text: The is a third-generation home video game console that was manufactured by Sega. It was originally released in 1985 as the Sega Mark III in Japan. After being redesigned prior to its North American launch, the console was renamed Master System and released in 1986 in North America, 1987 in Europe, and 1989 in Brazil. The redesigned Master System was also released in Japan in 1987. Both the Mark III and the original Master System models could play with both cartridges (or "Mega Cartridges", as they were officially called) and the credit card-sized Sega Cards, which retailed at lower prices than cartridges but had lower storage capacity; the Master System II and later models did not have the card slot. The Master System also featured accessories such as a light gun and 3D glasses which were designed to work with a range of specially coded games.

text: The

text: is

text: third

text: generation

text: home

text: video

text: game

text: console

text: that

text: was

text: manufactured

text: by

text: Sega

text: It

text: was

text: originally

text: released

text: in

text: as

text: the

text: Sega

text: Mark

text: III

text: in

text: Japan

text: After

text: being

text: redesigned

text: prior

text: to

text: its

text: North

text: American

text: launch

text: the

text: console

text: was

text: renamed

text: Master

text: System

text: and

text: released

text: in

text: in

text: North

text: America

text: in

text: Europe

text: and

text: in

text: Brazil

text: The

text: redesigned

text: Master

text: System

text: was

text: also

text: released

text: in

text: Japan

text: in

text: Both

text: the

text: Mark

text: III

text: and

text: the

text: original

text: Master

text: System

text: models

text: could

text: play

text: with

text: both

text: cartridges

text: or

text: Mega

text: Cartridges

text: as

text: they

text: were

text: officially

text: called

text: and

text: the

text: credit

text: card

text: sized

text: Sega

text: Cards

text: which

text: retailed

text: at

text: lower

text: prices

text: than

text: cartridges

text: but

text: had

text: lower

text: storage

text: capacity

text: the

text: Master

text: System

text: II

text: and

text: later

text: models

text: did

text: not

text: have

text: the

text: card

text: slot

text: The

text: Master

text: System

text: also

text: featured

text: accessories

text: such

text: as

text: light

text: gun

text: and

text: glasses

text: which

text: were

text: designed

text: to

text: work

text: with

text: range

text: of

text: specially

text: coded

text: games

text: Burnout is a racing game that was developed by Criterion Games and published by Acclaim Entertainment . It was released for the PlayStation 2 in North America on 1 November 2001 and in Europe on 16 November 2001 . The GameCube and Xbox versions were released a year later in North America on 29 April 2002 and in Europe on 3 May 2002 . Burnout was the first in a series of high - speed racing games noted for over the top crashes and high risk gameplay mechanics . The game 's success led to several sequels .

text: Burnout

text: is

text: racing

text: game

text: that

text: was

text: developed

text: by

text: Criterion

text: Games

text: and

text: published

text: by

text: Acclaim

text: Entertainment

text: It

text: was

text: released

text: for

text: the

text: PlayStation

text: in

text: North

text: America

text: on

text: November

text: and

text: in

text: Europe

text: on

text: November

text: The

text: GameCube

text: and

text: Xbox

text: versions

text: were

text: released

text: year

text: later

text: in

text: North

text: America

text: on

text: April

text: and

text: in

text: Europe

text: on

text: May

text: Burnout

text: was

text: the

text: first

text: in

text: series

text: of

text: high

text: speed

text: racing

text: games

text: noted

text: for

text: over

text: the

text: top

text: crashes

text: and

text: high

text: risk

text: gameplay

text: mechanics

text: The

text: game

text: 's

text: success

text: led

text: to

text: several

text: sequels

text: Abandoning previous ventures in favor of toys in the 1960s, Nintendo then developed into a video game company in the 1970s, ultimately becoming one of the most influential in the industry and Japan's third most-valuable company with a market value of over $85 billion. From 1992 until 2016, Nintendo was also the majority shareholder of Major League Baseball's Seattle Mariners.

text: Abandoning

text: previous

text: ventures

text: in

text: favor

text: of

text: toys

text: in

text: the

text: Nintendo

text: then

text: developed

text: into

text: video

text: game

text: company

text: in

text: the

text: ultimately

text: becoming

text: one

text: of

text: the

text: most

text: influential

text: in

text: the

text: industry

text: and

text: Japan

text: 's

text: third

text: most

text: valuable

text: company

text: with

text: market

text: value

text: of

text: over

text: billion

text: From

text: until

text: Nintendo

text: was

text: also

text: the

text: majority

text: shareholder

text: of

text: Major

text: League

text: Baseball

text: 's

text: Seattle

text: Mariners

text: Microsoft Corporation (commonly referred to as Microsoft or MS) is an American multinational technology company headquartered in Redmond, Washington, that develops, manufactures, licenses, supports and sells computer software, consumer electronics and personal computers and services. Its best known software products are the Microsoft Windows line of operating systems, Microsoft Office office suite, and Internet Explorer and Edge web browsers. Its flagship hardware products are the Xbox video game consoles and the Microsoft Surface tablet lineup. As of 2016, it was the world's largest software maker by revenue, and one of the world's most valuable companies.

text: Microsoft

text: Corporation

text: commonly

text: referred

text: to

text: as

text: Microsoft

text: or

text: MS

text: is

text: an

text: American

text: multinational

text: technology

text: company

text: headquartered

text: in

text: Redmond

text: Washington

text: that

text: develops

text: manufactures

text: licenses

text: supports

text: and

text: sells

text: computer

text: software

text: consumer

text: electronics

text: and

text: personal

text: computers

text: and

text: services

text: Its

text: best

text: known

text: software

text: products

text: are

text: the

text: Microsoft

text: Windows

text: line

text: of

text: operating

text: systems

text: Microsoft

text: Office

text: office

text: suite

text: and

text: Internet

text: Explorer

text: and

text: Edge

text: web

text: browsers

text: Its

text: flagship

text: hardware

text: products

text: are

text: the

text: Xbox

text: video

text: game

text: consoles

text: and

text: the

text: Microsoft

text: Surface

text: tablet

text: lineup

text: As

text: of

text: it

text: was

text: the

text: world

text: 's

text: largest

text: software

text: maker

text: by

text: revenue

text: and

text: one

text: of

text: the

text: world

text: 's

text: most

text: valuable

text: companies

text: Australia, officially the Commonwealth of Australia, is a country comprising the mainland of the Australian continent, the island of Tasmania and numerous smaller islands. It is the world's sixth-largest country by total area. The neighbouring countries are Papua New Guinea, Indonesia and East Timor to the north; the Solomon Islands and Vanuatu to the north-east; and New Zealand to the south-east. Australia's capital is Canberra, and its largest urban area is Sydney.

text: Australia

text: officially

text: the

text: Commonwealth

text: of

text: Australia

text: is

text: country

text: comprising

text: the

text: mainland

text: of

text: the

text: Australian

text: continent

text: the

text: island

text: of

text: Tasmania

text: and

text: numerous

text: smaller

text: islands

text: It

text: is

text: the

text: world

text: 's

text: sixth

text: largest

text: country

text: by

text: total

text: area

text: The

text: neighbouring

text: countries

text: are

text: Papua

text: New

text: Guinea

text: Indonesia

text: and

text: East

text: Timor

text: to

text: the

text: north

text: the

text: Solomon

text: Islands

text: and

text: Vanuatu

text: to

text: the

text: north

text: east

text: and

text: New

text: Zealand

text: to

text: the

text: south

text: east

text: Australia

text: 's

text: capital

text: is

text: Canberra

text: and

text: its

text: largest

text: urban

text: area

text: is

text: Sydney

text: The is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox. The Dreamcast was Sega's final home console, marking the end of the company's 18 years in the console market.

text: The

text: is

text: home

text: video

text: game

text: console

text: released

text: by

text: Sega

text: on

text: November

text: in

text: Japan

text: September

text: in

text: North

text: America

text: and

text: October

text: in

text: Europe

text: It

text: was

text: the

text: first

text: in

text: the

text: sixth

text: generation

text: of

text: video

text: game

text: consoles

text: preceding

text: Sony

text: 's

text: PlayStation

text: Nintendo

text: 's

text: GameCube

text: and

text: Microsoft

text: 's

text: Xbox

text: The

text: Dreamcast

text: was

text: Sega

text: 's

text: final

text: home

text: console

text: marking

text: the

text: end

text: of

text: the

text: company

text: 's

text: years

text: in

text: the

text: console

text: market

text:
The (abbreviated as GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in the People's Republic of China on June 8, 2004 (excluding Hong Kong). Nintendo's competitors in the handheld market at the time were the Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac, and the N-Gage. Despite the competitors' best efforts, Nintendo maintained a majority market share with the Game Boy Advance.
As of June 30, 2010, the Game Boy Advance series has sold 81.51 million units worldwide. Its successor, the Nintendo DS, was released in November 2004 and is also compatible with Game Boy Advance software.

text: The

text: abbreviated

text: as

text: GBA

text: is

text: handheld

text: video

text: game

text: console

text: developed

text: manufactured

text: and

text: marketed

text: by

text: Nintendo

text: as

text: the

text: successor

text: to

text: the

text: Game

text: Boy

text: Color

text: It

text: was

text: released

text: in

text: Japan

text: on

text: March

text: in

text: North

text: America

text: on

text: June

text: in

text: Australia

text: and

text: Europe

text: on

text: June

text: and

text: in

text: the

text: People

text: 's

text: Republic

text: of

text: China

text: on

text: June

text: excluding

text: Hong

text: Kong

text: Nintendo

text: 's

text: competitors

text: in

text: the

text: handheld

text: market

text: at

text: the

text: time

text: were

text: the

text: Neo

text: Geo

text: Pocket

text: Color

text: WonderSwan

text: Tapwave

text: Zodiac

text: and

text: the

text: Gage

text: Despite

text: the

text: competitors

text: best

text: efforts

text: Nintendo

text: maintained

text: majority

text: market

text: share

text: with

text: the

text: Game

text: Boy

text: Advance

text: As

text: of

text: June

text: the

text: Game

text: Boy

text: Advance

text: series

text: has

text: sold

text: million

text: units

text: worldwide

text: Its

text: successor

text: the

text: Nintendo

text: DS

text: was

text: released

text: in

text: November

text: and

text: is

text: also

text: compatible

text: with

text: Game

text: Boy

text: Advance

text: software

text: The is a home video game console released by Nintendo in Japan on September 14, 2001; in North America on November 18, 2001; in Europe on May 3, 2002; and in Australia on May 17, 2002. The sixth-generation console is the successor to the Nintendo 64 and competed with Sony Computer Entertainment's PlayStation 2 and Microsoft's Xbox.

text: The

text: is

text: home

text: video

text: game

text: console

text: released

text: by

text: Nintendo

text: in

text: Japan

text: on

text: September

text: in

text: North

text: America

text: on

text: November

text: in

text: Europe

text: on

text: May

text: and

text: in

text: Australia

text: on

text: May

text: The

text: sixth

text: generation

text: console

text: is

text: the

text: successor

text: to

text: the

text: Nintendo

text: and

text: competed

text: with

text: Sony

text: Computer

text: Entertainment

text: 's

text: PlayStation

text: and

text: Microsoft

text: 's

text: Xbox

text: An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home-based video game consoles such as Playstation and Xbox increased in their graphics and game-play capability and decreased in cost.

text: An

text: arcade

text: game

text: or

text: coin

text: op

text: is

text: coin

text: operated

text: entertainment

text: machine

text: typically

text: installed

text: in

text: public

text: businesses

text: such

text: as

text: restaurants

text: bars

text: and

text: amusement

text: arcades

text: Most

text: arcade

text: games

text: are

text: video

text: games

text: pinball

text: machines

text: electro

text: mechanical

text: games

text: redemption

text: games

text: or

text: merchandisers

text: While

text: exact

text: dates

text: are

text: debated

text: the

text: golden

text: age

text: of

text: arcade

text: video

text: games

text: is

text: usually

text: defined

text: as

text: period

text: beginning

text: sometime

text: in

text: the

text: late

text: and

text: ending

text: sometime

text: in

text: the

text: Excluding

text: brief

text: resurgence

text: in

text: the

text: early

text: the

text: arcade

text: industry

text: subsequently

text: declined

text: in

text: the

text: Western

text: hemisphere

text: as

text: competing

text: home

text: based

text: video

text: game

text: consoles

text: such

text: as

text: Playstation

text: and

text: Xbox

text: increased

text: in

text: their

text: graphics

text: and

text: game

text: play

text: capability

text: and

text: decreased

text: in

text: cost

text: In the history of video games, the sixth-generation era (sometimes referred to as the 128-bit era; see "Bits and system power" below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century which was from 1998 to 2008. Platforms of the sixth generation include the Sega Dreamcast, Sony PlayStation 2, Nintendo GameCube, and Microsoft Xbox. This era began on November 27, 1998 with the Japanese release of the Dreamcast, and it was joined by the PlayStation 2 in March 2000 and the GameCube and Xbox in 2001. The Dreamcast was discontinued in 2001, the GameCube in 2007, Xbox in 2009 and PlayStation 2 in 2013. Though the seventh generation of consoles started in November 2005 with the launch of the Xbox 360, the sixth generation did not end until January 2013, when Sony announced that the PlayStation 2 had been discontinued worldwide.

text: In

text: the

text: history

text: of

text: video

text: games

text: the

text: sixth

text: generation

text: era

text: sometimes

text: referred

text: to

text: as

text: the

text: era

text: see

text: Bits

text: and

text: system

text: power

text: below

text: refers

text: to

text: the

text: computer

text: and

text: video

text: games

text: video

text: game

text: consoles

text: and

text: video

text: game

text: handhelds

text: available

text: at

text: the

text: turn

text: of

text: the

text: century

text: which

text: was

text: from

text: to

text: Platforms

text: of

text: the

text: sixth

text: generation

text: include

text: the

text: Sega

text: Dreamcast

text: Sony

text: PlayStation

text: Nintendo

text: GameCube

text: and

text: Microsoft

text: Xbox

text: This

text: era

text: began

text: on

text: November

text: with

text: the

text: Japanese

text: release

text: of

text: the

text: Dreamcast

text: and

text: it

text: was

text: joined

text: by

text: the

text: PlayStation

text: in

text: March

text: and

text: the

text: GameCube

text: and

text: Xbox

text: in

text: The

text: Dreamcast

text: was

text: discontinued

text: in

text: the

text: GameCube

text: in

text: Xbox

text: in

text: and

text: PlayStation

text: in

text: Though

text: the

text: seventh

text: generation

text: of

text: consoles

text: started

text: in

text: November

text: with

text: the

text: launch

text: of

text: the

text: Xbox

text: the

text: sixth

text: generation

text: did

text: not

text: end

text: until

text: January

text: when

text: Sony

text: announced

text: that

text: the

text: PlayStation

text: had

text: been

text: discontinued

text: worldwide

text: Sony Corporation is the electronics business unit and the parent company of the Sony Group, which is engaged in business through its four operating components  electronics (video games, network services and medical business), motion pictures, music and financial services. These make Sony one of the most comprehensive entertainment companies in the world. Sony's principal business operations include Sony Corporation, Sony Pictures Entertainment, Sony Interactive Entertainment, Sony Music Entertainment, Sony Mobile (formerly Sony Ericsson) and Sony Financial. Sony is among the Semiconductor sales leaders by year and as of 2013, the fourth-largest television manufacturer in the world, after Samsung Electronics, LG Electronics and TCL.

text: Sony

text: Corporation

text: is

text: the

text: electronics

text: business

text: unit

text: and

text: the

text: parent

text: company

text: of

text: the

text: Sony

text: Group

text: which

text: is

text: engaged

text: in

text: business

text: through

text: its

text: four

text: operating

text: components

text: electronics

text: video

text: games

text: network

text: services

text: and

text: medical

text: business

text: motion

text: pictures

text: music

text: and

text: financial

text: services

text: These

text: make

text: Sony

text: one

text: of

text: the

text: most

text: comprehensive

text: entertainment

text: companies

text: in

text: the

text: world

text: Sony

text: 's

text: principal

text: business

text: operations

text: include

text: Sony

text: Corporation

text: Sony

text: Pictures

text: Entertainment

text: Sony

text: Interactive

text: Entertainment

text: Sony

text: Music

text: Entertainment

text: Sony

text: Mobile

text: formerly

text: Sony

text: Ericsson

text: and

text: Sony

text: Financial

text: Sony

text: is

text: among

text: the

text: Semiconductor

text: sales

text: leaders

text: by

text: year

text: and

text: as

text: of

text: the

text: fourth

text: largest

text: television

text: manufacturer

text: in

text: the

text: world

text: after

text: Samsung

text: Electronics

text: LG

text: Electronics

text: and

text: TCL

text: North America is a continent entirely within the Northern Hemisphere and almost all within the Western Hemisphere. It can also be considered a northern subcontinent of the Americas. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the west and south by the Pacific Ocean, and to the southeast by South America and the Caribbean Sea.

text: North

text: America

text: is

text: continent

text: entirely

text: within

text: the

text: Northern

text: Hemisphere

text: and

text: almost

text: all

text: within

text: the

text: Western

text: Hemisphere

text: It

text: can

text: also

text: be

text: considered

text: northern

text: subcontinent

text: of

text: the

text: Americas

text: It

text: is

text: bordered

text: to

text: the

text: north

text: by

text: the

text: Arctic

text: Ocean

text: to

text: the

text: east

text: by

text: the

text: Atlantic

text: Ocean

text: to

text: the

text: west

text: and

text: south

text: by

text: the

text: Pacific

text: Ocean

text: and

text: to

text: the

text: southeast

text: by

text: South

text: America

text: and

text: the

text: Caribbean

text: Sea

text: A video game is an electronic game that involves human or animal interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word "video" in "video game" traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial.

text: video

text: game

text: is

text: an

text: electronic

text: game

text: that

text: involves

text: human

text: or

text: animal

text: interaction

text: with

text: user

text: interface

text: to

text: generate

text: visual

text: feedback

text: on

text: video

text: device

text: such

text: as

text: TV

text: screen

text: or

text: computer

text: monitor

text: The

text: word

text: video

text: in

text: video

text: game

text: traditionally

text: referred

text: to

text: raster

text: display

text: device

text: but

text: as

text: of

text: the

text: it

text: implies

text: any

text: type

text: of

text: display

text: device

text: that

text: can

text: produce

text: two-

text: or

text: three

text: dimensional

text: images

text: Some

text: theorists

text: categorize

text: video

text: games

text: as

text: an

text: art

text: form

text: but

text: this

text: designation

text: is

text: controversial

text: The , stylized as NINTENDO and often referred to as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit central processing unit, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil. It is the industry's last major successive home console to use the cartridge as its primary storage format, as all succeeding home consoles up until the Nintendo Switch used an optical format. In addition, current handheld systems (such as the PlayStation Vita and Nintendo 3DS) also use cartridges. While the Nintendo 64 was succeeded by Nintendo's MiniDVD-based GameCube in November 2001, the consoles remained available until the system was retired in late 2003.

text: The

text: stylized

text: as

text: NINTENDO

text: and

text: often

text: referred

text: to

text: as

text: is

text: Nintendo

text: 's

text: third

text: home

text: video

text: game

text: console

text: for

text: the

text: international

text: market

text: Named

text: for

text: its

text: central

text: processing

text: unit

text: it

text: was

text: released

text: in

text: June

text: in

text: Japan

text: September

text: in

text: North

text: America

text: March

text: in

text: Europe

text: and

text: Australia

text: September

text: in

text: France

text: and

text: December

text: in

text: Brazil

text: It

text: is

text: the

text: industry

text: 's

text: last

text: major

text: successive

text: home

text: console

text: to

text: use

text: the

text: cartridge

text: as

text: its

text: primary

text: storage

text: format

text: as

text: all

text: succeeding

text: home

text: consoles

text: up

text: until

text: the

text: Nintendo

text: Switch

text: used

text: an

text: optical

text: format

text: In

text: addition

text: current

text: handheld

text: systems

text: such

text: as

text: the

text: PlayStation

text: Vita

text: and

text: Nintendo

text: also

text: use

text: cartridges

text: While

text: the

text: Nintendo

text: was

text: succeeded

text: by

text: Nintendo

text: 's

text: MiniDVD

text: based

text: GameCube

text: in

text: November

text: the

text: consoles

text: remained

text: available

text: until

text: the

text: system

text: was

text: retired

text: in

text: late

text: The is an 8-bit handheld game console released by Sega on October 6, 1990 in Japan, in North America and Europe, and Australia in 1992. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx and NEC's TurboExpress. The handheld shares much of its hardware with the Master System and is able to play its own titles as well as those of the Master System, the latter being made possible by the use of an adapter. Containing a full-color backlit screen with a landscape format, Sega positioned the Game Gear as a technologically superior handheld to the Game Boy.

text: The

text: is

text: an

text: handheld

text: game

text: console

text: released

text: by

text: Sega

text: on

text: October

text: in

text: Japan

text: in

text: North

text: America

text: and

text: Europe

text: and

text: Australia

text: in

text: The

text: Game

text: Gear

text: primarily

text: competed

text: with

text: Nintendo

text: 's

text: Game

text: Boy

text: the

text: Atari

text: Lynx

text: and

text: NEC

text: 's

text: TurboExpress

text: The

text: handheld

text: shares

text: much

text: of

text: its

text: hardware

text: with

text: the

text: Master

text: System

text: and

text: is

text: able

text: to

text: play

text: its

text: own

text: titles

text: as

text: well

text: as

text: those

text: of

text: the

text: Master

text: System

text: the

text: latter

text: being

text: made

text: possible

text: by

text: the

text: use

text: of

text: an

text: adapter

text: Containing

text: full

text: color

text: backlit

text: screen

text: with

text: landscape

text: format

text: Sega

text: positioned

text: the

text: Game

text: Gear

text: as

text: technologically

text: superior

text: handheld

text: to

text: the

text: Game

text: Boy

text: The PlayStation 2 (abbreviated as PS2) is a home video game console that was developed by Sony Computer Entertainment. It is the successor to the PlayStation, and is the second installment in the PlayStation lineup of consoles. It was released on March 4, 2000 in Japan, October 26, 2000 in North America, November 24, 2000 in Europe, and November 17, 2000 in Australia. It competed with Sega's Dreamcast, Microsoft's Xbox, and Nintendo's GameCube in the sixth generation of video game consoles.

text: The

text: PlayStation

text: abbreviated

text: as

text: is

text: home

text: video

text: game

text: console

text: that

text: was

text: developed

text: by

text: Sony

text: Computer

text: Entertainment

text: It

text: is

text: the

text: successor

text: to

text: the

text: PlayStation

text: and

text: is

text: the

text: second

text: installment

text: in

text: the

text: PlayStation

text: lineup

text: of

text: consoles

text: It

text: was

text: released

text: on

text: March

text: in

text: Japan

text: October

text: in

text: North

text: America

text: November

text: in

text: Europe

text: and

text: November

text: in

text: Australia

text: It

text: competed

text: with

text: Sega

text: 's

text: Dreamcast

text: Microsoft

text: 's

text: Xbox

text: and

text: Nintendo

text: 's

text: GameCube

text: in

text: the

text: sixth

text: generation

text: of

text: video

text: game

text: consoles

text: A video game developer is a software developer that specializes in video game development  the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programming, design, art, testing, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games.

text: video

text: game

text: developer

text: is

text: software

text: developer

text: that

text: specializes

text: in

text: video

text: game

text: development

text: the

text: process

text: and

text: related

text: disciplines

text: of

text: creating

text: video

text: games

text: game

text: developer

text: can

text: range

text: from

text: one

text: person

text: who

text: undertakes

text: all

text: tasks

text: to

text: large

text: business

text: with

text: employee

text: responsibilities

text: split

text: between

text: individual

text: disciplines

text: such

text: as

text: programming

text: design

text: art

text: testing

text: etc

text: Most

text: game

text: development

text: companies

text: have

text: video

text: game

text: publisher

text: financial

text: and

text: usually

text: marketing

text: support

text: Self

text: funded

text: developers

text: are

text: known

text: as

text: independent

text: or

text: indie

text: developers

text: and

text: usually

text: make

text: indie

text: games

text: A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play.

text: video

text: game

text: console

text: is

text: an

text: electronic

text: digital

text: or

text: computer

text: device

text: that

text: outputs

text: video

text: signal

text: or

text: visual

text: image

text: to

text: display

text: video

text: game

text: that

text: one

text: or

text: more

text: people

text: can

text: play

text: Acclaim Entertainment (stylized as A«laim) was an American video game developer and publisher. It developed, published, marketed and distributed interactive entertainment software for a variety of hardware platforms, including Mega Drive/Genesis, Saturn, Dreamcast, and Game Gear, Nintendo Entertainment System, Super NES, Nintendo 64, GameCube, Game Boy, Game Boy Color, and Game Boy Advance, PlayStation and PlayStation 2, Xbox, personal computer systems and arcade games. They also released video games for the Master System in Europe.

text: Acclaim

text: Entertainment

text: stylized

text: as

text: A«laim

text: was

text: an

text: American

text: video

text: game

text: developer

text: and

text: publisher

text: It

text: developed

text: published

text: marketed

text: and

text: distributed

text: interactive

text: entertainment

text: software

text: for

text: variety

text: of

text: hardware

text: platforms

text: including

text: Mega

text: Drive

text: Genesis

text: Saturn

text: Dreamcast

text: and

text: Game

text: Gear

text: Nintendo

text: Entertainment

text: System

text: Super

text: NES

text: Nintendo

text: GameCube

text: Game

text: Boy

text: Game

text: Boy

text: Color

text: and

text: Game

text: Boy

text: Advance

text: PlayStation

text: and

text: PlayStation

text: Xbox

text: personal

text: computer

text: systems

text: and

text: arcade

text: games

text: They

text: also

text: released

text: video

text: games

text: for

text: the

text: Master

text: System

text: in

text: Europe

text:
The Nintendo Entertainment System (commonly abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo.
The best-selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983. With the NES, Nintendo introduced a now-standard business model of licensing third-party developers, authorizing them to produce and distribute titles for Nintendo's platform.

text: The

text: Nintendo

text: Entertainment

text: System

text: commonly

text: abbreviated

text: as

text: NES

text: is

text: an

text: home

text: video

text: game

text: console

text: that

text: was

text: developed

text: and

text: manufactured

text: by

text: Nintendo

text: The

text: best

text: selling

text: gaming

text: console

text: of

text: its

text: time

text: the

text: NES

text: helped

text: revitalize

text: the

text: US

text: video

text: game

text: industry

text: following

text: the

text: video

text: game

text: crash

text: of

text: With

text: the

text: NES

text: Nintendo

text: introduced

text: now

text: standard

text: business

text: model

text: of

text: licensing

text: third

text: party

text: developers

text: authorizing

text: them

text: to

text: produce

text: and

text: distribute

text: titles

text: for

text: Nintendo

text: 's

text: platform

text: The is an 8-bit handheld video game device with interchangeable cartridges developed and manufactured by Nintendo, which was first released in Japan on , in North America on and in Europe on . It is the first handheld console in the Game Boy line and was created by Satoru Okada and Nintendo Research & Development 1. This same team, led by Gunpei Yokoi at the time, is credited with designing the Game & Watch series as well as several popular games for the Nintendo Entertainment System. Redesigned versions were released in 1996 and 1998 in the form of Game Boy Pocket and Game Boy Light (Japan only), respectively.

text: The

text: is

text: an

text: handheld

text: video

text: game

text: device

text: with

text: interchangeable

text: cartridges

text: developed

text: and

text: manufactured

text: by

text: Nintendo

text: which

text: was

text: first

text: released

text: in

text: Japan

text: on

text: in

text: North

text: America

text: on

text: and

text: in

text: Europe

text: on

text: It

text: is

text: the

text: first

text: handheld

text: console

text: in

text: the

text: Game

text: Boy

text: line

text: and

text: was

text: created

text: by

text: Satoru

text: Okada

text: and

text: Nintendo

text: Research

text: Development

text: This

text: same

text: team

text: led

text: by

text: Gunpei

text: Yokoi

text: at

text: the

text: time

text: is

text: credited

text: with

text: designing

text: the

text: Game

text: Watch

text: series

text: as

text: well

text: as

text: several

text: popular

text: games

text: for

text: the

text: Nintendo

text: Entertainment

text: System

text: Redesigned

text: versions

text: were

text: released

text: in

text: and

text: in

text: the

text: form

text: of

text: Game

text: Boy

text: Pocket

text: and

text: Game

text: Boy

text: Light

text: Japan

text: only

text: respectively

text: Criterion Games (officially called Criterion Software) is a British video game developer based in Guildford, Surrey that are best known for their work on the award-winning racing video game series "Burnout" and various "Need for Speed" games.

text: Criterion

text: Games

text: officially

text: called

text: Criterion

text: Software

text: is

text: British

text: video

text: game

text: developer

text: based

text: in

text: Guildford

text: Surrey

text: that

text: are

text: best

text: known

text: for

text: their

text: work

text: on

text: the

text: award

text: winning

text: racing

text: video

text: game

text: series

text: Burnout

text: and

text: various

text: Need

text: for

text: Speed

text: games

text: Need for Speed, also known by its initials NFS, is a racing video game franchise published by Electronic Arts and developed by several studios including EA Black Box, Criterion Games and Ghost Games.

text: Need

text: for

text: Speed

text: also

text: known

text: by

text: its

text: initials

text: NFS

text: is

text: racing

text: video

text: game

text: franchise

text: published

text: by

text: Electronic

text: Arts

text: and

text: developed

text: by

text: several

text: studios

text: including

text: EA

text: Black

text: Box

text: Criterion

text: Games

text: and

text: Ghost

text: Games

text: The , referred to as GBC, is a handheld game console manufactured by Nintendo, which was released on October 21, 1998 in Japan and was released in November of the same year in international markets. It is the successor of the Game Boy.

text: The

text: referred

text: to

text: as

text: GBC

text: is

text: handheld

text: game

text: console

text: manufactured

text: by

text: Nintendo

text: which

text: was

text: released

text: on

text: October

text: in

text: Japan

text: and

text: was

text: released

text: in

text: November

text: of

text: the

text: same

text: year

text: in

text: international

text: markets

text: It

text: is

text: the

text: successor

text: of

text: the

text: Game

text: Boy

question: genre burnout

answer: racing video game

text: racing video game

text: racing video game


text: Asia is Earth's largest and most populous continent, located primarily in the eastern and northern hemispheres and sharing the continental landmass of Eurasia with the continent of Europe. Asia covers an area of , about 30% of Earth's total land area and 8.7% of the Earth's total surface area. The continent, which has long been home to the majority of the human population, was the site of many of the first civilizations. Asia is notable for not only its overall large size and population, but also dense and large settlements as well as vast barely populated regions within the continent of 4.4 billion people.

text: Asia

text: is

text: Earth

text: 's

text: largest

text: and

text: most

text: populous

text: continent

text: located

text: primarily

text: in

text: the

text: eastern

text: and

text: northern

text: hemispheres

text: and

text: sharing

text: the

text: continental

text: landmass

text: of

text: Eurasia

text: with

text: the

text: continent

text: of

text: Europe

text: Asia

text: covers

text: an

text: area

text: of

text: about

text: of

text: Earth

text: 's

text: total

text: land

text: area

text: and

text: of

text: the

text: Earth

text: 's

text: total

text: surface

text: area

text: The

text: continent

text: which

text: has

text: long

text: been

text: home

text: to

text: the

text: majority

text: of

text: the

text: human

text: population

text: was

text: the

text: site

text: of

text: many

text: of

text: the

text: first

text: civilizations

text: Asia

text: is

text: notable

text: for

text: not

text: only

text: its

text: overall

text: large

text: size

text: and

text: population

text: but

text: also

text: dense

text: and

text: large

text: settlements

text: as

text: well

text: as

text: vast

text: barely

text: populated

text: regions

text: within

text: the

text: continent

text: of

text: billion

text: people

text: The lemon ("Citrus" × "limon") is a species of small evergreen tree native to Asia.

text: The

text: lemon

text: Citrus

text: limon

text: is

text: species

text: of

text: small

text: evergreen

text: tree

text: native

text: to

text: Asia

text: A soft drink (see terminology for other names) is a drink that typically contains carbonated water, a sweetener, and a natural or artificial flavoring. The sweetener may be sugar, high-fructose corn syrup, fruit juice, sugar substitutes (in the case of diet drinks), or some combination of these. Soft drinks may also contain caffeine, colorings, preservatives, and other ingredients.

text: soft

text: drink

text: see

text: terminology

text: for

text: other

text: names

text: is

text: drink

text: that

text: typically

text: contains

text: carbonated

text: water

text: sweetener

text: and

text: natural

text: or

text: artificial

text: flavoring

text: The

text: sweetener

text: may

text: be

text: sugar

text: high

text: fructose

text: corn

text: syrup

text: fruit

text: juice

text: sugar

text: substitutes

text: in

text: the

text: case

text: of

text: diet

text: drinks

text: or

text: some

text: combination

text: of

text: these

text: Soft

text: drinks

text: may

text: also

text: contain

text: caffeine

text: colorings

text: preservatives

text: and

text: other

text: ingredients

text: Ski is a citrus soda made from orange and lemon juices manufactured by the Double Cola Company .

text: Ski

text: is

text: citrus

text: soda

text: made

text: from

text: orange

text: and

text: lemon

text: juices

text: manufactured

text: by

text: the

text: Double

text: Cola

text: Company

text: In botany, an evergreen is a plant that has leaves throughout the year, always green. This contrasts with deciduous plants, which completely lose their foliage during the winter or dry season. There are many different kinds of evergreen plants, both trees and shrubs. Evergreens include:

text: In

text: botany

text: an

text: evergreen

text: is

text: plant

text: that

text: has

text: leaves

text: throughout

text: the

text: year

text: always

text: green

text: This

text: contrasts

text: with

text: deciduous

text: plants

text: which

text: completely

text: lose

text: their

text: foliage

text: during

text: the

text: winter

text: or

text: dry

text: season

text: There

text: are

text: many

text: different

text: kinds

text: of

text: evergreen

text: plants

text: both

text: trees

text: and

text: shrubs

text: Evergreens

text: include

text: Double-Cola is the name of a carbonated soft drink. It is manufactured by The Double Cola Company, headquartered in Chattanooga, Tennessee.

text: Double

text: Cola

text: is

text: the

text: name

text: of

text: carbonated

text: soft

text: drink

text: It

text: is

text: manufactured

text: by

text: The

text: Double

text: Cola

text: Company

text: headquartered

text: in

text: Chattanooga

text: Tennessee

text: Tennessee ("Tanasi") is a state located in the southeastern region of the United States. Tennessee is the 36th largest and the 16th most populous of the 50 United States. Tennessee is bordered by Kentucky and Virginia to the north, North Carolina to the east, Georgia, Alabama, and Mississippi to the south, and Arkansas and Missouri to the west. The Appalachian Mountains dominate the eastern part of the state, and the Mississippi River forms the state's western border. Tennessee's capital and second largest city is Nashville, which has a population of 654,610. Memphis is the state's largest city, with a population of 655,770.

text: Tennessee

text: Tanasi

text: is

text: state

text: located

text: in

text: the

text: southeastern

text: region

text: of

text: the

text: United

text: States

text: Tennessee

text: is

text: the

text: largest

text: and

text: the

text: most

text: populous

text: of

text: the

text: United

text: States

text: Tennessee

text: is

text: bordered

text: by

text: Kentucky

text: and

text: Virginia

text: to

text: the

text: north

text: North

text: Carolina

text: to

text: the

text: east

text: Georgia

text: Alabama

text: and

text: Mississippi

text: to

text: the

text: south

text: and

text: Arkansas

text: and

text: Missouri

text: to

text: the

text: west

text: The

text: Appalachian

text: Mountains

text: dominate

text: the

text: eastern

text: part

text: of

text: the

text: state

text: and

text: the

text: Mississippi

text: River

text: forms

text: the

text: state

text: 's

text: western

text: border

text: Tennessee

text: 's

text: capital

text: and

text: second

text: largest

text: city

text: is

text: Nashville

text: which

text: has

text: population

text: of

text: Memphis

text: is

text: the

text: state

text: 's

text: largest

text: city

text: with

text: population

text: of

annotations: follows single

question: instance_of ski

answer: soft drink

text: soft drink

text: soft drink


text: The Free State of Saxony is a landlocked federal state of Germany, bordering the federal states of Brandenburg, Saxony Anhalt, Thuringia, and Bavaria, as well as the countries of Poland (Lower Silesian and Lubusz Voivodeships) and the Czech Republic (Karlovy Vary, Liberec and Ústí nad Labem Regions). Its capital is Dresden, and its largest city is Leipzig.

text: The

text: Free

text: State

text: of

text: Saxony

text: is

text: landlocked

text: federal

text: state

text: of

text: Germany

text: bordering

text: the

text: federal

text: states

text: of

text: Brandenburg

text: Saxony

text: Anhalt

text: Thuringia

text: and

text: Bavaria

text: as

text: well

text: as

text: the

text: countries

text: of

text: Poland

text: Lower

text: Silesian

text: and

text: Lubusz

text: Voivodeships

text: and

text: the

text: Czech

text: Republic

text: Karlovy

text: Vary

text: Liberec

text: and

text: Ústí

text: nad

text: Labem

text: Regions

text: Its

text: capital

text: is

text: Dresden

text: and

text: its

text: largest

text: city

text: is

text: Leipzig

text: Wolfgang Köhler (21 January 1887  11 June 1967) was a German psychologist and phenomenologist who, like Max Wertheimer, and Kurt Koffka, contributed to the creation of Gestalt psychology.

text: Wolfgang

text: Köhler

text: January

text: June

text: was

text: German

text: psychologist

text: and

text: phenomenologist

text: who

text: like

text: Max

text: Wertheimer

text: and

text: Kurt

text: Koffka

text: contributed

text: to

text: the

text: creation

text: of

text: Gestalt

text: psychology

text: Kurt Koffka (March 18, 1886  November 22, 1941) was a German psychologist. He was born and educated in Berlin. Along with Max Wertheimer and his close associates Wolfgang Kohler they established Gestalt psychology. Koffkas interests were wide-ranging, and they included: Perception, hearing impairments in brain-damaged patients, interpretation, learning, and the extension of Gestalt theory to developmental psychology.

text: Kurt

text: Koffka

text: March

text: November

text: was

text: German

text: psychologist

text: He

text: was

text: born

text: and

text: educated

text: in

text: Berlin

text: Along

text: with

text: Max

text: Wertheimer

text: and

text: his

text: close

text: associates

text: Wolfgang

text: Kohler

text: they

text: established

text: Gestalt

text: psychology

text: Koffkas

text: interests

text: were

text: wide

text: ranging

text: and

text: they

text: included

text: Perception

text: hearing

text: impairments

text: in

text: brain

text: damaged

text: patients

text: interpretation

text: learning

text: and

text: the

text: extension

text: of

text: Gestalt

text: theory

text: to

text: developmental

text: psychology

text: Gestalt psychology or gestaltism ("shape, form") is a philosophy of mind of the Berlin School of experimental psychology. Gestalt psychology is an attempt to understand the laws behind the ability to acquire and maintain meaningful perceptions in an apparently chaotic world. The central principle of gestalt psychology is that the mind forms a global whole with self-organizing tendencies. The assumed physiological mechanisms on which Gestalt theory rests are poorly defined and support for their existence is lacking. The Gestalt theory of perception has been criticized as being descriptive of the end products of perception without providing much insight into the processes that lead to perception. In the introduction of a recent special issue of the journal Vision Research on Gestalt perception, the authors concluded that "even though they study the same phenomena as earlier Gestaltists, there is little theoretical coherence. What happened to the Gestalt school that always aspired to provide a unified vision of psychology? Perhaps there is, in fact, little that holds the classic phenomena of Gestalt psychology together."

text: Gestalt

text: psychology

text: or

text: gestaltism

text: shape

text: form

text: is

text: philosophy

text: of

text: mind

text: of

text: the

text: Berlin

text: School

text: of

text: experimental

text: psychology

text: Gestalt

text: psychology

text: is

text: an

text: attempt

text: to

text: understand

text: the

text: laws

text: behind

text: the

text: ability

text: to

text: acquire

text: and

text: maintain

text: meaningful

text: perceptions

text: in

text: an

text: apparently

text: chaotic

text: world

text: The

text: central

text: principle

text: of

text: gestalt

text: psychology

text: is

text: that

text: the

text: mind

text: forms

text: global

text: whole

text: with

text: self

text: organizing

text: tendencies

text: The

text: assumed

text: physiological

text: mechanisms

text: on

text: which

text: Gestalt

text: theory

text: rests

text: are

text: poorly

text: defined

text: and

text: support

text: for

text: their

text: existence

text: is

text: lacking

text: The

text: Gestalt

text: theory

text: of

text: perception

text: has

text: been

text: criticized

text: as

text: being

text: descriptive

text: of

text: the

text: end

text: products

text: of

text: perception

text: without

text: providing

text: much

text: insight

text: into

text: the

text: processes

text: that

text: lead

text: to

text: perception

text: In

text: the

text: introduction

text: of

text: recent

text: special

text: issue

text: of

text: the

text: journal

text: Vision

text: Research

text: on

text: Gestalt

text: perception

text: the

text: authors

text: concluded

text: that

text: even

text: though

text: they

text: study

text: the

text: same

text: phenomena

text: as

text: earlier

text: Gestaltists

text: there

text: is

text: little

text: theoretical

text: coherence

text: What

text: happened

text: to

text: the

text: Gestalt

text: school

text: that

text: always

text: aspired

text: to

text: provide

text: unified

text: vision

text: of

text: psychology

text: Perhaps

text: there

text: is

text: in

text: fact

text: little

text: that

text: holds

text: the

text: classic

text: phenomena

text: of

text: Gestalt

text: psychology

text: together

text: The White Elster is a long river in central Europe, right tributary of the Saale. Its source is in the westernmost part of the Czech Republic, near Aš. After a few kilometres, it flows into eastern Germany. In Germany, it flows through the states of Saxony, Thuringia and Saxony-Anhalt. The White Elster flows through the cities of Plauen, Greiz, Gera, Zeitz, Pegau and Leipzig. It flows into the river Saale in Halle.

text: The

text: White

text: Elster

text: is

text: long

text: river

text: in

text: central

text: Europe

text: right

text: tributary

text: of

text: the

text: Saale

text: Its

text: source

text: is

text: in

text: the

text: westernmost

text: part

text: of

text: the

text: Czech

text: Republic

text: near

text: Aš

text: After

text: few

text: kilometres

text: it

text: flows

text: into

text: eastern

text: Germany

text: In

text: Germany

text: it

text: flows

text: through

text: the

text: states

text: of

text: Saxony

text: Thuringia

text: and

text: Saxony

text: Anhalt

text: The

text: White

text: Elster

text: flows

text: through

text: the

text: cities

text: of

text: Plauen

text: Greiz

text: Gera

text: Zeitz

text: Pegau

text: and

text: Leipzig

text: It

text: flows

text: into

text: the

text: river

text: Saale

text: in

text: Halle

text: Karl Duncker ( 2 February 1903 in Leipzig -- 23 February 1940 ) was a Gestalt psychologist . He attended Friedrich - Wilhelms - University from 1923 to 1923 , and spent 1925 -- 1926 at Clark University in Worcester , MA as a visiting professor , where he received a masters in arts degree . Until 1935 he was a student and assistant of the founders of Gestalt psychology in Berlin : Max Wertheimer , Wolfgang Köhler and Kurt Koffka . In 1935 , exiled by the Nazis , he got an assistantship in Cambridge with Frederic Charles Bartlett and later emigrated to the USA where he was again an assistant of Wolfgang Köhler 's at Swarthmore College . He committed suicide in 1940 at 37 years of age . He had been suffering from depression for some time and had received professional treatment . His younger brother Wolfgang Duncker , a communist in exile in Moscow was arrested in 1938 during the Great Purges and died in the Gulag . Their parents were the well - known socialist and later communist propagandists Hermann and Käte Duncker .

text: Karl

text: Duncker

text: February

text: in

text: Leipzig

text: February

text: was

text: Gestalt

text: psychologist

text: He

text: attended

text: Friedrich

text: Wilhelms

text: University

text: from

text: to

text: and

text: spent

text: at

text: Clark

text: University

text: in

text: Worcester

text: MA

text: as

text: visiting

text: professor

text: where

text: he

text: received

text: masters

text: in

text: arts

text: degree

text: Until

text: he

text: was

text: student

text: and

text: assistant

text: of

text: the

text: founders

text: of

text: Gestalt

text: psychology

text: in

text: Berlin

text: Max

text: Wertheimer

text: Wolfgang

text: Köhler

text: and

text: Kurt

text: Koffka

text: In

text: exiled

text: by

text: the

text: Nazis

text: he

text: got

text: an

text: assistantship

text: in

text: Cambridge

text: with

text: Frederic

text: Charles

text: Bartlett

text: and

text: later

text: emigrated

text: to

text: the

text: USA

text: where

text: he

text: was

text: again

text: an

text: assistant

text: of

text: Wolfgang

text: Köhler

text: 's

text: at

text: Swarthmore

text: College

text: He

text: committed

text: suicide

text: in

text: at

text: years

text: of

text: age

text: He

text: had

text: been

text: suffering

text: from

text: depression

text: for

text: some

text: time

text: and

text: had

text: received

text: professional

text: treatment

text: His

text: younger

text: brother

text: Wolfgang

text: Duncker

text: communist

text: in

text: exile

text: in

text: Moscow

text: was

text: arrested

text: in

text: during

text: the

text: Great

text: Purges

text: and

text: died

text: in

text: the

text: Gulag

text: Their

text: parents

text: were

text: the

text: well

text: known

text: socialist

text: and

text: later

text: communist

text: propagandists

text: Hermann

text: and

text: Käte

text: Duncker

text: Pennsylvania (Pennsylvania German: "Pennsylvaani"), officially the Commonwealth of Pennsylvania, is a state located in the northeastern and Mid-Atlantic regions of the United States. The Appalachian Mountains run through its middle. The commonwealth borders Delaware to the southeast, Maryland to the south, West Virginia to the southwest, Ohio to the west, Lake Erie and the Canadian province of Ontario to the northwest, New York to the north, and New Jersey to the east.

text: Pennsylvania

text: Pennsylvania

text: German

text: Pennsylvaani

text: officially

text: the

text: Commonwealth

text: of

text: Pennsylvania

text: is

text: state

text: located

text: in

text: the

text: northeastern

text: and

text: Mid

text: Atlantic

text: regions

text: of

text: the

text: United

text: States

text: The

text: Appalachian

text: Mountains

text: run

text: through

text: its

text: middle

text: The

text: commonwealth

text: borders

text: Delaware

text: to

text: the

text: southeast

text: Maryland

text: to

text: the

text: south

text: West

text: Virginia

text: to

text: the

text: southwest

text: Ohio

text: to

text: the

text: west

text: Lake

text: Erie

text: and

text: the

text: Canadian

text: province

text: of

text: Ontario

text: to

text: the

text: northwest

text: New

text: York

text: to

text: the

text: north

text: and

text: New

text: Jersey

text: to

text: the

text: east

text: The North German Plain or Northern Lowland is one of the major geographical regions of Germany. It is the German part of the North European Plain. The region is bounded by the coasts of the North Sea and Baltic Sea to the north and Germany's Central Uplands ("die Mittelgebirge") to the south.

text: The

text: North

text: German

text: Plain

text: or

text: Northern

text: Lowland

text: is

text: one

text: of

text: the

text: major

text: geographical

text: regions

text: of

text: Germany

text: It

text: is

text: the

text: German

text: part

text: of

text: the

text: North

text: European

text: Plain

text: The

text: region

text: is

text: bounded

text: by

text: the

text: coasts

text: of

text: the

text: North

text: Sea

text: and

text: Baltic

text: Sea

text: to

text: the

text: north

text: and

text: Germany

text: 's

text: Central

text: Uplands

text: die

text: Mittelgebirge

text: to

text: the

text: south

text: Perception (from the Latin "perceptio, percipio") is the organization, identification, and interpretation of sensory information in order to represent and understand the environment. All perception involves signals in the nervous system, which in turn result from physical or chemical stimulation of the sense organs. For example, vision involves light striking the retina of the eye, smell is mediated by odor molecules, and hearing involves pressure waves. Perception is not the passive receipt of these signals, but is shaped by learning, memory, expectation, and attention.

text: Perception

text: from

text: the

text: Latin

text: perceptio

text: percipio

text: is

text: the

text: organization

text: identification

text: and

text: interpretation

text: of

text: sensory

text: information

text: in

text: order

text: to

text: represent

text: and

text: understand

text: the

text: environment

text: All

text: perception

text: involves

text: signals

text: in

text: the

text: nervous

text: system

text: which

text: in

text: turn

text: result

text: from

text: physical

text: or

text: chemical

text: stimulation

text: of

text: the

text: sense

text: organs

text: For

text: example

text: vision

text: involves

text: light

text: striking

text: the

text: retina

text: of

text: the

text: eye

text: smell

text: is

text: mediated

text: by

text: odor

text: molecules

text: and

text: hearing

text: involves

text: pressure

text: waves

text: Perception

text: is

text: not

text: the

text: passive

text: receipt

text: of

text: these

text: signals

text: but

text: is

text: shaped

text: by

text: learning

text: memory

text: expectation

text: and

text: attention

text: Max Wertheimer (April 15, 1880  October 12, 1943) was an Austro-Hungarian-born psychologist who was one of the three founders of Gestalt psychology, along with Kurt Koffka and Wolfgang Köhler. He is known for his book, "Productive Thinking", and for conceiving the phi phenomenon as part of his work in Gestalt psychology.

text: Max

text: Wertheimer

text: April

text: October

text: was

text: an

text: Austro

text: Hungarian

text: born

text: psychologist

text: who

text: was

text: one

text: of

text: the

text: three

text: founders

text: of

text: Gestalt

text: psychology

text: along

text: with

text: Kurt

text: Koffka

text: and

text: Wolfgang

text: Köhler

text: He

text: is

text: known

text: for

text: his

text: book

text: Productive

text: Thinking

text: and

text: for

text: conceiving

text: the

text: phi

text: phenomenon

text: as

text: part

text: of

text: his

text: work

text: in

text: Gestalt

text: psychology

text: Swarthmore College (locally, or ), is a highly selective, leading private liberal arts college located in Swarthmore, Pennsylvania, southwest of Philadelphia.

text: Swarthmore

text: College

text: locally

text: or

text: is

text: highly

text: selective

text: leading

text: private

text: liberal

text: arts

text: college

text: located

text: in

text: Swarthmore

text: Pennsylvania

text: southwest

text: of

text: Philadelphia

text: Leipzig is the largest city in the federal state of Saxony, Germany. With a population of 570,087 inhabitants (1,001,220 residents in the larger urban zone) it is Germany's tenth most populous city. Leipzig is located about southwest of Berlin at the confluence of the White Elster, Pleisse and Parthe rivers at the southern end of the North German Plain.

text: Leipzig

text: is

text: the

text: largest

text: city

text: in

text: the

text: federal

text: state

text: of

text: Saxony

text: Germany

text: With

text: population

text: of

text: inhabitants

text: residents

text: in

text: the

text: larger

text: urban

text: zone

text: it

text: is

text: Germany

text: 's

text: tenth

text: most

text: populous

text: city

text: Leipzig

text: is

text: located

text: about

text: southwest

text: of

text: Berlin

text: at

text: the

text: confluence

text: of

text: the

text: White

text: Elster

text: Pleisse

text: and

text: Parthe

text: rivers

text: at

text: the

text: southern

text: end

text: of

text: the

text: North

text: German

text: Plain

annotations: likely multiple

annotations: likely single

question: languages_spoken_or_written karl duncker

answer: german

text: german

text: german

text: german

text: german

text: german

text: german