (name rarely used, symbol H), has one proton and no neutrons.

text: Hydrogen

text: is

text: chemical

text: element

text: with

text: chemical

text: symbol

text: and

text: atomic

text: number

text: With

text: an

text: atomic

text: weight

text: of

text: hydrogen

text: is

text: the

text: lightest

text: element

text: on

text: the

text: periodic

text: table

text: Its

text: monatomic

text: form

text: is

text: the

text: most

text: abundant

text: chemical

text: substance

text: in

text: the

text: Universe

text: constituting

text: roughly

text: of

text: all

text: baryonic

text: mass

text: Non

text: remnant

text: stars

text: are

text: mainly

text: composed

text: of

text: hydrogen

text: in

text: the

text: plasma

text: state

text: The

text: most

text: common

text: isotope

text: of

text: hydrogen

text: termed

text: protium

text: name

text: rarely

text: used

text: symbol

text: has

text: one

text: proton

text: and

text: no

text: neutrons

text: Atom is a home computer game published by Tandy in 1983 for the TRS - 80 . The game educates the player about the first few elements of the periodic table ( Hydrogen through Xenon ) .

text: Atom

text: is

text: home

text: computer

text: game

text: published

text: by

text: Tandy

text: in

text: for

text: the

text: TRS

text: The

text: game

text: educates

text: the

text: player

text: about

text: the

text: first

text: few

text: elements

text: of

text: the

text: periodic

text: table

text: Hydrogen

text: through

text: Xenon

text: The TRS-80 Micro Computer System (TRS-80; later known as the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of "Tandy/Radio Shack, Z-80 microprocessor". It was one of the earliest mass-produced personal computers.

text: The

text: Micro

text: Computer

text: System

text: later

text: known

text: as

text: the

text: Model

text: to

text: distinguish

text: it

text: from

text: successors

text: is

text: desktop

text: microcomputer

text: launched

text: in

text: and

text: sold

text: by

text: Tandy

text: Corporation

text: through

text: their

text: Radio

text: Shack

text: stores

text: The

text: name

text: is

text: an

text: abbreviation

text: of

text: Tandy

text: Radio

text: Shack

text: microprocessor

text: It

text: was

text: one

text: of

text: the

text: earliest

text: mass

text: produced

text: personal

text: computers

text: Tandy Corporation, was an American family-owned leather goods company based in Fort Worth, Texas. Tandy Leather was founded in 1919 as a leather supply store, and acquired a number of craft retail companies, including RadioShack in 1963. In 2000, the Tandy Corporation name was dropped and entity became the RadioShack Corporation.

text: Tandy

text: Corporation

text: was

text: an

text: American

text: family

text: owned

text: leather

text: goods

text: company

text: based

text: in

text: Fort

text: Worth

text: Texas

text: Tandy

text: Leather

text: was

text: founded

text: in

text: as

text: leather

text: supply

text: store

text: and

text: acquired

text: number

text: of

text: craft

text: retail

text: companies

text: including

text: RadioShack

text: in

text: In

text: the

text: Tandy

text: Corporation

text: name

text: was

text: dropped

text: and

text: entity

text: became

text: the

text: RadioShack

text: Corporation

text: A microcomputer is a small, relatively inexpensive computer with a microprocessor as its central processing unit (CPU). It includes a microprocessor, memory, and minimal input/output (I/O) circuitry mounted on a single printed circuit board. Microcomputers became popular in the 1970s and 1980s with the advent of increasingly powerful microprocessors. The predecessors to these computers, mainframes and minicomputers, were comparatively much larger and more expensive (though indeed present-day mainframes such as the IBM System z machines use one or more custom microprocessors as their CPUs). Many microcomputers (when equipped with a keyboard and screen for input and output) are also personal computers (in the generic sense).

text: microcomputer

text: is

text: small

text: relatively

text: inexpensive

text: computer

text: with

text: microprocessor

text: as

text: its

text: central

text: processing

text: unit

text: CPU

text: It

text: includes

text: microprocessor

text: memory

text: and

text: minimal

text: input

text: output

text: circuitry

text: mounted

text: on

text: single

text: printed

text: circuit

text: board

text: Microcomputers

text: became

text: popular

text: in

text: the

text: and

text: with

text: the

text: advent

text: of

text: increasingly

text: powerful

text: microprocessors

text: The

text: predecessors

text: to

text: these

text: computers

text: mainframes

text: and

text: minicomputers

text: were

text: comparatively

text: much

text: larger

text: and

text: more

text: expensive

text: though

text: indeed

text: present

text: day

text: mainframes

text: such

text: as

text: the

text: IBM

text: System

text: machines

text: use

text: one

text: or

text: more

text: custom

text: microprocessors

text: as

text: their

text: CPUs

text: Many

text: microcomputers

text: when

text: equipped

text: with

text: keyboard

text: and

text: screen

text: for

text: input

text: and

text: output

text: are

text: also

text: personal

text: computers

text: in

text: the

text: generic

text: sense

text:
Weakly interacting massive particles (WIMPs) are hypothetical particles that are thought to constitute dark matter. There exists no clear definition of a WIMP, but broadly a WIMP is a new elementary particle which interacts via gravity and any other force (or forces), potentially not part of the standard model itself, which is as weak as or weaker than the weak nuclear force, but also non-vanishing in its strength. A WIMP must also have been produced thermally in the early Universe, similarly to the particles of the standard model according to Big Bang cosmology, and usually will constitute cold dark matter.
Obtaining the correct abundance of dark matter today via thermal production requires a self-annihilation cross section of formula_1, which is roughly what is expected for a new particle in the 100 GeV mass range that interacts via the electroweak force. Because supersymmetric extensions of the standard model of particle physics readily predict a new particle with these properties, this apparent coincidence is known as the WIMP miracle, and a stable supersymmetric partner has long been a prime WIMP candidate. However, recent null results from direct detection experiments including LUX and SuperCDMS, along with the failure to produce evidence of supersymmetry in the Large Hadron Collider (LHC) experiment has cast doubt on the simplest WIMP hypothesis. Experimental efforts to detect WIMPs include the search for products of WIMP annihilation, including gamma rays, neutrinos and cosmic rays in nearby galaxies and galaxy clusters; direct detection experiments designed to measure the collision of WIMPs with nuclei in the laboratory, as well as attempts to directly produce WIMPs in colliders, such as the LHC.

text: Weakly

text: interacting

text: massive

text: particles

text: WIMPs

text: are

text: hypothetical

text: particles

text: that

text: are

text: thought

text: to

text: constitute

text: dark

text: matter

text: There

text: exists

text: no

text: clear

text: definition

text: of

text: WIMP

text: but

text: broadly

text: WIMP

text: is

text: new

text: elementary

text: particle

text: which

text: interacts

text: via

text: gravity

text: and

text: any

text: other

text: force

text: or

text: forces

text: potentially

text: not

text: part

text: of

text: the

text: standard

text: model

text: itself

text: which

text: is

text: as

text: weak

text: as

text: or

text: weaker

text: than

text: the

text: weak

text: nuclear

text: force

text: but

text: also

text: non

text: vanishing

text: in

text: its

text: strength

text: WIMP

text: must

text: also

text: have

text: been

text: produced

text: thermally

text: in

text: the

text: early

text: Universe

text: similarly

text: to

text: the

text: particles

text: of

text: the

text: standard

text: model

text: according

text: to

text: Big

text: Bang

text: cosmology

text: and

text: usually

text: will

text: constitute

text: cold

text: dark

text: matter

text: Obtaining

text: the

text: correct

text: abundance

text: of

text: dark

text: matter

text: today

text: via

text: thermal

text: production

text: requires

text: self

text: annihilation

text: cross

text: section

text: of

text: which

text: is

text: roughly

text: what

text: is

text: expected

text: for

text: new

text: particle

text: in

text: the

text: GeV

text: mass

text: range

text: that

text: interacts

text: via

text: the

text: electroweak

text: force

text: Because

text: supersymmetric

text: extensions

text: of

text: the

text: standard

text: model

text: of

text: particle

text: physics

text: readily

text: predict

text: new

text: particle

text: with

text: these

text: properties

text: this

text: apparent

text: coincidence

text: is

text: known

text: as

text: the

text: WIMP

text: miracle

text: and

text: stable

text: supersymmetric

text: partner

text: has

text: long

text: been

text: prime

text: WIMP

text: candidate

text: However

text: recent

text: results

text: from

text: direct

text: detection

text: experiments

text: including

text: LUX

text: and

text: SuperCDMS

text: along

text: with

text: the

text: failure

text: to

text: produce

text: evidence

text: of

text: supersymmetry

text: in

text: the

text: Large

text: Hadron

text: Collider

text: LHC

text: experiment

text: has

text: cast

text: doubt

text: on

text: the

text: simplest

text: WIMP

text: hypothesis

text: Experimental

text: efforts

text: to

text: detect

text: WIMPs

text: include

text: the

text: search

text: for

text: products

text: of

text: WIMP

text: annihilation

text: including

text: gamma

text: rays

text: neutrinos

text: and

text: cosmic

text: rays

text: in

text: nearby

text: galaxies

text: and

text: galaxy

text: clusters

text: direct

text: detection

text: experiments

text: designed

text: to

text: measure

text: the

text: collision

text: of

text: WIMPs

text: with

text: nuclei

text: in

text: the

text: laboratory

text: as

text: well

text: as

text: attempts

text: to

text: directly

text: produce

text: WIMPs

text: in

text: colliders

text: such

text: as

text: the

text: LHC

text: The XENON dark matter research project operated at the Italian Gran Sasso laboratory is a deep underground research facility featuring increasingly ambitious experiments aiming to finally detect long sought after dark matter particles. These particles in the form of Weakly interacting massive particles (WIMPs) are believed to be found by looking for rare interactions via nuclear recoils in a liquid xenon target chamber. The current detector consists of a dual phase Time projection chamber (TPC).

text: The

text: XENON

text: dark

text: matter

text: research

text: project

text: operated

text: at

text: the

text: Italian

text: Gran

text: Sasso

text: laboratory

text: is

text: deep

text: underground

text: research

text: facility

text: featuring

text: increasingly

text: ambitious

text: experiments

text: aiming

text: to

text: finally

text: detect

text: long

text: sought

text: after

text: dark

text: matter

text: particles

text: These

text: particles

text: in

text: the

text: form

text: of

text: Weakly

text: interacting

text: massive

text: particles

text: WIMPs

text: are

text: believed

text: to

text: be

text: found

text: by

text: looking

text: for

text: rare

text: interactions

text: via

text: nuclear

text: recoils

text: in

text: liquid

text: xenon

text: target

text: chamber

text: The

text: current

text: detector

text: consists

text: of

text: dual

text: phase

text: Time

text: projection

text: chamber

text: TPC

question: publisher atom

answer: tandy corporation

text: tandy corporation

text: tandy corporation

text: tandy corporation


text: The Argyll and Sutherland Highlanders (Princess Louise's) was a line infantry regiment of the British Army that existed from 1881 until amalgamation into the Royal Regiment of Scotland in March 2006.

text: The

text: Argyll

text: and

text: Sutherland

text: Highlanders

text: Princess

text: Louise

text: 's

text: was

text: line

text: infantry

text: regiment

text: of

text: the

text: British

text: Army

text: that

text: existed

text: from

text: until

text: amalgamation

text: into

text: the

text: Royal

text: Regiment

text: of

text: Scotland

text: in

text: March

text: The British Army is the principal land warfare force of the United Kingdom. The force was initially administered by the War Office from London, which in 1964 was subsumed into the Ministry of Defence. The professional head of the British Army is the Chief of the General Staff.

text: The

text: British

text: Army

text: is

text: the

text: principal

text: land

text: warfare

text: force

text: of

text: the

text: United

text: Kingdom

text: The

text: force

text: was

text: initially

text: administered

text: by

text: the

text: War

text: Office

text: from

text: London

text: which

text: in

text: was

text: subsumed

text: into

text: the

text: Ministry

text: of

text: Defence

text: The

text: professional

text: head

text: of

text: the

text: British

text: Army

text: is

text: the

text: Chief

text: of

text: the

text: General

text: Staff

text: The Highlanders, 4th Battalion, Royal Regiment of Scotland (4 SCOTS) is an infantry battalion of the Royal Regiment of Scotland.

text: The

text: Highlanders

text: Battalion

text: Royal

text: Regiment

text: of

text: Scotland

text: SCOTS

text: is

text: an

text: infantry

text: battalion

text: of

text: the

text: Royal

text: Regiment

text: of

text: Scotland

text: John Munro ( 1889 -- 1918 ) , was a Scottish soldier and poet who won the Military Cross during the First World War . He fell in action with the 7th Battalion Seaforth Highlanders . Munro was born in Swordale , Isle of Lewis and , writing in his native Gaelic as Iain Rothach , came to be ranked by critics alongside the major war poets . A collection of his poetry was prepared and given to a local minister for safekeeping and publication , but the manuscript was scandalously lost . Derick Thomson - the venerable poet and Professor of Celtic Studies at Glasgow - hailed Munro 's work in his Companion to Gaelic Scotland as being : `` the first strong voice of the new Gaelic verse of the 20th century '' .

text: John

text: Munro

text: was

text: Scottish

text: soldier

text: and

text: poet

text: who

text: won

text: the

text: Military

text: Cross

text: during

text: the

text: First

text: World

text: War

text: He

text: fell

text: in

text: action

text: with

text: the

text: Battalion

text: Seaforth

text: Highlanders

text: Munro

text: was

text: born

text: in

text: Swordale

text: Isle

text: of

text: Lewis

text: and

text: writing

text: in

text: his

text: native

text: Gaelic

text: as

text: Iain

text: Rothach

text: came

text: to

text: be

text: ranked

text: by

text: critics

text: alongside

text: the

text: major

text: war

text: poets

text: collection

text: of

text: his

text: poetry

text: was

text: prepared

text: and

text: given

text: to

text: local

text: minister

text: for

text: safekeeping

text: and

text: publication

text: but

text: the

text: manuscript

text: was

text: scandalously

text: lost

text: Derick

text: Thomson

text: the

text: venerable

text: poet

text: and

text: Professor

text: of

text: Celtic

text: Studies

text: at

text: Glasgow

text: hailed

text: Munro

text: 's

text: work

text: in

text: his

text: Companion

text: to

text: Gaelic

text: Scotland

text: as

text: being

text: the

text: first

text: strong

text: voice

text: of

text: the

text: new

text: Gaelic

text: verse

text: of

text: the

text: century

text: The Seaforth Highlanders (Rossshire Buffs, The Duke of Albany's) was a historic line infantry regiment of the British Army, mainly associated with large areas of the northern Highlands of Scotland. The regiment existed from 1881 to 1961, and saw service in World War I and World War II, along with many numerous smaller conflicts. In 1961 the regiment was amalgamated with the Queen's Own Cameron Highlanders to form the Queen's Own Highlanders (Seaforth and Camerons), which merged, in 1994, with the Gordon Highlanders to form the Highlanders (Seaforth, Gordons and Camerons). This, however, later joined the Royal Scots Borderers, the Black Watch, the Royal Highland Fusiliers (Princess Margaret's Own Glasgow and Ayrshire Regiment) and the Argyll and Sutherland Highlanders to create the present Royal Regiment of Scotland.

text: The

text: Seaforth

text: Highlanders

text: Rossshire

text: Buffs

text: The

text: Duke

text: of

text: Albany

text: 's

text: was

text: historic

text: line

text: infantry

text: regiment

text: of

text: the

text: British

text: Army

text: mainly

text: associated

text: with

text: large

text: areas

text: of

text: the

text: northern

text: Highlands

text: of

text: Scotland

text: The

text: regiment

text: existed

text: from

text: to

text: and

text: saw

text: service

text: in

text: World

text: War

text: and

text: World

text: War

text: II

text: along

text: with

text: many

text: numerous

text: smaller

text: conflicts

text: In

text: the

text: regiment

text: was

text: amalgamated

text: with

text: the

text: Queen

text: 's

text: Own

text: Cameron

text: Highlanders

text: to

text: form

text: the

text: Queen

text: 's

text: Own

text: Highlanders

text: Seaforth

text: and

text: Camerons

text: which

text: merged

text: in

text: with

text: the

text: Gordon

text: Highlanders

text: to

text: form

text: the

text: Highlanders

text: Seaforth

text: Gordons

text: and

text: Camerons

text: This

text: however

text: later

text: joined

text: the

text: Royal

text: Scots

text: Borderers

text: the

text: Black

text: Watch

text: the

text: Royal

text: Highland

text: Fusiliers

text: Princess

text: Margaret

text: 's

text: Own

text: Glasgow

text: and

text: Ayrshire

text: Regiment

text: and

text: the

text: Argyll

text: and

text: Sutherland

text: Highlanders

text: to

text: create

text: the

text: present

text: Royal

text: Regiment

text: of

text: Scotland

text: The Gordon Highlanders was a line infantry regiment of the British Army that existed for 113 years, from 1881 until 1994 when it was amalgamated with the Queen's Own Highlanders (Seaforth and Camerons) to form the Highlanders (Seaforth, Gordons and Camerons).

text: The

text: Gordon

text: Highlanders

text: was

text: line

text: infantry

text: regiment

text: of

text: the

text: British

text: Army

text: that

text: existed

text: for

text: years

text: from

text: until

text: when

text: it

text: was

text: amalgamated

text: with

text: the

text: Queen

text: 's

text: Own

text: Highlanders

text: Seaforth

text: and

text: Camerons

text: to

text: form

text: the

text: Highlanders

text: Seaforth

text: Gordons

text: and

text: Camerons

text: The Black Watch, 3rd Battalion, Royal Regiment of Scotland (3 SCOTS) is an infantry battalion of the Royal Regiment of Scotland. The regiment was created as part of the Childers Reforms in 1881, when the 42nd (Royal Highland) Regiment of Foot (The Black Watch) was amalgamated with the 73rd (Perthshire) Regiment of Foot. It was known as The Black Watch (Royal Highlanders) from 1881 to 1931 and The Black Watch (Royal Highland Regiment) from 1931 to 2006. Part of the Scottish Division, it was the senior regiment of Highlanders.

text: The

text: Black

text: Watch

text: Battalion

text: Royal

text: Regiment

text: of

text: Scotland

text: SCOTS

text: is

text: an

text: infantry

text: battalion

text: of

text: the

text: Royal

text: Regiment

text: of

text: Scotland

text: The

text: regiment

text: was

text: created

text: as

text: part

text: of

text: the

text: Childers

text: Reforms

text: in

text: when

text: the

text: Royal

text: Highland

text: Regiment

text: of

text: Foot

text: The

text: Black

text: Watch

text: was

text: amalgamated

text: with

text: the

text: Perthshire

text: Regiment

text: of

text: Foot

text: It

text: was

text: known

text: as

text: The

text: Black

text: Watch

text: Royal

text: Highlanders

text: from

text: to

text: and

text: The

text: Black

text: Watch

text: Royal

text: Highland

text: Regiment

text: from

text: to

text: Part

text: of

text: the

text: Scottish

text: Division

text: it

text: was

text: the

text: senior

text: regiment

text: of

text: Highlanders

text: Line infantry is the type of infantry that composed the basis of European land armies from the middle of the 17th century to the middle of the 19th century. For both battle and parade drill it consisted of 2 to 4 ranks of foot soldiers drawn up side by side in rigid alignment, and thereby maximizing the effect of their firepower. By extension, the term came to be applied to the regular regiments "of the line" as opposed to skirmishers, foot guards, militia and other special categories of infantry.

text: Line

text: infantry

text: is

text: the

text: type

text: of

text: infantry

text: that

text: composed

text: the

text: basis

text: of

text: European

text: land

text: armies

text: from

text: the

text: middle

text: of

text: the

text: century

text: to

text: the

text: middle

text: of

text: the

text: century

text: For

text: both

text: battle

text: and

text: parade

text: drill

text: it

text: consisted

text: of

text: to

text: ranks

text: of

text: foot

text: soldiers

text: drawn

text: up

text: side

text: by

text: side

text: in

text: rigid

text: alignment

text: and

text: thereby

text: maximizing

text: the

text: effect

text: of

text: their

text: firepower

text: By

text: extension

text: the

text: term

text: came

text: to

text: be

text: applied

text: to

text: the

text: regular

text: regiments

text: of

text: the

text: line

text: as

text: opposed

text: to

text: skirmishers

text: foot

text: guards

text: militia

text: and

text: other

text: special

text: categories

text: of

text: infantry

text: The Royal Scots Borderers, 1st Battalion, the Royal Regiment of Scotland (1 SCOTS) is a light role infantry battalion of the Royal Regiment of Scotland.

text: The

text: Royal

text: Scots

text: Borderers

text: Battalion

text: the

text: Royal

text: Regiment

text: of

text: Scotland

text: SCOTS

text: is

text: light

text: role

text: infantry

text: battalion

text: of

text: the

text: Royal

text: Regiment

text: of

text: Scotland

text: The Queen's Own Highlanders (Seaforth and Camerons), officially abbreviated "QO HLDRS," was an infantry regiment of the British Army, part of the Scottish Division. It was in existence from 1961 to 1994.

text: The

text: Queen

text: 's

text: Own

text: Highlanders

text: Seaforth

text: and

text: Camerons

text: officially

text: abbreviated

text: QO

text: HLDRS

text: was

text: an

text: infantry

text: regiment

text: of

text: the

text: British

text: Army

text: part

text: of

text: the

text: Scottish

text: Division

text: It

text: was

text: in

text: existence

text: from

text: to

text: A regiment is a military unit. Their role and size varies markedly, depending on the country and the arm of service.

text: regiment

text: is

text: military

text: unit

text: Their

text: role

text: and

text: size

text: varies

text: markedly

text: depending

text: on

text: the

text: country

text: and

text: the

text: arm

text: of

text: service

text: The Royal Regiment of Scotland is the senior and only Scottish line infantry regiment of the British Army Infantry. It consists of four regular and two reserve battalions, plus an incremental company, each formerly an individual regiment (with the exception of the first battalion, which is an amalgamation of two regiments). However, each battalion maintains its former regimental Pipes & Drums to carry on the traditions of their antecedent regiments.

text: The

text: Royal

text: Regiment

text: of

text: Scotland

text: is

text: the

text: senior

text: and

text: only

text: Scottish

text: line

text: infantry

text: regiment

text: of

text: the

text: British

text: Army

text: Infantry

text: It

text: consists

text: of

text: four

text: regular

text: and

text: two

text: reserve

text: battalions

text: plus

text: an

text: incremental

text: company

text: each

text: formerly

text: an

text: individual

text: regiment

text: with

text: the

text: exception

text: of

text: the

text: first

text: battalion

text: which

text: is

text: an

text: amalgamation

text: of

text: two

text: regiments

text: However

text: each

text: battalion

text: maintains

text: its

text: former

text: regimental

text: Pipes

text: Drums

text: to

text: carry

text: on

text: the

text: traditions

text: of

text: their

text: antecedent

text: regiments

text: The Queen's Own Cameron Highlanders was a line infantry regiment of the British Army formed in 1793. In 1961 the regiment was amalgamated with the Seaforth Highlanders (Ross-shire Buffs, The Duke of Albany's) to form the Queen's Own Highlanders.

text: The

text: Queen

text: 's

text: Own

text: Cameron

text: Highlanders

text: was

text: line

text: infantry

text: regiment

text: of

text: the

text: British

text: Army

text: formed

text: in

text: In

text: the

text: regiment

text: was

text: amalgamated

text: with

text: the

text: Seaforth

text: Highlanders

text: Ross

text: shire

text: Buffs

text: The

text: Duke

text: of

text: Albany

text: 's

text: to

text: form

text: the

text: Queen

text: 's

text: Own

text: Highlanders

question: military_branch john munro

answer: british army

text: british army

text: british army

text: british army

text: british army

text: british army

text: british army

text: british army

text: british army